Search found 297 matches

by tsukiyomaru0
Thu Apr 04, 2024 4:49 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Prevent GZDoom from renaming itself
Replies: 3
Views: 2323

Re: Prevent GZDoom from renaming itself

The option is already there and always was, but it seems I didn't put it in the menu for whatever reason, either I forgot or I thought it didn't need it. You're the first person who's asked to disable it, but I've always left the option to do so in there, anyway, because I figured the feature would ...
by tsukiyomaru0
Sun Mar 31, 2024 10:51 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Prevent GZDoom from renaming itself
Replies: 3
Views: 2323

Prevent GZDoom from renaming itself

This has been pointed out today in a stream and now it really bothers me... So: GZDoom does this backwards thinking thing where it shows the mod name and map on the title by default. Thing is: some screencap sources looks up for the name, and this accursed habit of GZDoom gets in the way... But for ...
by tsukiyomaru0
Sat Nov 12, 2022 3:52 am
Forum: TCs, Full Games, and Other Projects
Topic: The Legend of DOOM (v1.2.0-beta1) *updated 2025.1.20*
Replies: 73
Views: 42164

Re: The Legend of DOOM (v1.1.0)

Here's an UI idea: add the "Weapon Numbers", along with passive items on the UI so we can tell what we have.
by tsukiyomaru0
Mon Aug 01, 2022 3:32 pm
Forum: Gameplay Mods
Topic: Jumping Flash Doom [2.0] The monster update!
Replies: 20
Views: 11091

Re: Jumping Flash Doom

Can't wait for Icarus to review this one. It has really good presentation and feel to it!

Only one thing: dunno if Jumping Flash had it, but make weapon select/deselect instant as there's no indication of which weapon you selected until the icon is highlighted.
by tsukiyomaru0
Mon Jun 27, 2022 8:49 am
Forum: On Hold Suggestions
Topic: Support for DOOM 64
Replies: 12
Views: 13477

Re: Support for DOOM 64

Could talk with the dev of Doom 64 EX about it, since he did work with the Doom 64 Remaster and may be able to see what can be done about it faster.
by tsukiyomaru0
Wed Oct 27, 2021 12:20 pm
Forum: TCs, Full Games, and Other Projects
Topic: Castlevania: Simon's Destiny [V1.4 OUT!]
Replies: 256
Views: 242977

Re: Castlevania: Simon's Destiny [V1.4 OUT!]

Reposting this in the correct thread now: So, I've noticed something about a certain boss... The Creature and Igor. The boss fight is WAY too overwhelming with no protection and pretty much demands you have the Holy Water to be able to stunlock The Creature. My suggestion? Add a couple shelves to ...
by tsukiyomaru0
Mon Oct 25, 2021 10:50 pm
Forum: TCs, Full Games, and Other Projects
Topic: Castlevania: Simon's Destiny [V1.4 OUT!]
Replies: 256
Views: 242977

Re: Castlevania: Simon's Destiny [V1.4 OUT!]

Reposting this in the correct thread now: So, I've noticed something about a certain boss... The Creature and Igor. The boss fight is WAY too overwhelming with no protection and pretty much demands you have the Holy Water to be able to stunlock The Creature. My suggestion? Add a couple shelves to ...
by tsukiyomaru0
Mon Oct 25, 2021 10:49 pm
Forum: TCs, Full Games, and Other Projects
Topic: Castlevania 3 For Simons Destiny TC Updated Oct 23/23
Replies: 20
Views: 10023

Re: Castlevania 3 For Simons Destiny v2.0 TC Updated 10/17/2

So, I've noticed something about a certain boss... The Creature and Igor. The boss fight is WAY too overwhelming with no protection and pretty much demands you have the Holy Water to be able to stunlock The Creature. My suggestion? Add a couple shelves to the room, a surgery table and/or a desk to ...
by tsukiyomaru0
Mon Oct 25, 2021 7:23 am
Forum: TCs, Full Games, and Other Projects
Topic: Castlevania 3 For Simons Destiny TC Updated Oct 23/23
Replies: 20
Views: 10023

Re: Castlevania 3 For Simons Destiny v2.0 TC Updated 10/17/2

So, I've noticed something about a certain boss... The Creature and Igor. The boss fight is WAY too overwhelming with no protection and pretty much demands you have the Holy Water to be able to stunlock The Creature. My suggestion? Add a couple shelves to the room, a surgery table and/or a desk to ...
by tsukiyomaru0
Sat May 22, 2021 5:57 pm
Forum: Gameplay Mods
Topic: Iron Snail [New v2.0 test 30/10/21]
Replies: 98
Views: 73158

Re: Iron Snail [New v2.0 test 17/04/21]

A couple ideas:
1. Add the ability to hold multiple weapons per slot as an option.
2. Add the option to have the Metal Slug-style weapon management (as in: you can't carry multiple weapons, picking a new one ditches your current weapon)
by tsukiyomaru0
Sat Jan 02, 2021 4:07 pm
Forum: General
Topic: What is essential for an IWAD/IPK3?
Replies: 3
Views: 755

What is essential for an IWAD/IPK3?

What lumps and files am I expected to have when starting to craft an IWAD or IPK3 (preferably IPK3 for the sake of practicality)? Also, what would be the ideal IWADINFO for it, in case the one in the Wiki is not viable?
by tsukiyomaru0
Mon Nov 16, 2020 5:37 pm
Forum: Creation, Conversion, and Editing
Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
Replies: 3109
Views: 396683

Re: SLADE Discussion - Latest: v3.1.12 (26/May/2020)

I wonder if Slade3 will ever have Voxel conversion, visualization and offseting (Since Slab6 is outdated and complex as hell), and/or a Visual SBARINFO editor (since, well, there is a Textures editor, so why not?)
by tsukiyomaru0
Mon Aug 24, 2020 12:13 am
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Descent-esque Game
Replies: 6
Views: 1490

Re: [WIP] Descent-esque Game

Finally someone made the move I've been waiting for YEARS. Thank you so much!
by tsukiyomaru0
Wed Jul 08, 2020 7:33 pm
Forum: Gameplay Mods
Topic: [WIP] Blaster Master DooM
Replies: 20
Views: 4395

Re: [WIP] Blaster Master DooM

Honestly... So far this is nothing like the NES one by any mile. I'd advise taking your own twists and make the project something else entirely to prevent deception via name. I mean, I wouldn't consider it deception, and while I do know that it is nothing like the games currently, It is based on ...
by tsukiyomaru0
Wed Jul 08, 2020 6:29 pm
Forum: Gameplay Mods
Topic: [WIP] Blaster Master DooM
Replies: 20
Views: 4395

Re: [WIP] Blaster Master DooM

Honestly... So far this is nothing like the NES one by any mile. I'd advise taking your own twists and make the project something else entirely to prevent deception via name. EDIT: No, I don't want you to quit your project or anything, before you think that. I want to see it improve but also avoid ...

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