Search found 973 matches
- Sat Dec 11, 2021 7:08 am
- Forum: Closed Bugs [Raze]
- Topic: [1.3.0][Duke Nukem 3D] Game crash on opening textured map
- Replies: 6
- Views: 826
Re: [1.3.0][Duke Nukem 3D] Game crash on opening textured ma
I just checked and the issue still happens on the newest build.
- Fri Jul 07, 2017 1:21 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Floor portals allow you to teleport on top of walls
- Replies: 8
- Views: 968
Floor portals allow you to teleport on top of walls
GZDoom version: g3.2pre-110-g60cb457 If you bump into a two-sided wall while being partially in a portal you will automatically get teleported on top of it, no matter the height, kind of as if you noclipped on top of it. Here's an example map. It has a portal and a huge wall. If you walk into the ...
- Sat Nov 07, 2015 9:20 am
- Forum: Off-Topic
- Topic: Explain Your Avatar
- Replies: 2812
- Views: 147680
Re: Explain Your Avatar
My avatar is the most pixelated!!
- Sun Nov 01, 2015 8:31 am
- Forum: Abandoned/Dead Projects
- Topic: [VERY EARLY WIP] Ghostbusters Doom 2: Reborn
- Replies: 28
- Views: 7989
Re: [VERY EARLY WIP] Ghostbusters Doom 2: Reborn
But using that proton pack would require redrawing every other weapon so they'd match, I think 
- Sat Oct 31, 2015 10:18 am
- Forum: Abandoned/Dead Projects
- Topic: [VERY EARLY WIP] Ghostbusters Doom 2: Reborn
- Replies: 28
- Views: 7989
Re: [WIP] Potential IWADs Reborn
Heh, I wanted to finish that dang GB2 wad myself when I was about 11 (the file is last modified march of 2014 - I was 14! :P), but eventually got bored with it. Have a look at this, I guess. Be sure to check out MAP11 (I like the "falling staypuft" effect) and MAP30 (I remember I spent HOURS ...
- Sun Oct 11, 2015 12:48 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38053
- Views: 4679919
Re: [SPRITES] Spriting Carnival!!
The head suddenly turns into Hitler head which doesn't fit doom :/Brian_D wrote:![]()
A melty wolfenstein xdeath for the shotgun guy!
- Fri Oct 02, 2015 12:26 pm
- Forum: Off-Topic
- Topic: Doom now inside an Arcade Cabinet!
- Replies: 14
- Views: 1478
Re: Doom now inside an Arcade Cabinet!
No, this is not related to that one reference. This is an actual cabinet while all the movie had was a prop.
- Wed Sep 30, 2015 8:53 am
- Forum: General
- Topic: Is Brutal Doom free to edit or something?
- Replies: 8
- Views: 1285
Re: Is Brutal Doom free to edit or something?
It's not like BD is 100% original content so I think Mark can't really forbid that even if he wanted to
- Mon Aug 31, 2015 6:29 am
- Forum: Editing (Archive)
- Topic: Coloring question. (de-coloring?)
- Replies: 4
- Views: 445
Re: Coloring question. (de-coloring?)
Editing PLAYPAL is out of question because it'd affect entire game.
- Mon Aug 10, 2015 5:35 am
- Forum: Off-Topic
- Topic: Darkplaces Quake engine + Doom = ?
- Replies: 3
- Views: 1204
Re: Darkplaces Quake engine + Doom = ?
Why would anyone want to do that though?
- Thu Aug 06, 2015 3:51 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38053
- Views: 4679919
Re: [SPRITES] Spriting Carnival!!
Hahaha, this looks fucking ridiculous, with that tiny head.SmarineS wrote:
- Tue Aug 04, 2015 3:47 am
- Forum: Off-Topic
- Topic: The Selfie Thread
- Replies: 602
- Views: 60720
Re: The Selfie Thread
You remind me of someone...
- Tue Aug 04, 2015 3:46 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38053
- Views: 4679919
Re: [SPRITES] Spriting Carnival!!
Very funny 
- Tue Aug 04, 2015 3:42 am
- Forum: Off-Topic
- Topic: How am I being able to use a custom title?
- Replies: 4
- Views: 549
Re: How am I being able to use a custom title?
Goto User Control Panel -> Profile -> Edit profile -> Change your title from there.
- Sat Aug 01, 2015 5:19 pm
- Forum: General
- Topic: Jackal Wider, a ZDOOM movie!
- Replies: 20
- Views: 2286
Re: Jackal Wider, a ZDOOM movie!
I think he's one of these "never seen" heroes.
Anyways, I really enjoyed this and wouldn't mind seeing more in the future
Anyways, I really enjoyed this and wouldn't mind seeing more in the future
