Search found 52 matches

by TheMisterCat
Wed Apr 27, 2016 9:41 pm
Forum: TCs, Full Games, and Other Projects
Topic: "(File)Size Matters" 64K Compo (Judging not underway)
Replies: 280
Views: 43753

Re: "(File)Size Matters" 64K Competition

Hi. Unfortunately due to my hectic night shift work schedule I don't think I'll be able to complete this project in time, so I'm just submitting what I have right now. https://dl.dropboxusercontent.com/u/109003827/RogueDL.pk3 Please excuse the bugs.. and lack of exits. Runs under recent g/zDoom ...
by TheMisterCat
Sat Jan 09, 2016 5:33 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2150413

Re: The WIP Thread

i made this quite a while ago actually, it only really counts as WIP due to some lingering glitches



made while I was learning how to a* pathfind
by TheMisterCat
Sun Dec 27, 2015 9:00 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2150413

Re: The WIP Thread

haha i was gonna do an eye floater script at one point, here, have the graphic

Image
by TheMisterCat
Sat Dec 26, 2015 1:24 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2150413

Re: The WIP Thread

It's not perfect, but it works. I just wish there was a way to directly change flags in ACS. It's not quite the same, but you can do a little hack with CustomInventory items given by scripts: It's not ideal, but sounds slightly easier to manage than what you're doing. Duh, I keep forgetting about ...
by TheMisterCat
Fri Dec 25, 2015 4:16 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2150413

Re: The WIP Thread

I just wish there was a way to directly change flags in ACS. Unless someone is interested in making a function that can change flags by name... The only thing you can really do is suggest the flags for [wiki]SetActorProperty[/wiki]. A lot of flags are handled there already. Hmm, APROP_Species is in ...
by TheMisterCat
Fri Dec 25, 2015 3:55 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2150413

Re: The WIP Thread

as far as palette butchering goes, I did try out some experimental palette swaps for caco and manc, and yeah, they do look a bit poop. might end up making actual graphical variations instead. but doesn't the pain elemental look fricken awesome https://dl.dropboxusercontent.com/u/109003827/Pics ...
by TheMisterCat
Fri Dec 25, 2015 3:45 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2150413

Re: The WIP Thread

platforms are model/voxel actors. +THRUSPECIES, player and platforms share species, players jump enables flag, disables at jump arc. Getting stuck is avoided by +BUMPSPECIAL on the platform running a script that sends the player into a state that reactivates THRUSPECIES (if the players height is ...
by TheMisterCat
Thu Dec 24, 2015 8:44 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2150413

Re: The WIP Thread

by TheMisterCat
Wed Dec 09, 2015 1:59 am
Forum: TCs, Full Games, and Other Projects
Topic: Pipe Dreams/Hack Minigame
Replies: 3
Views: 1430

Pipe Dreams/Hack Minigame

Someone on IRC was saying this would be a cool idea. So here you go: https://dl.dropboxusercontent.com/u/109003827/Pics/Screenshot_Doom_20151209_205542.png Written in GDCC over a couple of days. Simply named execute Hackscript (WinScriptNumber, WinScriptArgument, Difficulty) off a line or actor, and ...
by TheMisterCat
Fri Nov 28, 2014 1:03 am
Forum: Closed Bugs [GZDoom]
Topic: [G/ZDoom 2.7.1] SetHudClipRect issue: Assumes 4:3 ratio
Replies: 0
Views: 439

[G/ZDoom 2.7.1] SetHudClipRect issue: Assumes 4:3 ratio

When using SetHudClipRect in any SetHudSize'd aspect other than 4:3, the clip positions are incorrect. Sorry for the lack of test wad, I couldn't figure out the best way of actually visually displaying this bug without using extra resources. <Kate> actually it gets weird if you set a clip rect and ...
by TheMisterCat
Wed Apr 09, 2014 7:20 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2150413

Re: The WIP Thread

Speaking of voxels, I made my first voxel last night

Image

I modelled the wall texture in blender, exported to MD3 and then converted to KVX. Seems to have turned out pretty accurate.
by TheMisterCat
Sat Apr 05, 2014 7:28 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2150413

Re: The WIP Thread

without fps capping a lot of stuff can be messy, like decorate/acs functions that have a visible result will only ever 'refresh' at 35tics
by TheMisterCat
Sat Apr 05, 2014 6:58 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2150413

Re: The WIP Thread

45fps isn't good? it's above the fps cap...
by TheMisterCat
Sat Apr 05, 2014 5:11 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2150413

Re: The WIP Thread

Nash wrote:TMC: So how fast does that scene run in game?
Image
by TheMisterCat
Fri Apr 04, 2014 11:57 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2150413

Re: The WIP Thread

Captain J wrote:ooh, those fog effects are quite good. low polygonized trees are good choice for keep the lags away, though.
yeah, those tree models are relatively excessive, although still sorta low poly. i could probably cut off the top and just keep the 'canopy', since you wouldnt really see through it

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