Search found 27 matches
- Wed Jun 24, 2015 3:27 am
- Forum: Resources
- Topic: [RESOURCES] DoomNukem's shack of stuff nd shit.
- Replies: 307
- Views: 76189
Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
What's happened to DoomNukem? He hasn't posted in a while now :/
- Wed Jun 24, 2015 3:26 am
- Forum: Gameplay Mods
- Topic: Your Name: Lieutenant John Doom. Your Mission:
- Replies: 1402
- Views: 270097
Re: BDJ - well I'll be damned, it works with Zand
johnny wrote:Taunts are just not awesome. Flipping things off is for 14 year olds trying to look hard in their myspace profile pics.
A little contradictary, but it is your mod afteralljohnny wrote:what's wrong with silly? This mod does not take itself seriously in the slightest, I mean did you see the titlescreen??

- Mon Jun 22, 2015 11:42 am
- Forum: Gameplay Mods
- Topic: Your Name: Lieutenant John Doom. Your Mission:
- Replies: 1402
- Views: 270097
Re: BDJ - well I'll be damned, it works with Zand
Yeah the classic BD mode in Project Brutality is cool. I definitely prefer that over standard PB. The best feature by far though is the automatic doomguy taunts lol. I'd love to have the feature in BDJ 

- Mon Jun 22, 2015 6:37 am
- Forum: Gameplay Mods
- Topic: Your Name: Lieutenant John Doom. Your Mission:
- Replies: 1402
- Views: 270097
Re: BDJ - well I'll be damned, it works with Zand
I personally dislike Project Brutallity as I think it goes way overboard on trying to be different, the monster variety is ok, but I dislike the clusterfuck of random weapons that appear to have been thought up in 5 mins, and then dropped in without a second thought. I still believe Johnny's is the ...
- Fri Jun 19, 2015 7:13 am
- Forum: Resources
- Topic: [RESOURCES] DoomNukem's shack of stuff nd shit.
- Replies: 307
- Views: 76189
Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
holy crap! is he doing a centered version!?
- Wed Jun 17, 2015 1:26 pm
- Forum: Gameplay Mods
- Topic: Your Name: Lieutenant John Doom. Your Mission:
- Replies: 1402
- Views: 270097
Re: BDJ - well I'll be damned, it works with Zand
STATUS REPORT I got a ton of shit done last night. All the weapons and fatalities are working as they should, and most of the under the hood "niceness" stuff is done too. I forgot how big of a difference the weapon shaking actor tweaks made. Also fixed all the bugs that have to be taken care of ...
- Wed Jun 17, 2015 4:39 am
- Forum: Resources
- Topic: [RESOURCES] DoomNukem's shack of stuff nd shit.
- Replies: 307
- Views: 76189
Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
That assault rifle looks awesome! Can you do a brown glove version?
- Tue Jun 16, 2015 6:10 am
- Forum: Resources
- Topic: [RESOURCE] Blood/Western Custom Resources
- Replies: 21
- Views: 9267
Re: [RESOURCE] Blood Custom Resources
They look awesome. They need more frames to be usable in Doom though
- Mon Jun 15, 2015 7:33 pm
- Forum: Gameplay Mods
- Topic: Your Name: Lieutenant John Doom. Your Mission:
- Replies: 1402
- Views: 270097
Re: BDJ - well I'll be damned, it works with Zand
AndehX - I mean, I suppose I could add all the code back in, but it's more than that. There aren't any brown gloved versions of the flipping the bird sprites and stuff. If those existed I would maybe think about it. Maybe make a mutator at least. Well, I've got some photoshop experience, so I guess ...
- Mon Jun 15, 2015 6:43 pm
- Forum: Gameplay Mods
- Topic: Your Name: Lieutenant John Doom. Your Mission:
- Replies: 1402
- Views: 270097
Re: BDJ - well I'll be damned, it works with Zand
For everyone asking about taunts, those aren't coming back. That was a big point for me, because I thought that was the main feature that just screamed trying too hard and LOOK AT MY EDGINESS! I'm big on the whole silent protagonist thing--doomguy knows he's a bamf. He doesn't need to tell us ...
- Sat Jun 13, 2015 11:39 am
- Forum: Resources
- Topic: [RESOURCES] DoomNukem's shack of stuff nd shit.
- Replies: 307
- Views: 76189
Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
I like it! It's only a single frame thoCarbine Dioxide wrote:Choo choo, here comes the edit train.AndehX wrote: just release the frames without the hands so I can put the default doom guy hands on them

- Sat Jun 13, 2015 5:36 am
- Forum: Gameplay Mods
- Topic: Your Name: Lieutenant John Doom. Your Mission:
- Replies: 1402
- Views: 270097
Re: BDJ - well I'll be damned, it works with Zand
I would just like to give my 2 cents on your comments Grigori, because I feel you may be playing the wrong version of BD. [*]Pistol seems unnecessary. Not as unnecessary as the Rifle considering we have the chaingun. The way to fix this is to not spawn with the Rifle. Have the rifle be a pickup like ...
- Wed Jun 10, 2015 4:12 pm
- Forum: Abandoned/Dead Projects
- Topic: [Discontinued] NC HUD v2.6.0 - September 7th, 2019
- Replies: 501
- Views: 200679
Re: [WIP] NC HUD v1.21
This hud doesnt work for me, I get a script error. This is with GZdoom
- Wed Jun 10, 2015 4:29 am
- Forum: Abandoned/Dead Projects
- Topic: [Discontinued] NC HUD v2.6.0 - September 7th, 2019
- Replies: 501
- Views: 200679
Re: [WIP] NC HUD v1.21
the seperate ammo bars for each gun is definitely better.
- Wed Jun 10, 2015 4:22 am
- Forum: Gameplay Mods
- Topic: Your Name: Lieutenant John Doom. Your Mission:
- Replies: 1402
- Views: 270097
Re: BDJ - well I'll be damned, it works with Zand
I personally think dual wielding has no place is Brutal Doom. It's overkill and makes the game much easier than it already is. (Yes I find Doom alot easier to play and complete in BD than it is in vanilla Doom. We don't need dual plasmas to make it even easier.) Shooting through walls is something ...