Search found 389 matches
- Fri May 08, 2009 9:28 am
- Forum: Abandoned/Dead Projects
- Topic: ZHalloween [is this even still being worked on?!]
- Replies: 1347
- Views: 93207
Re: [Project] ZHalloween wad
Well, kind of as promised, but a couple days late. Here is what I have of ZHalloween wad. It is not complete by any means, it has not been tested for playability, but there is quite a bit there. I guess this is just to show that there was significant work done on it, but it just fizzled out before ...
- Tue Apr 28, 2009 2:00 pm
- Forum: Abandoned/Dead Projects
- Topic: ZHalloween [is this even still being worked on?!]
- Replies: 1347
- Views: 93207
Re: [Project] ZHalloween wad
It is his work yes (some of it), but it was also a collaborative effort. At least from the build I have, 3 of the 8 maps were made exclusively by me, and an additional 2 were modified (the hub quite heavily) by me (plus I did various decorations and monsters). It would be nice if I could release my ...
- Tue Apr 28, 2009 11:36 am
- Forum: Abandoned/Dead Projects
- Topic: ZHalloween [is this even still being worked on?!]
- Replies: 1347
- Views: 93207
Re: [Project] ZHalloween wad
Hmm, well, I guess I'm appearing again to make a quick post about ZHalloween and disappearing for a while again. From what I understand, Kirby had a pretty well developed version of the wad, and was working on it pretty heavily, but then his laptop got stolen and he lost all of the files. This is ...
- Sat Jan 31, 2009 11:08 pm
- Forum: General
- Topic: Trying to finish ZPack
- Replies: 74
- Views: 2672
Re: Trying to finish ZPack
With all the talk still of some maps mimicking Tormentors and everything, I've always wondered if my map (Fanboy) seemed that way or not. Come to think of it, it did use an awful lot of brown... Though the impression of the maps seems to be divided based upon who can navigate using the main fan and ...
- Wed Aug 27, 2008 5:19 pm
- Forum: Abandoned/Dead Projects
- Topic: ZHalloween [is this even still being worked on?!]
- Replies: 1347
- Views: 93207
Re: [Project] ZHalloween wad
@Kirby, I'm still around...just don't post much. Yeah, feel free to do whatever, I don't know if I can help out anymore. If you don't mind though, I'd appreciate a link through pm or such as to what you have done so far.
- Mon Jul 28, 2008 3:43 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] Island 3
- Replies: 15
- Views: 1635
Re: [WIP] Island 3
Progress update: The indoor area is pretty much done architecture wise. Now just need to work on the outdoor part, which will be immense. Also added some fish and birds to the map to liven it up a little bit. Hopefully this will be done by the end of august, but there's still a lot of sprite work ...
- Mon Jul 21, 2008 3:28 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] SkullDash -- The arcade style "Run, grab 'n shoot" Mod
- Replies: 13
- Views: 1680
Re: [
Those screenshots look pretty good.
You might want to fix the title of the thread, though. "[" is not very descriptive.
You might want to fix the title of the thread, though. "[" is not very descriptive.
- Thu Jul 17, 2008 10:01 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38025
- Views: 4636175
Re: [SPRITES] Spriting Carnival!!
These sprites can be found in the phocas island 2.5 thread in the general section, but here's a fish and a seagull for anybody to use (with proper credit, please).
The seagull isn't that great, but gets the point across.
The seagull isn't that great, but gets the point across.
- Thu Jul 17, 2008 9:30 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Phocas Island 2: Re-Phocased. Is it back?
- Replies: 527
- Views: 53578
Re: Phocas Island 2.5
Following Kristus advice and changing the background color to black for the rendering, the white stripe around the sprites has been removed. Here's the link to the new sprites, contained in a very very crappy test level. http://rapidshare.com/files/130536209/testfish.zip.html Edit: If you have not ...
- Wed Jul 16, 2008 10:08 am
- Forum: General
- Topic: [Help required!] SkullTag features in the Wiki
- Replies: 53
- Views: 3080
Re: [Proposal] SkullTag's editing features in the ZDoom Wiki
The inclusion of GZDoom-only features in the wiki has already set a precedent for including child port features. I say do whatever you want.
Awww, Randy's a daddy.
- Wed Jul 16, 2008 9:40 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Phocas Island 2: Re-Phocased. Is it back?
- Replies: 527
- Views: 53578
Re: Phocas Island 2.5
Oh, good idea. I never thought about doing that. I'll give it a try.
- Wed Jul 16, 2008 9:37 am
- Forum: Abandoned/Dead Projects
- Topic: [CP] ZPack - Bugfix Release! (p1)
- Replies: 522
- Views: 38362
Re: [CP] ZPack - Bugfix Release! (p1)
I would honestly have to say I was kind of disappointed in the review as well, but it's the reviewers opinion. I guess my map kind of ruined the prospect of the rest of episode 2 getting reviewed (and thus episode 3), so that sucks for people who made the maps afterward. Is it really that difficult ...
- Tue Jul 15, 2008 8:02 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Phocas Island 2: Re-Phocased. Is it back?
- Replies: 527
- Views: 53578
Re: Phocas Island 2.5
Would you want me to try to do a landing/sitting frame for the bird? And also finish the death sequence then too.
- Tue Jul 15, 2008 11:52 am
- Forum: General
- Topic: Command line
- Replies: 11
- Views: 1049
Re: Command line
If you switch the start menu to classic style there is.
- Tue Jul 15, 2008 11:46 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30876
- Views: 2142604
Re: WHAT THE HELL are you working on
DoomRater: If you can get a picture of a knife you would like, I can make some rotation graphics for it if you want, but as far as having a hand holding them and then throwing them, I won't be able to help you out there. I did a couple of sprite sets for chopkinsca for phocas island 2.5, so if you ...