Search found 171 matches
- Sun Nov 29, 2015 2:48 am
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 524
- Views: 246471
Re: Beautiful Doom 6.0
What's the cvar for disabling weapon smoke? The readme mentions it, but I can't find a key binding for it.
- Sun Oct 11, 2015 12:17 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1709843
Re: DoomRL Arsenal - [1.02] [MP-B6.2]
The description of the Prototype Assault Shield states that it uses 50 cells to activate, but in reality, it uses 100. Intentional?
50 would be far too cheap.
50 would be far too cheap.
- Sat Oct 10, 2015 3:38 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1709843
Re: DoomRL Arsenal - [1.02] [MP-B6.2]
Another quick bug report, I should really just write these down and put them all into one post:
The Burst Rifle can be fired with 0 ammo remaining in the magazine and stock, and it will just repeatedly play the first frame of it's firing animation.
The Burst Rifle can be fired with 0 ammo remaining in the magazine and stock, and it will just repeatedly play the first frame of it's firing animation.
- Sat Oct 10, 2015 12:12 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1709843
Re: DoomRL Arsenal - [1.02] [MP-B6.2]
Here's a weird one, found it on the test map:
When picking up a tracking map when holding any demonic weapon, it'll only print exotic mod effects for the Hell's Reign.
When picking up a tracking map when holding any demonic weapon, it'll only print exotic mod effects for the Hell's Reign.
- Fri Oct 09, 2015 9:47 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1709843
Re: DoomRL Arsenal - [1.02] [MP-B6.2]
Small report: Nanoedge chainsaw doesn't have a HUD icon.
- Sun Oct 04, 2015 8:26 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1709843
Re: DoomRL Arsenal - [1.01] [MP-B6.1]
Two quick bug reports: 1. Apparently firing a single barrel from the double shotgun, dropping it, and picking up another double shotgun has that shotgun loaded with only a single round, though it might be more of a quirk. 2. Big one I just came across: Holding a combat shotgun and picking up the red ...
- Sun Oct 04, 2015 10:17 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1709843
Re: DoomRL Arsenal - [1.01] [MP-B6.1]
Jeez, people need to relax. It always worries me when I see mods get so big because handling the massive influx of both bug reports and suggestions can get overwhelming. I'm positive that Yholl knows exactly what he is doing, so give him some time to figure it out. Mentioning what you think is an ...
- Sat Oct 03, 2015 12:29 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1709843
Re: DoomRL Arsenal - [1.01] [MP-B6.1]
edit: also, the Assault Shotgun feels a bit wimpy now, given that the combat shotgun has the very awesome conqueror assembly. perhaps move conqueror over to the assault shotgun instead? or give the assault shotgun some assembly that'd make it a worthy upgrade to the conqueror? I think that would ...
- Fri Oct 02, 2015 9:10 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1709843
Re: DoomRL Arsenal - [1.01] [MP-B6.1]
Oh, my mistake. I can't say that I've ever run short on pistols, though.
- Fri Oct 02, 2015 2:48 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1709843
Re: DoomRL Arsenal - [1.01] [MP-B6.1]
the Widowmaker doesn't make a sound upon pick-up. also, re: scout and pistols, i feel that the pistol-toting zombies could at least drop their pistols so Scout has an easier time to get new pistols whenever he's done remodeling the first one. there's at least a few decent assemblies he could make ...
- Thu Oct 01, 2015 6:55 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1709843
Re: DoomRL Arsenal - [1.01] [MP-B6.1]
Just tried out the new version and it's great. The small performance tweaks make even the test map run almost buttery smooth on my toaster with rarity beams off.
Also, that new Plascharge Launcher. Holy damn.
Also, that new Plascharge Launcher. Holy damn.
- Sun Sep 27, 2015 3:03 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1709843
Re: DoomRL Arsenal - [1.0] [MP-B6.0]
Amid all the bug reports, I'd just like to take the time to say that the reload animation for the heavy double shotgun is beautiful. It's just so damn beautiful.
- Sat Sep 26, 2015 12:16 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1709843
Re: DoomRL Arsenal - [1.0] [MP-B6.0]
Yeah, it mostly just helps keep down the clutter. I don't see why a room should be filled with white beams when you're done killing a wave of shotgunners. Common weapons really aren't worth "grabbing" your attention, whereas having a single yellow or gold beam in the middle of a pile of bodies would ...
- Sat Sep 26, 2015 11:25 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1709843
Re: DoomRL Arsenal - [1.0] [MP-B6.0]
I actually have a suggestion when it comes to the rarity beams: How about having only items (weapons, armor, etc) higher than "Common rarity" have rarity beams? Gunning down a boatload of shotgunners in the same room is quite the light show as it is, and with the coming tweaks, it should reduce the ...
- Fri Sep 25, 2015 1:42 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1709843
Re: DoomRL Arsenal - [1.0] [MP-B6.0]
The in inventory page of the armor/class info screen doesn't work. I've noticed this, too. I have seriously already answered this like three times already. Activate an armor to see their stats. Whoops. My bad. I didn't exactly look it up, so I didn't see it mentioned. I figured that I might have ...