Search found 106 matches

by Neonspider
Sun Oct 27, 2019 3:47 am
Forum: Assets (and other stuff)
Topic: Looking for composers [MetaDoom-themed Mappack]
Replies: 3
Views: 686

Re: Looking for composers [MetaDoom-themed Mappack]

I'd be interested in giving this a go. Are there any specific maps you'd like to hear first? TNT is accounted for I'm guessing, but would Plutonia be taken into account? I have an SC-55 and an SC-88 Pro, so I can also record true Sound Canvas arrangements if that's any help. Here's a few of the ...
by Neonspider
Thu May 10, 2018 10:32 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38036
Views: 4645644

Re: [SPRITES] Spriting Carnival!!

Image

Better fix his legs before I give him a weapon. (Also under the torso I forgot to keep shading the same so it's "too" blurrily detailed.)
by Neonspider
Thu May 10, 2018 10:06 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38036
Views: 4645644

Re: [SPRITES] Spriting Carnival!!

Thanks. I actually just started spriting up Master Chief from his Mark V era over the Doomguy player sprite right after I finished that haha. But I think you can definitely see how making "details" stand out a little more than would be realistic sort of helps convey the idea, especially at a lower ...
by Neonspider
Thu May 10, 2018 9:32 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38036
Views: 4645644

Re: [SPRITES] Spriting Carnival!!

I might give it a go but definitely I think you could get away with giving the scientist a more "exaggerated" science look. Perhaps whiten the clothes to make it look more like a coat if your palette lets you get away with that? EDIT: Something like this maybe? https://i.imgur.com/si6YVGN.png This ...
by Neonspider
Thu May 10, 2018 7:44 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38036
Views: 4645644

Re: [SPRITES] Spriting Carnival!!

Before: https://i.imgur.com/WpkEyfI.png and now: https://i.imgur.com/YRlw3mb.png I think I've gotten the proportions much closer to a final look. I still don't know how my game's protagonist's outfit will look just yet. It's a zero-G vacuum sealed environmental suit, so I might thin down the "sleeve ...
by Neonspider
Sun Apr 29, 2018 11:33 pm
Forum: On Hold Suggestions
Topic: Adding Loading Screen
Replies: 19
Views: 15512

Re: Adding Loading Screen

Perhaps rather than a "bar", we can just have some animated graphic, or something that'd react to ANIMDEFs to indicate it hasn't frozen and is actually doing something? A project I'm working on uses 80's influenced computer terminals as a big design theme and I can think of some cool ideas that some ...
by Neonspider
Sun Apr 29, 2018 4:10 pm
Forum: General
Topic: What are the best examples of nonlinear/hub based maps?
Replies: 5
Views: 534

Re: What are the best examples of nonlinear/hub based maps?

Alright cool. I know I’ll need to use hubs to accomplish my idea, but these WADs should help me plan exactly how much of the setting each hub will represent, thank you all.

Also I presume they’re all really fun too, so of course I’m looking forward to playing them!
by Neonspider
Sun Apr 29, 2018 9:22 am
Forum: General
Topic: What are the best examples of nonlinear/hub based maps?
Replies: 5
Views: 534

Re: What are the best examples of nonlinear/hub based maps?

That sounds like a really good WAD to study. I believe I’ve heard that name before, I understand it was “spiritually remade” as a UE4 game?

I’ll be sure to check that out, thank you.
by Neonspider
Sun Apr 29, 2018 4:48 am
Forum: General
Topic: What are the best examples of nonlinear/hub based maps?
Replies: 5
Views: 534

What are the best examples of nonlinear/hub based maps?

I’m looking to get a better understanding of the limitations of hub maps from a design standpoint. Off the top of my head, the only “non-linear” mod that I know of would be Stronghold. I suppose there are community projects like DUMP though I’m thinking specifically of mods that use the hub feature f ...
by Neonspider
Fri Apr 27, 2018 11:59 pm
Forum: Assets (and other stuff)
Topic: STARTUP lump won't work if loaded from IWAD selection box...
Replies: 8
Views: 1342

Re: STARTUP lump won't work if loaded from IWAD selection bo

Glad to see I wasn't going crazy and it wasn't actually implemented. Thank you for adding it.
by Neonspider
Fri Apr 27, 2018 3:43 am
Forum: Assets (and other stuff)
Topic: STARTUP lump won't work if loaded from IWAD selection box...
Replies: 8
Views: 1342

Re: STARTUP lump won't work if loaded from IWAD selection bo

Ah well. The music would probably only fill for 5 seconds at the most. Wouldn't mind if it does become possible in the future, though.
by Neonspider
Fri Apr 27, 2018 3:04 am
Forum: Assets (and other stuff)
Topic: STARTUP lump won't work if loaded from IWAD selection box...
Replies: 8
Views: 1342

Re: STARTUP lump won't work if loaded from IWAD selection bo

Aha! That got the startup lump to display! Thank you so much! The music lump I added doesn't work though. I tried adding StartupSong but there's still no music. This was bugging me so much though, cheers for helping me to get the graphic to display. EDIT: I tried changing the name back to the ...
by Neonspider
Thu Apr 26, 2018 9:36 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38036
Views: 4645644

Re: [SPRITES] Spriting Carnival!!

A while ago I made this pistol, with the graphical help of a few folks on this thread. https://i.imgur.com/lTs2vww.png I'm trying a second attempt, although rather than a toy gun, I'm doing it completely from scratch this time. https://i.imgur.com/tJ8J9yl.png The hand is a Blood edit, but I'm hoping ...
by Neonspider
Fri Apr 20, 2018 1:02 am
Forum: Assets (and other stuff)
Topic: STARTUP lump won't work if loaded from IWAD selection box...
Replies: 8
Views: 1342

STARTUP lump won't work if loaded from IWAD selection box...

Hey there. I'm not sure if this is a bug or intentional behaviour but I've found that my custom STARTUP sequence (music, image), works every time when I start the game...unless I load it from (G)ZDoom's IWAD selection box. -file, -iwad, and drag'n'drop work every time, whether the mod be specified ...
by Neonspider
Mon Nov 21, 2016 3:39 am
Forum: Off-Topic
Topic: What irks you that you see some Doom players do?
Replies: 38
Views: 2643

What irks you that you see some Doom players do?

For me it must be in situations like Doom's E1M1 in the starting armor room. I always see people running over the two armor pickups above the stairs before picking up the armor. If you don't get the above, basically the security armor can only be picked up below 100 armor, but sets your armor to 100 ...

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