Search found 554 matches
- Sat Sep 10, 2011 2:50 pm
- Forum: Gameplay Mods
- Topic: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!
- Replies: 983
- Views: 219539
Re: [WIP] Project MSX [Gameplay Mod] Beta 1 release!
Wow! This is just as badass as I had hoped. A suggestion - make the ammo pool counter turn red when you have no more ammo on reserve. Otherwise, you have to look over if you want to check whether you have ammo left.
- Fri Jul 22, 2011 11:30 pm
- Forum: Levels
- Topic: [WIP] The Shores of Zdoom
- Replies: 645
- Views: 92898
Re: [WIP] The Shores of Zdoom
I think he's doing the type of facepalm you do when you make a stupid mistake. The kind frequently accompanied by a "D'oh!"wildweasel wrote:Sir, I don't think you're quite in a position to be facepalming.
- Thu Jul 21, 2011 10:56 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: request
- Replies: 9
- Views: 1068
Re: request
That's probably the best response to this thread I could imagine.
- Fri Jul 15, 2011 9:50 pm
- Forum: Editing (Archive)
- Topic: Dinamic lights in UDMF
- Replies: 3
- Views: 347
Re: Dinamic lights in UDMF
If you are using Doom Builder, this is most likely what you're looking for.
- Fri Jul 15, 2011 9:34 pm
- Forum: Off-Topic
- Topic: Explain Your Avatar
- Replies: 2812
- Views: 147415
Re: Explain Your Avatar
I say that changing avatars frequently adds chaos to the system. There's no point in showing off how many attention-grabbing <100x100px images you can find; it's better to just find an avatar you like (or at least one that matches your username) and stick with it for a while. It gives your account ...
- Thu Jul 14, 2011 11:09 pm
- Forum: Levels
- Topic: [WIP] The Shores of Zdoom
- Replies: 645
- Views: 92898
Re: [WIP] The Shores of Zdoom
One fired the grenade low and fast, and the other shot it higher and slower - I think. That was the difference more or less, anyways.Blue Shadow wrote:Yes, I forgot that the grenade launcher had one. But what exactly is the difference between the two firing modes?
- Wed Jul 13, 2011 4:06 pm
- Forum: Levels
- Topic: Unloved II [BETA1 released]
- Replies: 102
- Views: 19212
Re: Unloved II [BETA1 released]
So?XutaWoo wrote:In real life, not all doors are double hinged.
Salad Viking wrote:Doors are a gameplay provision.

- Wed Jul 13, 2011 3:57 pm
- Forum: Levels
- Topic: Unloved II [BETA1 released]
- Replies: 102
- Views: 19212
Re: Unloved II [BETA1 released]
It's actually possible to make polyobjects out of 2-sided lines, even to the point of being height-accurate. :-? Really? That's pretty cool, actually. I wouldn't mind seeing that used in the place of regular Doom doors. If they always opened away from the player, then you wouldn't be smacked in the ...
- Tue Jul 12, 2011 1:52 am
- Forum: Levels
- Topic: [WIP] The Shores of Zdoom
- Replies: 645
- Views: 92898
Re: [WIP] The Shores of Zdoom
Hey, no reason to be rude. He wasn't vitriolic, merely misguided and bad at English.
- Mon Jul 11, 2011 10:03 pm
- Forum: Levels
- Topic: [WIP] The Shores of Zdoom
- Replies: 645
- Views: 92898
Re: [WIP] The Shores of Zdoom
Did you play KDiZD? I'm unsure if you understand what the project is about.ledillman wrote:thats bad, it could be great to remake the original maps and not put too many new rooms and etc
BTW: etc. is an abbreviation of et cetera, Latin for and the rest. So "and et cetera" is redundant.
- Mon Jul 11, 2011 9:54 pm
- Forum: Levels
- Topic: Unloved II [BETA1 released]
- Replies: 102
- Views: 19212
Re: Unloved II [BETA1 released]
One thing that's kind of bothersome, from the video I mean, is a sort of anachronism. The setting looks like from a much earlier time, but the doors open upward like regular Doom. How about the doors opening like real life, everyday ones? Because this is Doom. You can't have doors open like that ...
- Mon Jul 11, 2011 3:30 pm
- Forum: Editing (Archive)
- Topic: Problems with a custom sky
- Replies: 1
- Views: 254
- Sun Jul 10, 2011 5:56 pm
- Forum: General
- Topic: Need good co-op wads..
- Replies: 13
- Views: 3936
- Sun Jul 10, 2011 5:47 pm
- Forum: Levels
- Topic: Unloved II [BETA1 released]
- Replies: 102
- Views: 19212
Re: Unloved II [BETA1 released]

Unfortunately, I cannot possibly bring myself to spoil what's to come... someone, please test this! I want to see it released!
- Sun Jul 10, 2011 5:40 pm
- Forum: Off-Topic
- Topic: Topic for people who like MLP:FiM
- Replies: 2290
- Views: 138926
Re: Official My Little Pony thread
Jesus. This really needs its own thread? Yeah, it came up a few times in other threads, but it wasn't exactly taking them over. It wasn't bad like 4chan had it. Also, Malarky this thread is exploding! Thoughts on the situation: it's just a fad. After the initial wave of obsession, it will probably ...