Search found 389 matches

by farlowj
Fri May 08, 2009 9:28 am
Forum: Abandoned/Dead Projects
Topic: ZHalloween [is this even still being worked on?!]
Replies: 1347
Views: 93207

Re: [Project] ZHalloween wad

Well, kind of as promised, but a couple days late. Here is what I have of ZHalloween wad. It is not complete by any means, it has not been tested for playability, but there is quite a bit there. I guess this is just to show that there was significant work done on it, but it just fizzled out before ...
by farlowj
Tue Apr 28, 2009 2:00 pm
Forum: Abandoned/Dead Projects
Topic: ZHalloween [is this even still being worked on?!]
Replies: 1347
Views: 93207

Re: [Project] ZHalloween wad

It is his work yes (some of it), but it was also a collaborative effort. At least from the build I have, 3 of the 8 maps were made exclusively by me, and an additional 2 were modified (the hub quite heavily) by me (plus I did various decorations and monsters). It would be nice if I could release my ...
by farlowj
Tue Apr 28, 2009 11:36 am
Forum: Abandoned/Dead Projects
Topic: ZHalloween [is this even still being worked on?!]
Replies: 1347
Views: 93207

Re: [Project] ZHalloween wad

Hmm, well, I guess I'm appearing again to make a quick post about ZHalloween and disappearing for a while again. From what I understand, Kirby had a pretty well developed version of the wad, and was working on it pretty heavily, but then his laptop got stolen and he lost all of the files. This is ...
by farlowj
Sat Jan 31, 2009 11:08 pm
Forum: General
Topic: Trying to finish ZPack
Replies: 74
Views: 2672

Re: Trying to finish ZPack

With all the talk still of some maps mimicking Tormentors and everything, I've always wondered if my map (Fanboy) seemed that way or not. Come to think of it, it did use an awful lot of brown... Though the impression of the maps seems to be divided based upon who can navigate using the main fan and ...
by farlowj
Wed Aug 27, 2008 5:19 pm
Forum: Abandoned/Dead Projects
Topic: ZHalloween [is this even still being worked on?!]
Replies: 1347
Views: 93207

Re: [Project] ZHalloween wad

@Kirby, I'm still around...just don't post much. Yeah, feel free to do whatever, I don't know if I can help out anymore. If you don't mind though, I'd appreciate a link through pm or such as to what you have done so far.
by farlowj
Mon Jul 28, 2008 3:43 pm
Forum: Abandoned/Dead Projects
Topic: [WIP] Island 3
Replies: 15
Views: 1635

Re: [WIP] Island 3

Progress update: The indoor area is pretty much done architecture wise. Now just need to work on the outdoor part, which will be immense. Also added some fish and birds to the map to liven it up a little bit. Hopefully this will be done by the end of august, but there's still a lot of sprite work ...
by farlowj
Mon Jul 21, 2008 3:28 pm
Forum: Abandoned/Dead Projects
Topic: [WIP] SkullDash -- The arcade style "Run, grab 'n shoot" Mod
Replies: 13
Views: 1680

Re: [

Those screenshots look pretty good.

You might want to fix the title of the thread, though. "[" is not very descriptive.
by farlowj
Thu Jul 17, 2008 10:01 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38025
Views: 4636175

Re: [SPRITES] Spriting Carnival!!

These sprites can be found in the phocas island 2.5 thread in the general section, but here's a fish and a seagull for anybody to use (with proper credit, please).

The seagull isn't that great, but gets the point across.
by farlowj
Thu Jul 17, 2008 9:30 pm
Forum: TCs, Full Games, and Other Projects
Topic: Phocas Island 2: Re-Phocased. Is it back?
Replies: 527
Views: 53578

Re: Phocas Island 2.5

Following Kristus advice and changing the background color to black for the rendering, the white stripe around the sprites has been removed. Here's the link to the new sprites, contained in a very very crappy test level. http://rapidshare.com/files/130536209/testfish.zip.html Edit: If you have not ...
by farlowj
Wed Jul 16, 2008 10:08 am
Forum: General
Topic: [Help required!] SkullTag features in the Wiki
Replies: 53
Views: 3080

Re: [Proposal] SkullTag's editing features in the ZDoom Wiki

The inclusion of GZDoom-only features in the wiki has already set a precedent for including child port features. I say do whatever you want.

Awww, Randy's a daddy.
by farlowj
Wed Jul 16, 2008 9:40 am
Forum: TCs, Full Games, and Other Projects
Topic: Phocas Island 2: Re-Phocased. Is it back?
Replies: 527
Views: 53578

Re: Phocas Island 2.5

Oh, good idea. I never thought about doing that. I'll give it a try.
by farlowj
Wed Jul 16, 2008 9:37 am
Forum: Abandoned/Dead Projects
Topic: [CP] ZPack - Bugfix Release! (p1)
Replies: 522
Views: 38362

Re: [CP] ZPack - Bugfix Release! (p1)

I would honestly have to say I was kind of disappointed in the review as well, but it's the reviewers opinion. I guess my map kind of ruined the prospect of the rest of episode 2 getting reviewed (and thus episode 3), so that sucks for people who made the maps afterward. Is it really that difficult ...
by farlowj
Tue Jul 15, 2008 8:02 pm
Forum: TCs, Full Games, and Other Projects
Topic: Phocas Island 2: Re-Phocased. Is it back?
Replies: 527
Views: 53578

Re: Phocas Island 2.5

Would you want me to try to do a landing/sitting frame for the bird? And also finish the death sequence then too.
by farlowj
Tue Jul 15, 2008 11:52 am
Forum: General
Topic: Command line
Replies: 11
Views: 1049

Re: Command line

If you switch the start menu to classic style there is.
by farlowj
Tue Jul 15, 2008 11:46 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30876
Views: 2142604

Re: WHAT THE HELL are you working on

DoomRater: If you can get a picture of a knife you would like, I can make some rotation graphics for it if you want, but as far as having a hand holding them and then throwing them, I won't be able to help you out there. I did a couple of sprite sets for chopkinsca for phocas island 2.5, so if you ...

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