Search found 68 matches
- Tue Oct 19, 2010 6:24 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30876
- Views: 2142713
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Delicious map For a bit i was thinkin ALMNwad was gonna be a total piece of shit, but now i'm sure we can turn it around into only just maybe half a piece of shit. Oh Randy http://1.bp.blogspot.com/_4eodp8uXS98/SKCT6-576pI/AAAAAAAAAAY/8ehoopD4fjM/s400/Louis+Vuitton+Garbage+bag.jpg time to take out ...
- Tue Oct 19, 2010 6:18 pm
- Forum: Graphic/Audio Patches
- Topic: Marine Skins - v7
- Replies: 118
- Views: 50159
Re: Marine Skins - v5
looks like duke 3D shrinkerGhastly_dragon wrote: Edit:
Took a crack at DE's Chainsaw:
Suggestions?
- Tue Oct 19, 2010 6:15 pm
- Forum: General
- Topic: Help For a Friend with Glitchy Graphics :)
- Replies: 11
- Views: 644
Re: Help For a Friend with Glitchy Graphics :)
Take heretic out of your skins folder
- Tue Oct 19, 2010 6:14 pm
- Forum: Gameplay Mods
- Topic: [Release] SD3TII (no updates 01/03/12)
- Replies: 221
- Views: 24569
Re: SuperDoom3: Take II
make it ST combatible and the community will eat a certian thick substance from you 

- Tue Oct 19, 2010 6:12 pm
- Forum: Levels
- Topic: Dawn of Reality - new version release
- Replies: 244
- Views: 31564
Re: Dawn of Reality - realy big city map
This is post from Doomworld, but I copied it here, maybe anyone of you can solve my problem with latest versions og GZDoom. I'm making final touches and to the end of the week I'm begin to insert monsters. Also, soon I will need several people to beta testing. I have a problem with slopes. I make ...
- Tue Oct 19, 2010 6:03 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30876
- Views: 2142713
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
If you play skulltag you have low IQ.FuzzballFox wrote:ALMN is a dick. Gets away with so much crap and people love. Lol ST Community /rant
- Tue Oct 19, 2010 6:02 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Killian Reed [necrobumped]
- Replies: 314
- Views: 29454
Re: Killian Reed FPS
Yeah! use bright blues, pinks, greens for armorsJustinC wrote:Scientist/Engineer....
Sprite evolution....

- Tue Oct 19, 2010 9:31 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Demo] ZBlood+ demo (2012.03.23, p1)
- Replies: 120
- Views: 36031
Re: [WIP] "There Will Be ZBlood." ZBlood+: assistance reques
My point is Blood has sprites for each weapon pickup so those who cannot run open gl will see the sprites, simple as. @Michaelis http://archive.dukertcm.com/images/blood/sprites/blood-cultist-anim.gif cultists didn't have blue belts, only the fanatics did. But I take it your going to rip those ...
- Mon Oct 18, 2010 9:42 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Demo] ZBlood+ demo (2012.03.23, p1)
- Replies: 120
- Views: 36031
Re: [WIP] "There Will Be ZBlood." ZBlood+: assistance reques
Well in original Blood, you could choose to turn voxels on or not.
When they were off you could see sprites
same thing here I betcha.
When they were off you could see sprites

- Thu Oct 14, 2010 10:46 pm
- Forum: Abandoned/Dead Projects
- Topic: Doom HD [Abandoned, Abandoned, Abandoned]
- Replies: 55
- Views: 3592
Re: Doom HD [Abandoned, Abandoned, Abandoned]
http://web.comhem.se/~u86420227/padlock2.gif http://web.comhem.se/~u86420227/padlock2.gif http://web.comhem.se/~u86420227/padlock2.gif http://web.comhem.se/~u86420227/padlock2.gif http://web.comhem.se/~u86420227/padlock2.gif http://web.comhem.se/~u86420227/padlock2.gif http://web.comhem.se ...
- Fri Aug 13, 2010 6:56 am
- Forum: General
- Topic: Cannot Open Doors
- Replies: 3
- Views: 397
Cannot Open Doors
how can I make my insect monsters still attack player, yet not be able to open the doors? I tried -ActivateDoors that somebody told me in odamex. but it doesn't work.
- Fri Aug 06, 2010 9:16 am
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 470472
Re: ÆoD v5 RELEASED!! (new optional pack: random music)
where can i contact the creator of the blood tnt?
- Mon Aug 02, 2010 1:39 am
- Forum: General
- Topic: Water Level
- Replies: 1
- Views: 417
Water Level
Can we make dropoff monsters go into swimming states when they hit the seas.?
Can we make a player like in Duke Nukem3D morph into a swimming character when he is underwater and when he leaves the water goes back to walking?
Can we make a player like in Duke Nukem3D morph into a swimming character when he is underwater and when he leaves the water goes back to walking?
- Mon Aug 02, 2010 1:32 am
- Forum: Requests
- Topic: [Request] Blood TNT/Telsa
- Replies: 1
- Views: 668
[Request] Blood TNT/Telsa
has anybody made the blood dynamite or tesla cannon, fairly accurate to Blood in Zdoom? I'd like them please the ones on Realm667 are original scripted and shoot new projecitles.
- Fri Jul 30, 2010 7:34 am
- Forum: General
- Topic: Cool mods people might have missed.
- Replies: 645
- Views: 332508
Re: Cool mods people might have missed.
thanks toey