Search found 171 matches

by Akira_98
Mon Aug 30, 2021 7:31 pm
Forum: Developer Blog
Topic: Benchmark Tests - August 2021
Replies: 43
Views: 21810

Re: Benchmark Tests - August 2021

On an AMD FX 6300 and GTX 550 TI. I also had crashes with Darkest Hour with GZDoom. I went ahead and named the crash reports according to the benchmark naming schemes and included them in the zip, in case they're relevant.
by Akira_98
Thu Sep 28, 2017 2:56 am
Forum: Closed Bugs [GZDoom]
Topic: Extremely minor inconsistency in Compatibility Options
Replies: 1
Views: 328

Extremely minor inconsistency in Compatibility Options

"Level exit can be triggered more than once." is the only compatibility option which contains a period.

https://i.imgur.com/nUJedel.png

Sorry. :lol:
by Akira_98
Fri Mar 17, 2017 3:21 am
Forum: General
Topic: ZDoom.org Front Page Redesign
Replies: 60
Views: 8350

Re: ZDoom.org Front Page Redesign

On one hand, I don't really care for the design. I'm just echoing the original complaints really, but it feels like the mobile version of a site. Lots of unused space and feels like I'm looking at it through a magnifying glass. Zooming out to 80% helps a bit, at the cost of accentuating the ...
by Akira_98
Wed Mar 15, 2017 4:20 am
Forum: Developer Blog
Topic: The importance of simple examples in bug reports
Replies: 8
Views: 4945

Re: The importance of simple examples in bug reports

A bit late to this, but oh well. At what point do you just not want a bug report because it's too vague? Having come across a bug or two that I just outright could not reproduce reliably, there's definitely a point where the average user is not going to be able to provide you with exactly what's ...
by Akira_98
Wed Feb 08, 2017 12:13 pm
Forum: General
Topic: GZDoom shader idea: pixel doubling?
Replies: 17
Views: 2248

Re: GZDoom shader idea: pixel doubling?

I'd also like to see something like this. I've always thought Doom looked weird at higher resolutions, but I've dealt with it since, well, a 320x200 window is pretty damn small on a typical setup. I've been using this mod but it's not an ideal solution, and everything else I've tried has introduced ...
by Akira_98
Sun Jan 22, 2017 3:36 pm
Forum: Gameplay Mods
Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
Replies: 1938
Views: 420412

Re: MetaDoom v2.11 "Olivia": HOTFIX US. (Testers Wanted! p61

I've found what I assume is a minor bug. Hell Knights and Barons of Hell can damage each other with leaping attacks, causing them to infight. Fortunately they don't fight forever since they can hurt each other with melee, but it takes quite a while for Barons in particular since they seem to ...
by Akira_98
Fri Jan 20, 2017 10:58 am
Forum: Abandoned/Dead Projects
Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Replies: 1442
Views: 166078

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

I don't really have a horse in this particular race, so take what I say with a grain of salt, but I could see how that feature could be useful to people working on larger-scale mods. Say you're doing 20 small tweaks and minor additions while working on a map. It's just a bit of extra time and effort ...
by Akira_98
Wed Jan 18, 2017 6:26 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7027
Views: 1721594

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Can't reproduce any problems, in fact I'm not even sure what you're telling me. You were wearing a normal backpack before? One of the special backpacks? What kind of backpack? I need more exact information. I was wearing a Nuclear Backpack. I came across a Specialist's Backpack. When I picked it up ...
by Akira_98
Tue Jan 17, 2017 5:43 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7027
Views: 1721594

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Found an pretty exploitable bug. You can take the Specialist Backpack's ability while wearing another backpack. You can press use through the selection prompt after picking up the Specialist Backpack, so if you were wearing a pack before, you'll be allowed to pick it up. This doesn't remove the ...
by Akira_98
Tue Jan 10, 2017 5:17 am
Forum: General
Topic: The future of ZDoom, GZDoom, and QZDoom, and this site.
Replies: 540
Views: 38489

Re: The future of ZDoom, GZDoom, and QZDoom, and this site.

I'm a bit late to this particular discussion, but I'd also preferred a single unified ZDoom home. In essence, it already exists since neither the GZDoom or QZDoom forums are actually home to any number of projects. There's no off-topic community discussion on either of those forums. There's some ...
by Akira_98
Fri Jan 30, 2015 5:41 am
Forum: General
Topic: ZDoom project ideas you have
Replies: 5365
Views: 693706

Re: ZDoom project ideas you have

Not so much a project idea as an enemy or encounter idea. A level or set of levels where, as you backtrack through them, you find that the corpses of enemies you've killed are disappearing. It wouldn't be obvious at first, a few bodies here and there. Eventually though, you'd kill dozens of enemies ...
by Akira_98
Tue Oct 28, 2014 12:32 pm
Forum: Creation, Conversion, and Editing
Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
Replies: 3113
Views: 401812

Re: SLADE v3.1.0 Released - first post updated

I've seen it mentioned a couple times, but is it not possible to move directories around? The wiki says directories will always be listed alphabetically, but they don't appear to unless you sort everything alphabetically. Couldn't find anything else about it.
by Akira_98
Thu May 09, 2013 10:22 pm
Forum: General
Topic: Hard vs Nightmare spawn filter
Replies: 8
Views: 1001

Re: Hard vs Nightmare spawn filter

As a side note, I thought the wiki he linked was cleared out some time ago? Either I'm mistaken about the old url being moving to the current one or somebody has cleaned it up recently. Wouldn't surprise me, considering any time I google it, I get the Wikia version as the first page.
by Akira_98
Sun Oct 28, 2012 12:33 am
Forum: General
Topic: Scripting branch testing
Replies: 31
Views: 4593

Re: Scripting branch testing

Got crashes in TNT while using ww-nazis . Made a save on map03 before entering the large, circular outdoor section, headed up the left staircase, got shot and grabbed a stimpack in some order I don't recall, then crashed. Following that, I tried to recreate the situation, but whenever I attempted to ...
by Akira_98
Mon Oct 15, 2012 7:23 pm
Forum: Levels
Topic: Terra Incognita. (Needs more Love)
Replies: 25
Views: 4763

Re: Terra Incognita. (Needs more Love)

I played through this last night, was a lot of fun for a small set. Though probably odd, I liked the intermission quite a bit. I had never thought to use older RPG tilesets to create that sort of intermission before, it's a pretty good idea. Liked the music too, though the boss music was a little ...

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