Search found 25 matches

by Sh4d0wS14d3
Mon Jul 20, 2020 1:54 pm
Forum: Gameplay Mods
Topic: [Release 1.7i] Lost Frontier - a Strife mod
Replies: 81
Views: 22496

Re: [Release 1.3a] Lost Frontier - a Strife mod

Thanks for getting the hotfix up so quickly - now I can go rife through the scanning crew's pockets and continue with the game. I know you worked on a new UI for buying goods, but is there an interface for selling them upcoming? Clearing out the entire city guard on just the hub level gave me far ...
by Sh4d0wS14d3
Mon Jul 20, 2020 10:46 am
Forum: Gameplay Mods
Topic: [Release 1.7i] Lost Frontier - a Strife mod
Replies: 81
Views: 22496

Re: [Release 1.3] Lost Frontier - a Strife mod

I think I had this issue before with the Scanning Crew (which I always activate because I like seeing 100% enemies cleared on the hub level) and, well. https://imgur.com/u5Jp1HI I remembered this issue a while back from when Guncaster poked at the scanning crew (it really doesn't like people ...
by Sh4d0wS14d3
Tue May 26, 2020 11:07 pm
Forum: Gameplay Mods
Topic: Treasure Tech (NEW 1.2 RELEASE!)
Replies: 156
Views: 122413

Re: Treasure Tech (RELEASE 1.01 BUG FIX)

I've had a lot of fun with this mod. The only real problem I have with it is being unable to keep track of the treasures I've picked up. Or at least, I'm pretty sure I can't go check out a list of treasures that I've collected over several maps. Having a little silly thing like having a music player ...
by Sh4d0wS14d3
Mon Jul 29, 2019 1:04 pm
Forum: Gameplay Mods
Topic: *-[ Universal Kill Voice Packs ( Completed ) ]-*
Replies: 22
Views: 14895

Re: *-[ Universal Voice Packs for GZD/ZND by NB001(New Packs

As a recommendation for a new voice pack? Unreal Tournament voices - any of them really. I already know they exist in a sense, since Marisa Kirisame's been working on Doom Tournament, but those voices are designed for Doom Tournament, not a universal mod, and are class replacements. Also, an ...
by Sh4d0wS14d3
Wed Dec 19, 2018 5:31 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5356
Views: 688588

Re: ZDoom project ideas you have

A simple idea that I'm not too sure hasn't already been done comes from me playing coop games with a couple of friends while sv_norespawn is on. And, well - inevitably wiping on levels. Something that'd detect the flag, detect if all the players have died (because that happens more often than I'd ...
by Sh4d0wS14d3
Mon Dec 03, 2018 1:28 pm
Forum: Gameplay Mods
Topic: Use To Pickup
Replies: 47
Views: 25375

Re: Use To Pickup

I've been screwing around with this myself, and as fun as it was to make my own INI for Guncaster and the like, I was wondering:

Is there a way to allow auto-pickup of items on a condition? Like the player HP being less than 50, or having none of a particular ammo.
by Sh4d0wS14d3
Thu Sep 13, 2018 9:15 am
Forum: Abandoned/Dead Projects
Topic: Guncaster Vindicated 3.4.6
Replies: 360
Views: 171139

Re: Guncaster Vindicated 1.5

Nope, that would require that I re-release a map pack separately that I have only slightly altered. That's not something I like the idea of. However, the problem you are experiencing with the messed up textures is not caused by the map pack, it is caused by the included textures that are indeed ...
by Sh4d0wS14d3
Wed Sep 12, 2018 12:16 am
Forum: Abandoned/Dead Projects
Topic: Guncaster Vindicated 3.4.6
Replies: 360
Views: 171139

Re: Guncaster Vindicated 1.5

Could Guncaster Vindicated separate the additional map pack from the base mod? I've been using Vindicated as a more balanced(?) version of Guncaster and running through Strife - and sometimes: https://imgur.com/cSFYhkt The textures leak through. I figured that the same thing might happen with other ...
by Sh4d0wS14d3
Wed Feb 28, 2018 12:30 am
Forum: Graphic/Audio Patches
Topic: Universal Gibs
Replies: 195
Views: 61704

Re: Universal Gibs

A small bug, but if you gib corpses while sv_monsterrespawn is on, monsters, well. Don't respawn.

I've actually been abusing this to clear through slaughter maps on Nightmare difficulty with Lithium, but I figure it's probably something that needs reporting.
by Sh4d0wS14d3
Thu Dec 21, 2017 5:44 am
Forum: Off-Topic
Topic: Kate Fox
Replies: 74
Views: 16224

Re: Kate Fox

I've been a lurker more than anything, but I remember spending a lot of time following her works in particular. Crazy Kate and Lizard Squad were two particular mods that reminded me that MS Paint was a valid choice in making proper sprites, and it could look great if you put the time in it. (And ...
by Sh4d0wS14d3
Sat Nov 12, 2016 8:05 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 893950

Re: The "How do I..." Thread

Is there a way to make a moving pickup? One that flies away and moves in random directions is what I'm thinking of.
by Sh4d0wS14d3
Tue Oct 25, 2016 2:32 am
Forum: Editing (Archive)
Topic: HUD Questions - Bending the Inventory Bar
Replies: 0
Views: 149

HUD Questions - Bending the Inventory Bar

I've been working on this for my own personal use for a while now. (I say personal use mainly because most of the resources and coding aren't mine, and I'm going to ask before even thinking about posting it) http://images.akamai.steamusercontent.com/ugc/253717829598738016 ...
by Sh4d0wS14d3
Sun Oct 23, 2016 2:42 am
Forum: Editing (Archive)
Topic: Issues with SetAmmoCapacity
Replies: 2
Views: 354

Re: Issues with SetAmmoCapacity

cocka wrote:Hi!

Is your LifePoint an ammo type object? Otherwise I doubt it would work..
Yep.

Code: Select all

ACTOR LifePoint : Ammo
{
Inventory.Amount 1
Inventory.MaxAmount 6
}
by Sh4d0wS14d3
Sat Oct 22, 2016 9:28 am
Forum: General
Topic: Mod Download Broken? Request Reuploads Here
Replies: 4962
Views: 1221581

Re: Mod Download Broken? Request Reuploads Here

wolfman wrote:I have two older versions.

zeldamodv13.zip
Four versions away from the one I was working on, and there's a choppy hookshot, working(ish) bottles, the Megaton Hammer, King Dodongo, and several maps, all non-existent from v17.

Thanks.

Anybody have versions 14-16?
by Sh4d0wS14d3
Sat Oct 22, 2016 12:30 am
Forum: Editing (Archive)
Topic: Issues with SetAmmoCapacity
Replies: 2
Views: 354

Issues with SetAmmoCapacity

I've been attempting to use the default script found on the Wiki for a stacking backpack for increasing the amount of health tokens the player can hold, except for some reason, it doesn't want to work. I'm not sure what I'm doing wrong, or if there's a better method, but the only thing I know for ...

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