
Search found 10155 matches
- Sat Aug 30, 2025 4:21 pm
- Forum: General
- Topic: 20 years of GZDoom!
- Replies: 11
- Views: 691
Re: 20 years of GZDoom!
We are getting old 

- Tue Aug 26, 2025 3:16 pm
- Forum: Assets (and other stuff)
- Topic: STARTUP screen not windowed but fullscreen, changable?
- Replies: 15
- Views: 4024
Re: STARTUP screen not windowed but fullscreen, changable?
Sorry for digging this out, but has there been a solution yet?
- Thu Apr 03, 2025 2:29 pm
- Forum: Scripting
- Topic: ChatGPT o3 Mini-High (Can it code for DECORATE?)
- Replies: 30
- Views: 2762
Re: ChatGPT o3 Mini-High (Can it code for DECORATE?)
I completely share what Enjay is talking about. To go in further details as some of you might know I am working as a photographer and graphics designer as a full time job and I can tell you that the so called AI will take more and more space in all of our lifes in the very near future. You can ...
- Tue Apr 01, 2025 11:50 am
- Forum: Scripting
- Topic: ChatGPT o3 Mini-High (Can it code for DECORATE?)
- Replies: 30
- Views: 2762
Re: ChatGPT o3 Mini-High (Can it code for DECORATE?)
Give this another 2-3 years and it will be able to deliver perfect code.
- Sat Mar 15, 2025 2:31 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: Wall texture skewing independent of floor/ceiling
- Replies: 2
- Views: 267
Re: Wall texture skewing independent of floor/ceiling
This feature is awesome by the way. Is this documented somewhere?
- Wed Mar 12, 2025 12:07 pm
- Forum: Levels
- Topic: DOOM+ V1.4.1: Thy Flesh Continued!
- Replies: 11
- Views: 2220
Re: DOOM+ V1.4.1: Thy Flesh Continued!
Any chance of some screenshots?
- Fri Feb 21, 2025 1:33 pm
- Forum: Assets (and other stuff)
- Topic: Model displays weird surface effect, but only when scaled
- Replies: 12
- Views: 1700
Re: Model displays weird surface effect, but only when scaled
Still working on Aspects Enjay? 

- Tue Nov 26, 2024 1:23 pm
- Forum: General
- Topic: Spooky/ Atmospheric Wads for Halloween
- Replies: 3
- Views: 2177
Re: Spooky/ Atmospheric Wads for Halloween
The City of the Damned - Apocalypse
- Fri Oct 11, 2024 11:38 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30880
- Views: 2148358
Re: The WIP Thread
I like what I see
- Wed Sep 18, 2024 4:17 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: ZPack Rejuvenated: Random Maps for GZDoom | v2.0 released
- Replies: 18
- Views: 8139
Re: ZPack Rejuvenated: Random Maps for GZDoom | v2.0 released
This is strange. Can anyone reproduce this?
- Tue Aug 27, 2024 12:53 pm
- Forum: Bugs [GZDoom]
- Topic: [4.12 and onwards] Models with alpha attribute are always rendered completely opaque
- Replies: 0
- Views: 646
[4.12 and onwards] Models with alpha attribute are always rendered completely opaque
Noticed while playing the latest development version of Blade of Agony, that model things with an alpha attribute (e.g. less than 1.0) in UltimateDoomBuilder or set with SetActorProperty(tid, APROP_Alpha, ...) are still rendered completely opaque. The same applies to other renderstyles like additive ...
- Sat Aug 17, 2024 9:33 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Episode 1 v1.3.2] Wolfenstein 3D: Chalice of Glory
- Replies: 25
- Views: 14809
Re: [Episode 1 v1.3.1] Wolfenstein 3D: Chalice of Glory
Sprites are definitely the better solution, no doubt about it but at least the arrows pointing in the right direction helps to make the mod playable in coop as long as you don't have the sprites 

- Sat Aug 17, 2024 12:57 am
- Forum: Off-Topic
- Topic: Obligatory Legacy of Rust/ Nightdive Doom Port thread
- Replies: 209
- Views: 28611
Re: Obligatory Legacy of Rust/ Nightdive Doom Port thread
TBH, Torm, the Kex engine has never been made with modding in mind as far as I know, it's basically just a framework for remasters. Same basic stuff underpins the ports/remasters of ROTT, Dark Forces, Turoks 1, 2 and 3, Quakes 1 and 2, System Shock, Doom 64, Powerslave/Exhumed, Blood, and God knows ...
- Fri Aug 16, 2024 10:59 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Episode 1 v1.3.2] Wolfenstein 3D: Chalice of Glory
- Replies: 25
- Views: 14809
Re: [Episode 1 v1.3.1] Wolfenstein 3D: Chalice of Glory
You could solve the rotational issue with the same approach that we had for Blade of Agony, AFADoomer could tell you more about it, he implemented this.
- Fri Aug 16, 2024 10:01 am
- Forum: Off-Topic
- Topic: Obligatory Legacy of Rust/ Nightdive Doom Port thread
- Replies: 209
- Views: 28611
Re: Obligatory Legacy of Rust/ Nightdive Doom Port thread
Would you care to elaborate? What issues do you have with the port and the new episode? Just saying 'it sucks' is not really helpful. Compared to GZDoom the port is extremely limited. Sure, it’s a good choice for the masses but I want a more customizable engine. What I noticed in technical concerns ...