Search found 25 matches
- Mon Jul 20, 2020 1:54 pm
- Forum: Gameplay Mods
- Topic: [Release 1.7i] Lost Frontier - a Strife mod
- Replies: 81
- Views: 22496
Re: [Release 1.3a] Lost Frontier - a Strife mod
Thanks for getting the hotfix up so quickly - now I can go rife through the scanning crew's pockets and continue with the game. I know you worked on a new UI for buying goods, but is there an interface for selling them upcoming? Clearing out the entire city guard on just the hub level gave me far ...
- Mon Jul 20, 2020 10:46 am
- Forum: Gameplay Mods
- Topic: [Release 1.7i] Lost Frontier - a Strife mod
- Replies: 81
- Views: 22496
Re: [Release 1.3] Lost Frontier - a Strife mod
I think I had this issue before with the Scanning Crew (which I always activate because I like seeing 100% enemies cleared on the hub level) and, well. https://imgur.com/u5Jp1HI I remembered this issue a while back from when Guncaster poked at the scanning crew (it really doesn't like people ...
- Tue May 26, 2020 11:07 pm
- Forum: Gameplay Mods
- Topic: Treasure Tech (NEW 1.2 RELEASE!)
- Replies: 156
- Views: 122413
Re: Treasure Tech (RELEASE 1.01 BUG FIX)
I've had a lot of fun with this mod. The only real problem I have with it is being unable to keep track of the treasures I've picked up. Or at least, I'm pretty sure I can't go check out a list of treasures that I've collected over several maps. Having a little silly thing like having a music player ...
- Mon Jul 29, 2019 1:04 pm
- Forum: Gameplay Mods
- Topic: *-[ Universal Kill Voice Packs ( Completed ) ]-*
- Replies: 22
- Views: 14895
Re: *-[ Universal Voice Packs for GZD/ZND by NB001(New Packs
As a recommendation for a new voice pack? Unreal Tournament voices - any of them really. I already know they exist in a sense, since Marisa Kirisame's been working on Doom Tournament, but those voices are designed for Doom Tournament, not a universal mod, and are class replacements. Also, an ...
- Wed Dec 19, 2018 5:31 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5356
- Views: 688588
Re: ZDoom project ideas you have
A simple idea that I'm not too sure hasn't already been done comes from me playing coop games with a couple of friends while sv_norespawn is on. And, well - inevitably wiping on levels. Something that'd detect the flag, detect if all the players have died (because that happens more often than I'd ...
- Mon Dec 03, 2018 1:28 pm
- Forum: Gameplay Mods
- Topic: Use To Pickup
- Replies: 47
- Views: 25375
Re: Use To Pickup
I've been screwing around with this myself, and as fun as it was to make my own INI for Guncaster and the like, I was wondering:
Is there a way to allow auto-pickup of items on a condition? Like the player HP being less than 50, or having none of a particular ammo.
Is there a way to allow auto-pickup of items on a condition? Like the player HP being less than 50, or having none of a particular ammo.
- Thu Sep 13, 2018 9:15 am
- Forum: Abandoned/Dead Projects
- Topic: Guncaster Vindicated 3.4.6
- Replies: 360
- Views: 171139
Re: Guncaster Vindicated 1.5
Nope, that would require that I re-release a map pack separately that I have only slightly altered. That's not something I like the idea of. However, the problem you are experiencing with the messed up textures is not caused by the map pack, it is caused by the included textures that are indeed ...
- Wed Sep 12, 2018 12:16 am
- Forum: Abandoned/Dead Projects
- Topic: Guncaster Vindicated 3.4.6
- Replies: 360
- Views: 171139
Re: Guncaster Vindicated 1.5
Could Guncaster Vindicated separate the additional map pack from the base mod? I've been using Vindicated as a more balanced(?) version of Guncaster and running through Strife - and sometimes: https://imgur.com/cSFYhkt The textures leak through. I figured that the same thing might happen with other ...
- Wed Feb 28, 2018 12:30 am
- Forum: Graphic/Audio Patches
- Topic: Universal Gibs
- Replies: 195
- Views: 61704
Re: Universal Gibs
A small bug, but if you gib corpses while sv_monsterrespawn is on, monsters, well. Don't respawn.
I've actually been abusing this to clear through slaughter maps on Nightmare difficulty with Lithium, but I figure it's probably something that needs reporting.
I've actually been abusing this to clear through slaughter maps on Nightmare difficulty with Lithium, but I figure it's probably something that needs reporting.
Re: Kate Fox
I've been a lurker more than anything, but I remember spending a lot of time following her works in particular. Crazy Kate and Lizard Squad were two particular mods that reminded me that MS Paint was a valid choice in making proper sprites, and it could look great if you put the time in it. (And ...
- Sat Nov 12, 2016 8:05 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 893950
Re: The "How do I..." Thread
Is there a way to make a moving pickup? One that flies away and moves in random directions is what I'm thinking of.
- Tue Oct 25, 2016 2:32 am
- Forum: Editing (Archive)
- Topic: HUD Questions - Bending the Inventory Bar
- Replies: 0
- Views: 149
HUD Questions - Bending the Inventory Bar
I've been working on this for my own personal use for a while now. (I say personal use mainly because most of the resources and coding aren't mine, and I'm going to ask before even thinking about posting it) http://images.akamai.steamusercontent.com/ugc/253717829598738016 ...
- Sun Oct 23, 2016 2:42 am
- Forum: Editing (Archive)
- Topic: Issues with SetAmmoCapacity
- Replies: 2
- Views: 354
Re: Issues with SetAmmoCapacity
Yep.cocka wrote:Hi!
Is your LifePoint an ammo type object? Otherwise I doubt it would work..
Code: Select all
ACTOR LifePoint : Ammo
{
Inventory.Amount 1
Inventory.MaxAmount 6
}
- Sat Oct 22, 2016 9:28 am
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4962
- Views: 1221581
Re: Mod Download Broken? Request Reuploads Here
Four versions away from the one I was working on, and there's a choppy hookshot, working(ish) bottles, the Megaton Hammer, King Dodongo, and several maps, all non-existent from v17.
Thanks.
Anybody have versions 14-16?
- Sat Oct 22, 2016 12:30 am
- Forum: Editing (Archive)
- Topic: Issues with SetAmmoCapacity
- Replies: 2
- Views: 354
Issues with SetAmmoCapacity
I've been attempting to use the default script found on the Wiki for a stacking backpack for increasing the amount of health tokens the player can hold, except for some reason, it doesn't want to work. I'm not sure what I'm doing wrong, or if there's a better method, but the only thing I know for ...