Search found 36 matches

by mancubus
Sat Jul 09, 2011 2:50 pm
Forum: General
Topic: [Realm667] - Reviews & News from YOU! (read 1st post!)
Replies: 100
Views: 5915

Re: [Realm667] - Back online, more interactive than ever bef

I can already tell that spam bots are gonna be filling your 'community news' and 'reviews' sections
by mancubus
Mon Jun 06, 2011 3:35 pm
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5966
Views: 659394

Re: Resource Request thread *Read 1st post*

thx
mp3 is fine
by mancubus
Thu Jun 02, 2011 7:04 pm
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5966
Views: 659394

Re: Resource Request thread *Read 1st post*

Can someone provide me with the music from bright crucible as heard on Hexen 64
by mancubus
Sat May 28, 2011 3:12 pm
Forum: Rules and Forum Announcements
Topic: ** Bug Posting Guidelines **
Replies: 43
Views: 64811

Re: ** Bug Posting Guidelines **

just wondering, do the features and bug fixes also get applied to gzdoom?
by mancubus
Tue May 17, 2011 7:19 pm
Forum: Abandoned/Dead Projects
Topic: [WIP] 20 Years of Doom
Replies: 47
Views: 5540

Re: [WIP] 20 Years of Doom

Nice, but you may want in the latter 3d floors.
by mancubus
Fri May 06, 2011 6:01 pm
Forum: Abandoned/Dead Projects
Topic: Doom Expanded [Release]
Replies: 10
Views: 2657

Re: Doom Expanded [Release]

I guess, but one main thing I thought was cool and wanted to know about was the mancubus and arachnotron alt deaths
by mancubus
Thu May 05, 2011 4:07 pm
Forum: Abandoned/Dead Projects
Topic: Doom Expanded [Release]
Replies: 10
Views: 2657

Re: Doom Expanded [Release]

I saw some pretty sweet stuff in here, but I need to know (for proper credit) who made what in this?
by mancubus
Tue May 03, 2011 3:39 pm
Forum: TCs, Full Games, and Other Projects
Topic: [ON HOLD] Pokémon DOOM: Titanium
Replies: 112
Views: 37064

Re: [ON HOLD] Pokémon DOOM: Titanium

2 things: 1: I'm failing at trying to catch a pokedemon, I've tried everything and can't catch anything. 2: If you want starter ideas, I can't really think about much, but if your ok with using enemies from realm 667, you should probobly browse through the enemies there. It's hard to find grass and ...
by mancubus
Sun Jan 23, 2011 10:21 am
Forum: Resources
Topic: (Resources)The works of David G
Replies: 463
Views: 78167

Re: (Resources)The works of David G

Sorry for bump, but are you still working on these
by mancubus
Thu Jul 22, 2010 7:43 am
Forum: Abandoned/Dead Projects
Topic: The Beast 2010
Replies: 127
Views: 12065

Re: The Beast 2010

I already did that.
by mancubus
Tue Jul 20, 2010 7:39 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38025
Views: 4636184

Re: [SPRITES] Spriting Carnival!!

no, finish the one next to the one mikk wants done.
by mancubus
Tue Jul 20, 2010 7:38 pm
Forum: Abandoned/Dead Projects
Topic: The Beast 2010
Replies: 127
Views: 12065

Re: The Beast 2010

wow, people care more about the beast on realm than here.
by mancubus
Sat Jul 17, 2010 7:45 pm
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5966
Views: 659394

Re: Resource Request thread *Read 1st post*

I saw this before
Image
but I would like to know if there is a download link
by mancubus
Sat Jul 17, 2010 7:41 pm
Forum: Abandoned/Dead Projects
Topic: The Beast 2010
Replies: 127
Views: 12065

Re: The Beast 2010

Ben2k9 wrote: hes supposed to be a boss monster :P
He is! I had no idea, but he is still pretty cool.
by mancubus
Fri Jul 16, 2010 4:07 pm
Forum: Abandoned/Dead Projects
Topic: The Beast 2010
Replies: 127
Views: 12065

Re: The Beast 2010

cool, a shadowcaser remake

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