Search found 422 matches
- Thu Sep 05, 2019 4:04 pm
- Forum: Levels
- Topic: GERMS [3 Episode ZDoom Megawad] *17/03* UPDATE
- Replies: 29
- Views: 11181
Re: GERMS
Looked at the screenshots and thought it looked cool, gave it a go. I dont know who this is supposed to be for except maybe masochists. Difficulty is fine and dandy but this feels like you get punished for every step you advance and get bombarded with monsters. I tested on UV cause thats what i ...
- Thu Aug 29, 2019 5:22 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1711047
Re: DoomRL Arsenal - [1.1.2] [MP-B7.2]
I mean to be fair legendary mastermind is instant death regardless of what you pair it with save for IDDQD and maybe Russian Overkill.
- Tue Aug 27, 2019 6:40 am
- Forum: Gameplay Mods
- Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
- Replies: 717
- Views: 258215
Re: Lithium 1.6.1 (Jan. 24, 2019)
I got this error under GZDoom 4.2.0 ... What gives?
Script error, "Lithium_1_6_1.pk3:lzscript/utilities.zsc" line 60:
Can't call play function ExecuteSpecial from data context
Execution could not continue.
1 errors while parsing DECORATE scripts
Script error, "Lithium_1_6_1.pk3:lzscript/utilities.zsc" line 60:
Can't call play function ExecuteSpecial from data context
Execution could not continue.
1 errors while parsing DECORATE scripts
- Mon Aug 26, 2019 3:44 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1711047
Re: DoomRL Arsenal - [1.1.2] [MP-B7.2]
Congrats on the new update Yholl! I'll be sure to check it out. Nice changelog on the Arsenal. I see some of my bug reports ended up being fixed. I'm also really happy to see spawns for OP things being nerfed accross the board. No nerf for Malek's, but at least now it should be super rare. "Fixed ...
- Fri Apr 19, 2019 7:16 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1711047
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
Heyo guys I decided to take part in the Pewdiepie "Support creators" event on DLive and I will be streaming DRLA over there at 4PM UK time today (in about 1h40m after this post). Anyone interested can come watch the stream, have a chat or support me. https://dlive.tv/1337_PH4N70M I also made a ...
- Thu Apr 18, 2019 5:16 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1711047
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
Please for the love of God take care of yourself! We love you, and we love your mod, and I for one don't want you to suffer like this. I'm sure everyone agrees. I very much appreciate your words. There's no need to worry, to put it simply, I just am physically unable to sleep when I'm not tired ...
- Wed Apr 17, 2019 6:06 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1711047
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
i recorded this in the weekend, but it took ages for Vegas to render out, so it only just got done. uzqhc9edYtU i decided to do something less stressful and run through all of Doom 2 instead of a megawad. to compensate, i bumped the danger level up to 10. i don't know how much it affected things ...
- Thu Apr 11, 2019 9:04 am
- Forum: Gameplay Mods
- Topic: Colourful Hell 1.04 now with zandro friendly version included
- Replies: 955
- Views: 413888
Re: [WIP]Colourful Hell 0.97b fix fix hotfix
For the homing part, I admit that a lot of specially the older enemies are very guilty of this, this is something I will also look into for sake of making things bit more fair, specially for the lower tier enemies. Heck, some of the older enemies are also otherwise bit messed up but just havent ...
- Mon Apr 01, 2019 5:17 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1711047
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
I had the same thing happen to me when I had giblets enabled in a 1000+ enemy map. I even disabled them but it didn't fix the lag. I eventually had to skip the map.
- Sat Mar 30, 2019 4:12 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1711047
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
Yholl said they don't want to do speed reductions due to potentially breaking some maps. As for melee, I'm not that concerned, I'm more concerned about the 80%+ DAMAGE REDUCTION! That means you take 1/5 damage you're supposed to take (less from melee and bullet, even). That's hilariously ridiculous ...
- Sat Mar 30, 2019 3:05 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1711047
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
During one of my playthroughs I found an onyx-modded gothic armor. I died before i got to use it like a total dumbass, but decided to resurrect and see what it is (at first I thought it's an unique or something). Anyways 80% damage reduction with no downsides, plus the busted melee for the set bonus ...
- Sat Mar 30, 2019 2:44 pm
- Forum: Gameplay Mods
- Topic: Colourful Hell 1.04 now with zandro friendly version included
- Replies: 955
- Views: 413888
Re: [WIP]Colourful Hell 0.97b fix fix hotfix
I started a playthrough with the older version of CH and I gotta report, those gray enemies that summon rocks on top of you are batshit insane overpowered. I have 50% plasma and fire resistance in DRLA and the gray archvile and cyber still oneshot me from 200 hp. Absolutely ridiculous!
- Fri Mar 29, 2019 10:22 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1711047
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
technician can't remove nanofiber skin armors anymore? i don't think they are good enough to warrant being unconditionally unremovable maybe if they were removable, but always break when removed? I'm pretty sure they're not supposed to be too good. They're probably much more common than your ...
- Thu Mar 28, 2019 10:29 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1711047
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
Wait wait wait HOLD UP! The Doom community has been told that there isn't, and will never be an AV2! WE NEED ANSWERS!tyrantkyng wrote:I have been having a strange issue with the mod: when I load DoomRL + Monster pack with a wad like AV1/AV2
- Wed Mar 27, 2019 6:38 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1711047
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
I don't get all this whining about the nightmare cacos. I've fought them in droves, even legendary variants and had no problem with it. I think y'all need to git gud 
