Search found 554 matches

by Salad Viking
Sat Sep 10, 2011 2:50 pm
Forum: Gameplay Mods
Topic: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!
Replies: 983
Views: 219539

Re: [WIP] Project MSX [Gameplay Mod] Beta 1 release!

Wow! This is just as badass as I had hoped. A suggestion - make the ammo pool counter turn red when you have no more ammo on reserve. Otherwise, you have to look over if you want to check whether you have ammo left.
by Salad Viking
Fri Jul 22, 2011 11:30 pm
Forum: Levels
Topic: [WIP] The Shores of Zdoom
Replies: 645
Views: 92898

Re: [WIP] The Shores of Zdoom

wildweasel wrote:Sir, I don't think you're quite in a position to be facepalming.
I think he's doing the type of facepalm you do when you make a stupid mistake. The kind frequently accompanied by a "D'oh!"
by Salad Viking
Thu Jul 21, 2011 10:56 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: request
Replies: 9
Views: 1068

Re: request

Bouncy wrote: http://dl.dropbox.com/u/3238714/armymen12002003.mp3

I'm sorry, I had to. :p
That's probably the best response to this thread I could imagine.
by Salad Viking
Fri Jul 15, 2011 9:50 pm
Forum: Editing (Archive)
Topic: Dinamic lights in UDMF
Replies: 3
Views: 347

Re: Dinamic lights in UDMF

If you are using Doom Builder, this is most likely what you're looking for.
by Salad Viking
Fri Jul 15, 2011 9:34 pm
Forum: Off-Topic
Topic: Explain Your Avatar
Replies: 2812
Views: 147415

Re: Explain Your Avatar

I say that changing avatars frequently adds chaos to the system. There's no point in showing off how many attention-grabbing <100x100px images you can find; it's better to just find an avatar you like (or at least one that matches your username) and stick with it for a while. It gives your account ...
by Salad Viking
Thu Jul 14, 2011 11:09 pm
Forum: Levels
Topic: [WIP] The Shores of Zdoom
Replies: 645
Views: 92898

Re: [WIP] The Shores of Zdoom

Blue Shadow wrote:Yes, I forgot that the grenade launcher had one. But what exactly is the difference between the two firing modes?
One fired the grenade low and fast, and the other shot it higher and slower - I think. That was the difference more or less, anyways.
by Salad Viking
Wed Jul 13, 2011 4:06 pm
Forum: Levels
Topic: Unloved II [BETA1 released]
Replies: 102
Views: 19212

Re: Unloved II [BETA1 released]

XutaWoo wrote:In real life, not all doors are double hinged. :P
So?
Salad Viking wrote:Doors are a gameplay provision.
:)
by Salad Viking
Wed Jul 13, 2011 3:57 pm
Forum: Levels
Topic: Unloved II [BETA1 released]
Replies: 102
Views: 19212

Re: Unloved II [BETA1 released]

It's actually possible to make polyobjects out of 2-sided lines, even to the point of being height-accurate. :-? Really? That's pretty cool, actually. I wouldn't mind seeing that used in the place of regular Doom doors. If they always opened away from the player, then you wouldn't be smacked in the ...
by Salad Viking
Tue Jul 12, 2011 1:52 am
Forum: Levels
Topic: [WIP] The Shores of Zdoom
Replies: 645
Views: 92898

Re: [WIP] The Shores of Zdoom

Hey, no reason to be rude. He wasn't vitriolic, merely misguided and bad at English.
by Salad Viking
Mon Jul 11, 2011 10:03 pm
Forum: Levels
Topic: [WIP] The Shores of Zdoom
Replies: 645
Views: 92898

Re: [WIP] The Shores of Zdoom

ledillman wrote:thats bad, it could be great to remake the original maps and not put too many new rooms and etc
Did you play KDiZD? I'm unsure if you understand what the project is about.

BTW: etc. is an abbreviation of et cetera, Latin for and the rest. So "and et cetera" is redundant.
by Salad Viking
Mon Jul 11, 2011 9:54 pm
Forum: Levels
Topic: Unloved II [BETA1 released]
Replies: 102
Views: 19212

Re: Unloved II [BETA1 released]

One thing that's kind of bothersome, from the video I mean, is a sort of anachronism. The setting looks like from a much earlier time, but the doors open upward like regular Doom. How about the doors opening like real life, everyday ones? Because this is Doom. You can't have doors open like that ...
by Salad Viking
Mon Jul 11, 2011 3:30 pm
Forum: Editing (Archive)
Topic: Problems with a custom sky
Replies: 1
Views: 254

Re: Problems with a custom sky

SLumpEd? Uh...

About your error: well, I can't really tell. I don't have your WAD or your script.
by Salad Viking
Sun Jul 10, 2011 5:47 pm
Forum: Levels
Topic: Unloved II [BETA1 released]
Replies: 102
Views: 19212

Re: Unloved II [BETA1 released]

:surprise:
Unfortunately, I cannot possibly bring myself to spoil what's to come... someone, please test this! I want to see it released!
by Salad Viking
Sun Jul 10, 2011 5:40 pm
Forum: Off-Topic
Topic: Topic for people who like MLP:FiM
Replies: 2290
Views: 138926

Re: Official My Little Pony thread

Jesus. This really needs its own thread? Yeah, it came up a few times in other threads, but it wasn't exactly taking them over. It wasn't bad like 4chan had it. Also, Malarky this thread is exploding! Thoughts on the situation: it's just a fad. After the initial wave of obsession, it will probably ...

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