Search found 106 matches
- Sun Oct 27, 2019 3:47 am
- Forum: Assets (and other stuff)
- Topic: Looking for composers [MetaDoom-themed Mappack]
- Replies: 3
- Views: 686
Re: Looking for composers [MetaDoom-themed Mappack]
I'd be interested in giving this a go. Are there any specific maps you'd like to hear first? TNT is accounted for I'm guessing, but would Plutonia be taken into account? I have an SC-55 and an SC-88 Pro, so I can also record true Sound Canvas arrangements if that's any help. Here's a few of the ...
- Thu May 10, 2018 10:32 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38036
- Views: 4645644
Re: [SPRITES] Spriting Carnival!!

Better fix his legs before I give him a weapon. (Also under the torso I forgot to keep shading the same so it's "too" blurrily detailed.)
- Thu May 10, 2018 10:06 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38036
- Views: 4645644
Re: [SPRITES] Spriting Carnival!!
Thanks. I actually just started spriting up Master Chief from his Mark V era over the Doomguy player sprite right after I finished that haha. But I think you can definitely see how making "details" stand out a little more than would be realistic sort of helps convey the idea, especially at a lower ...
- Thu May 10, 2018 9:32 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38036
- Views: 4645644
Re: [SPRITES] Spriting Carnival!!
I might give it a go but definitely I think you could get away with giving the scientist a more "exaggerated" science look. Perhaps whiten the clothes to make it look more like a coat if your palette lets you get away with that? EDIT: Something like this maybe? https://i.imgur.com/si6YVGN.png This ...
- Thu May 10, 2018 7:44 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38036
- Views: 4645644
Re: [SPRITES] Spriting Carnival!!
Before: https://i.imgur.com/WpkEyfI.png and now: https://i.imgur.com/YRlw3mb.png I think I've gotten the proportions much closer to a final look. I still don't know how my game's protagonist's outfit will look just yet. It's a zero-G vacuum sealed environmental suit, so I might thin down the "sleeve ...
- Sun Apr 29, 2018 11:33 pm
- Forum: On Hold Suggestions
- Topic: Adding Loading Screen
- Replies: 19
- Views: 15512
Re: Adding Loading Screen
Perhaps rather than a "bar", we can just have some animated graphic, or something that'd react to ANIMDEFs to indicate it hasn't frozen and is actually doing something? A project I'm working on uses 80's influenced computer terminals as a big design theme and I can think of some cool ideas that some ...
- Sun Apr 29, 2018 4:10 pm
- Forum: General
- Topic: What are the best examples of nonlinear/hub based maps?
- Replies: 5
- Views: 534
Re: What are the best examples of nonlinear/hub based maps?
Alright cool. I know I’ll need to use hubs to accomplish my idea, but these WADs should help me plan exactly how much of the setting each hub will represent, thank you all.
Also I presume they’re all really fun too, so of course I’m looking forward to playing them!
Also I presume they’re all really fun too, so of course I’m looking forward to playing them!
- Sun Apr 29, 2018 9:22 am
- Forum: General
- Topic: What are the best examples of nonlinear/hub based maps?
- Replies: 5
- Views: 534
Re: What are the best examples of nonlinear/hub based maps?
That sounds like a really good WAD to study. I believe I’ve heard that name before, I understand it was “spiritually remade” as a UE4 game?
I’ll be sure to check that out, thank you.
I’ll be sure to check that out, thank you.
- Sun Apr 29, 2018 4:48 am
- Forum: General
- Topic: What are the best examples of nonlinear/hub based maps?
- Replies: 5
- Views: 534
What are the best examples of nonlinear/hub based maps?
I’m looking to get a better understanding of the limitations of hub maps from a design standpoint. Off the top of my head, the only “non-linear” mod that I know of would be Stronghold. I suppose there are community projects like DUMP though I’m thinking specifically of mods that use the hub feature f ...
- Fri Apr 27, 2018 11:59 pm
- Forum: Assets (and other stuff)
- Topic: STARTUP lump won't work if loaded from IWAD selection box...
- Replies: 8
- Views: 1342
Re: STARTUP lump won't work if loaded from IWAD selection bo
Glad to see I wasn't going crazy and it wasn't actually implemented. Thank you for adding it.
- Fri Apr 27, 2018 3:43 am
- Forum: Assets (and other stuff)
- Topic: STARTUP lump won't work if loaded from IWAD selection box...
- Replies: 8
- Views: 1342
Re: STARTUP lump won't work if loaded from IWAD selection bo
Ah well. The music would probably only fill for 5 seconds at the most. Wouldn't mind if it does become possible in the future, though.
- Fri Apr 27, 2018 3:04 am
- Forum: Assets (and other stuff)
- Topic: STARTUP lump won't work if loaded from IWAD selection box...
- Replies: 8
- Views: 1342
Re: STARTUP lump won't work if loaded from IWAD selection bo
Aha! That got the startup lump to display! Thank you so much! The music lump I added doesn't work though. I tried adding StartupSong but there's still no music. This was bugging me so much though, cheers for helping me to get the graphic to display. EDIT: I tried changing the name back to the ...
- Thu Apr 26, 2018 9:36 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38036
- Views: 4645644
Re: [SPRITES] Spriting Carnival!!
A while ago I made this pistol, with the graphical help of a few folks on this thread. https://i.imgur.com/lTs2vww.png I'm trying a second attempt, although rather than a toy gun, I'm doing it completely from scratch this time. https://i.imgur.com/tJ8J9yl.png The hand is a Blood edit, but I'm hoping ...
- Fri Apr 20, 2018 1:02 am
- Forum: Assets (and other stuff)
- Topic: STARTUP lump won't work if loaded from IWAD selection box...
- Replies: 8
- Views: 1342
STARTUP lump won't work if loaded from IWAD selection box...
Hey there. I'm not sure if this is a bug or intentional behaviour but I've found that my custom STARTUP sequence (music, image), works every time when I start the game...unless I load it from (G)ZDoom's IWAD selection box. -file, -iwad, and drag'n'drop work every time, whether the mod be specified ...
- Mon Nov 21, 2016 3:39 am
- Forum: Off-Topic
- Topic: What irks you that you see some Doom players do?
- Replies: 38
- Views: 2643
What irks you that you see some Doom players do?
For me it must be in situations like Doom's E1M1 in the starting armor room. I always see people running over the two armor pickups above the stairs before picking up the armor. If you don't get the above, basically the security armor can only be picked up below 100 armor, but sets your armor to 100 ...