Search found 36 matches
- Sat Jul 09, 2011 2:50 pm
- Forum: General
- Topic: [Realm667] - Reviews & News from YOU! (read 1st post!)
- Replies: 100
- Views: 5915
Re: [Realm667] - Back online, more interactive than ever bef
I can already tell that spam bots are gonna be filling your 'community news' and 'reviews' sections
- Mon Jun 06, 2011 3:35 pm
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5966
- Views: 659394
Re: Resource Request thread *Read 1st post*
thx
mp3 is fine
mp3 is fine
- Thu Jun 02, 2011 7:04 pm
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5966
- Views: 659394
Re: Resource Request thread *Read 1st post*
Can someone provide me with the music from bright crucible as heard on Hexen 64
- Sat May 28, 2011 3:12 pm
- Forum: Rules and Forum Announcements
- Topic: ** Bug Posting Guidelines **
- Replies: 43
- Views: 64811
Re: ** Bug Posting Guidelines **
just wondering, do the features and bug fixes also get applied to gzdoom?
- Tue May 17, 2011 7:19 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] 20 Years of Doom
- Replies: 47
- Views: 5540
Re: [WIP] 20 Years of Doom
Nice, but you may want in the latter 3d floors.
- Fri May 06, 2011 6:01 pm
- Forum: Abandoned/Dead Projects
- Topic: Doom Expanded [Release]
- Replies: 10
- Views: 2657
Re: Doom Expanded [Release]
I guess, but one main thing I thought was cool and wanted to know about was the mancubus and arachnotron alt deaths
- Thu May 05, 2011 4:07 pm
- Forum: Abandoned/Dead Projects
- Topic: Doom Expanded [Release]
- Replies: 10
- Views: 2657
Re: Doom Expanded [Release]
I saw some pretty sweet stuff in here, but I need to know (for proper credit) who made what in this?
- Tue May 03, 2011 3:39 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [ON HOLD] Pokémon DOOM: Titanium
- Replies: 112
- Views: 37064
Re: [ON HOLD] Pokémon DOOM: Titanium
2 things: 1: I'm failing at trying to catch a pokedemon, I've tried everything and can't catch anything. 2: If you want starter ideas, I can't really think about much, but if your ok with using enemies from realm 667, you should probobly browse through the enemies there. It's hard to find grass and ...
- Sun Jan 23, 2011 10:21 am
- Forum: Resources
- Topic: (Resources)The works of David G
- Replies: 463
- Views: 78167
Re: (Resources)The works of David G
Sorry for bump, but are you still working on these
- Thu Jul 22, 2010 7:43 am
- Forum: Abandoned/Dead Projects
- Topic: The Beast 2010
- Replies: 127
- Views: 12065
Re: The Beast 2010
I already did that.
- Tue Jul 20, 2010 7:39 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38025
- Views: 4636184
Re: [SPRITES] Spriting Carnival!!
no, finish the one next to the one mikk wants done.
- Tue Jul 20, 2010 7:38 pm
- Forum: Abandoned/Dead Projects
- Topic: The Beast 2010
- Replies: 127
- Views: 12065
Re: The Beast 2010
wow, people care more about the beast on realm than here.
- Sat Jul 17, 2010 7:45 pm
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5966
- Views: 659394
Re: Resource Request thread *Read 1st post*
I saw this before

but I would like to know if there is a download link

but I would like to know if there is a download link
- Sat Jul 17, 2010 7:41 pm
- Forum: Abandoned/Dead Projects
- Topic: The Beast 2010
- Replies: 127
- Views: 12065
Re: The Beast 2010
He is! I had no idea, but he is still pretty cool.Ben2k9 wrote: hes supposed to be a boss monster
- Fri Jul 16, 2010 4:07 pm
- Forum: Abandoned/Dead Projects
- Topic: The Beast 2010
- Replies: 127
- Views: 12065
Re: The Beast 2010
cool, a shadowcaser remake