Search found 10153 matches

by Tormentor667
Thu Apr 03, 2025 2:29 pm
Forum: Scripting
Topic: ChatGPT o3 Mini-High (Can it code for DECORATE?)
Replies: 30
Views: 2681

Re: ChatGPT o3 Mini-High (Can it code for DECORATE?)

I completely share what Enjay is talking about. To go in further details as some of you might know I am working as a photographer and graphics designer as a full time job and I can tell you that the so called AI will take more and more space in all of our lifes in the very near future. You can ...
by Tormentor667
Tue Apr 01, 2025 11:50 am
Forum: Scripting
Topic: ChatGPT o3 Mini-High (Can it code for DECORATE?)
Replies: 30
Views: 2681

Re: ChatGPT o3 Mini-High (Can it code for DECORATE?)

Give this another 2-3 years and it will be able to deliver perfect code.
by Tormentor667
Sat Mar 15, 2025 2:31 pm
Forum: Feature Suggestions [GZDoom]
Topic: Wall texture skewing independent of floor/ceiling
Replies: 2
Views: 222

Re: Wall texture skewing independent of floor/ceiling

This feature is awesome by the way. Is this documented somewhere?
by Tormentor667
Wed Mar 12, 2025 12:07 pm
Forum: Levels
Topic: DOOM+ V1.4.1: Thy Flesh Continued!
Replies: 11
Views: 1843

Re: DOOM+ V1.4.1: Thy Flesh Continued!

Any chance of some screenshots?
by Tormentor667
Tue Nov 26, 2024 1:23 pm
Forum: General
Topic: Spooky/ Atmospheric Wads for Halloween
Replies: 3
Views: 2045

Re: Spooky/ Atmospheric Wads for Halloween

The City of the Damned - Apocalypse
by Tormentor667
Fri Oct 11, 2024 11:38 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30876
Views: 2142555

Re: The WIP Thread

I like what I see
by Tormentor667
Tue Aug 27, 2024 12:53 pm
Forum: Bugs [GZDoom]
Topic: [4.12 and onwards] Models with alpha attribute are always rendered completely opaque
Replies: 0
Views: 636

[4.12 and onwards] Models with alpha attribute are always rendered completely opaque

Noticed while playing the latest development version of Blade of Agony, that model things with an alpha attribute (e.g. less than 1.0) in UltimateDoomBuilder or set with SetActorProperty(tid, APROP_Alpha, ...) are still rendered completely opaque. The same applies to other renderstyles like additive ...
by Tormentor667
Sat Aug 17, 2024 9:33 am
Forum: TCs, Full Games, and Other Projects
Topic: [Episode 1 v1.3.2] Wolfenstein 3D: Chalice of Glory
Replies: 25
Views: 14370

Re: [Episode 1 v1.3.1] Wolfenstein 3D: Chalice of Glory

Sprites are definitely the better solution, no doubt about it but at least the arrows pointing in the right direction helps to make the mod playable in coop as long as you don't have the sprites :)
by Tormentor667
Sat Aug 17, 2024 12:57 am
Forum: Off-Topic
Topic: Obligatory Legacy of Rust/ Nightdive Doom Port thread
Replies: 206
Views: 27096

Re: Obligatory Legacy of Rust/ Nightdive Doom Port thread

TBH, Torm, the Kex engine has never been made with modding in mind as far as I know, it's basically just a framework for remasters. Same basic stuff underpins the ports/remasters of ROTT, Dark Forces, Turoks 1, 2 and 3, Quakes 1 and 2, System Shock, Doom 64, Powerslave/Exhumed, Blood, and God knows ...
by Tormentor667
Fri Aug 16, 2024 10:59 am
Forum: TCs, Full Games, and Other Projects
Topic: [Episode 1 v1.3.2] Wolfenstein 3D: Chalice of Glory
Replies: 25
Views: 14370

Re: [Episode 1 v1.3.1] Wolfenstein 3D: Chalice of Glory

You could solve the rotational issue with the same approach that we had for Blade of Agony, AFADoomer could tell you more about it, he implemented this.
by Tormentor667
Fri Aug 16, 2024 10:01 am
Forum: Off-Topic
Topic: Obligatory Legacy of Rust/ Nightdive Doom Port thread
Replies: 206
Views: 27096

Re: Obligatory Legacy of Rust/ Nightdive Doom Port thread

Would you care to elaborate? What issues do you have with the port and the new episode? Just saying 'it sucks' is not really helpful. Compared to GZDoom the port is extremely limited. Sure, it’s a good choice for the masses but I want a more customizable engine. What I noticed in technical concerns ...
by Tormentor667
Fri Aug 16, 2024 9:55 am
Forum: Off-Topic
Topic: Obligatory Legacy of Rust/ Nightdive Doom Port thread
Replies: 206
Views: 27096

Re: Obligatory Legacy of Rust/ Nightdive Doom Port thread

Not sure referring to the project in such terms was, then, the best angle you could've gone for, but hey. I don’t like Legacy of Rust, tried it and with the packed engine, it’s not worth the money in my eyes. There are better mappacks that would have been more worthy to be added to a an official rel ...
by Tormentor667
Wed Aug 14, 2024 12:33 pm
Forum: Off-Topic
Topic: Obligatory Legacy of Rust/ Nightdive Doom Port thread
Replies: 206
Views: 27096

Re: Obligatory Legacy of Rust/ Nightdive Doom Port thread

Tried the port yesterday and I have to say I instantly got my money back. This port is not worth the money, and the additional content is far from the quality of other packs around. I wonder who decided to make Legacy of Rust kinda official and package it with the original games… it’s absolutely not ...

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