Search found 5106 matches

by Caligari87
Thu Jun 12, 2025 5:50 pm
Forum: General
Topic: help please
Replies: 6
Views: 126

Re: help please

Please don't bump posts within a day or so. If someone knows the answer they will post.

Zandronum is probably a better choice for a mod like this though. Multiplayer through GZDoom is admittedly much clunkier. Is there some reason you think GZDoom would be a better experience?

8-)
by Caligari87
Wed Jun 04, 2025 5:34 pm
Forum: TCs, Full Games, and Other Projects
Topic: Heretic: Masters of Chaos v. 1.2 WIP - See last page.
Replies: 108
Views: 85156

Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.

Please do not bump very old threads. If the OP had an update, they'd post it.

8-)
by Caligari87
Mon May 19, 2025 9:02 pm
Forum: Off-Topic
Topic: Topic for people who like MLP:FiM
Replies: 2288
Views: 138226

Re: Topic for people who like MLP:FiM

I feel you on the spoiler'd material. That's the great thing about the show though: It's not going anywhere, and by all indications the fandom isn't either. I'm in a MLP speedwrite server and it's been a great boost for my creativity and mood to just get stories out. I only get around to publishing ...
by Caligari87
Sun May 18, 2025 6:28 pm
Forum: Off-Topic
Topic: Topic for people who like MLP:FiM
Replies: 2288
Views: 138226

Re: Topic for people who like MLP:FiM

Heck of a necrobump, but hell yeah, still repping brony cred in 2025. This'll be my third year in a row going to Everfree Northwest.

8-)
by Caligari87
Sun May 18, 2025 6:22 pm
Forum: General
Topic: DID, OSDD, and how that affects moderation
Replies: 4
Views: 240

Re: DID, OSDD, and how that affects moderation

Welcome back DoomRater :) good to see a familiar name again. Thanks for being open and asking, and bear with me as this is not something I have any experience dealing with. It's taken a few rewrites and editing to realize my typical vocabulary for expressing my position isn't really compatible with ...
by Caligari87
Tue May 06, 2025 6:11 pm
Forum: Levels
Topic: Warmup
Replies: 9
Views: 1007

Re: Warmup

The texture work and overall vibes remind me heavily of Diabolus Ex in a good way.

8-)
by Caligari87
Tue May 06, 2025 6:05 pm
Forum: Off-Topic
Topic: Is GZQuake possible?
Replies: 28
Views: 962

Re: Is GZQuake possible?

Yeah I think this thread has run its course. Technically, it could theoretically be possible with lots of work and breaking everything that existing engines rely on. In real life, it's not likely to ever happen and there's plenty of other options to use. Please listen to people when they try to ...
by Caligari87
Sun May 04, 2025 10:37 am
Forum: Off-Topic
Topic: Is GZQuake possible?
Replies: 28
Views: 962

Re: Is GZQuake possible?

As I understand it, Raze modding is also pretty different than GZDoom modding despite the shared codebase. You can't just load some stuff from a GZDoom mod into Raze and expect it to work in a Duke game. So like, even if GZQuake became a thing, it'd still be Quake modding underneath a GZDoom-esque ...
by Caligari87
Sat May 03, 2025 5:55 pm
Forum: Off-Topic
Topic: Is GZQuake possible?
Replies: 28
Views: 962

Re: Is GZQuake possible?

This is highly unlikely to ever happen.

8-)
by Caligari87
Sun Apr 27, 2025 4:15 pm
Forum: Requests
Topic: Want to ballpark a budget for various commissions
Replies: 28
Views: 3508

Re: Want to ballpark a budget for various commissions

@RedDragonCats17 I have merged your various requests under this thread and unfortunately issued a warning. You've spammed several request threads for people to make you a frankly ridiculous amount of sprites. I'd recommend starting with a smaller proof-of-concept project and learning how to do some ...
by Caligari87
Sun Apr 20, 2025 1:22 pm
Forum: Scripting
Topic: Best way to give player explosion tinnitus?
Replies: 12
Views: 459

Re: Best way to give player explosion tinnitus?

No, that's not a serious answer and not a good look for your first post on the forums. Be better.

8-)
by Caligari87
Sat Apr 19, 2025 5:53 pm
Forum: Scripting
Topic: Best way to give player explosion tinnitus?
Replies: 12
Views: 459

Re: Best way to give player explosion tinnitus?

Eh, I don't think it's that bad. The map struct has functions for setting the sound environment directly in ZScript. You don't need to futz with reverb things. native void SetEnvironment(String env); native void SetEnvironmentID(int envnum); What I consider the more annoying part is you'd have to ...
by Caligari87
Sat Apr 19, 2025 12:37 pm
Forum: Gameplay Mods
Topic: Universal i-frames
Replies: 4
Views: 1806

Re: Universal i-frames

Really clever idea, I like it. Some fun tweaks might be an option where the length of i-frame scales to the amount of damage (5 damage = 1 second, 10 damage = 2 seconds, etc), or a maximum "DPS" rate (e.g. you only take a maximum of 5 damage every second, so you can be guaranteed to survive at least ...
by Caligari87
Sat Apr 19, 2025 12:30 pm
Forum: Scripting
Topic: Best way to give player explosion tinnitus?
Replies: 12
Views: 459

Re: Best way to give player explosion tinnitus?

I'm certain reverb environs can do the lowpass. It's not even hard to apply the reverb, you just change the environment variable on the sector. Annoying part is applying it to every sector the player might be in, saving any existing reverb environments (including "none"), and restoring those ...
by Caligari87
Mon Apr 14, 2025 5:15 pm
Forum: Scripting
Topic: Best way to give player explosion tinnitus?
Replies: 12
Views: 459

Re: Best way to give player explosion tinnitus?

Probably a million ways to do it. ThinkerIterator and an inventory item that plays the sound on the owner would be much more modern than A_RadiusGive and A_JumpIfInventory in the player's code. Agree with Phantom though. If this is meant for shipping something to other people, a toggle off would be ...

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