Search found 109 matches
- Tue May 04, 2021 12:08 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1704779
Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]
But like you just said, that is its only attack. It has to beefy and cause a perfect oh shit moment when you are cornered by one. You can actually avoid all of the damage if you time it right, anyway. :D I'm not arguing that it's too hard to dodge. My point is that its metric for punishing the ...
- Mon May 03, 2021 9:38 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1704779
Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]
The Nightmare Arch-Vile is really unbalanced. Despite having Angelic Armor and around 150 HP, his attack still vaporised me in less than half a second. The Tech-Vile and the De-Vile are nowhere nearly as damaging, and no other nightmare-tier monster (except the Nightmare Mastermind) can deal this ...
- Sat Apr 18, 2020 1:33 am
- Forum: Closed Bugs [GZDoom]
- Topic: CompatFlags values carry over between different WADs
- Replies: 3
- Views: 544
CompatFlags values carry over between different WADs
DMFlags are always reset every time you load up GZDoom. CompatFlags, however, do not. This often causes issues when one manually sets specific CompatFlags to play WADs designed for vanilla, for example, but as one would assume that CompatFlags are reset much like DMFlags, they unknowingly play newer ...
- Mon Jan 27, 2020 9:19 pm
- Forum: Gameplay Mods
- Topic: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.9]
- Replies: 108
- Views: 38696
Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.3
The auto-assembler has a typo on the Tactical Rocket Launcher assembly, which effectively destroys your weapon while still taking up space in your weapons inventory. It's defined in the script as "RLTacticalLauncher", whereas the proper name of the weapon is " RLTacticalRocketLauncher ".
- Sun Sep 29, 2019 11:44 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom RPG SE [unofficial, bugfix-ish]
- Replies: 160
- Views: 94187
Re: Doom RPG SE [unofficial, bugfix-ish]
That's because Sumwunn's Edition and Rebalance haven't updated their support to the new DRLA and DRLA Monsters versions yet. Sumwunn mentioned on his github when asked that he's busy with collage till probably either November or December (forgot which.) And I don't think Rebalance can update their ...
- Sun Sep 29, 2019 11:40 am
- Forum: Abandoned/Dead Projects
- Topic: Doomreal [1.2]
- Replies: 140
- Views: 84862
Re: [Beta] Doomreal
This is nothing short of incredible. Great work!!
- Sat Sep 28, 2019 6:31 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom RPG SE [unofficial, bugfix-ish]
- Replies: 160
- Views: 94187
Re: Doom RPG SE [unofficial, bugfix-ish]
Updated DoomRPG Rebalance. You can download the mod here https://github.com/WNC12k/DoomRPG-Rebalance . There doesn't seem to be a page for reporting issues in your Git, so I'll report it here: GZDoom crashes when attempting to load your DoomRPG-RLArsenal folder. I'm using GZDoom 4.2.1 and DRLA 1.1 ...
- Wed May 22, 2019 11:45 pm
- Forum: Gameplay Mods
- Topic: [v1.0.0] ARGENT - The Streamlined Doom 4 Mod
- Replies: 315
- Views: 98559
Re: [v1.0.0] ARGENT - The Streamlined Doom 4 Mod
Congrats on the release! This is my favourite Doom 4 mod, so it's great to see it's still being updated.
- Mon May 13, 2019 2:27 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1704779
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
You can't pick up a Plasma Pistol for ammo. I assume it's supposed to give you cells, since that's the kind of ammo it uses, but I couldn't pick it up for ammo while holding the reload key even though I was nowhere near full capacity with cells.
- Sun Apr 28, 2019 10:59 am
- Forum: Gameplay Mods
- Topic: Kinsie's DRLA Mini-Modlets (08/4/19 metaprops bugfix)
- Replies: 33
- Views: 31445
Re: Kinsie's DRLA Mini-Modlets (08/4/19 metaprops bugfix)
The Fluff wad doesn't work properly in Ultimate Doom. There are missing textures in the TITLEMAP, and starting a new game takes you to a non-existent Map01.
- Thu Mar 28, 2019 11:30 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1704779
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
There's a slight typo in one of the unique item texts displayed once you enter a level.
"You feel a vile, yet unthreatening prescence here..."
"You feel a vile, yet unthreatening prescence here..."
- Sun Mar 17, 2019 4:21 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1704779
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
What is the difference in appeal between the Gauss Rifle and the Anti-Materiel Rifle? They are both long-range, slow-firing weapons that deal devastating damage per shot, and both of them use bullets for ammo. The only difference is that Gauss Rifle allows you to charge your shots, the Anti-Materiel ...
- Wed Mar 13, 2019 9:11 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1704779
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
If you have no ammo left to reload the Burst Minigun with, pressing the reload button instead makes the minigun spin around for half a second, which doesn't do anything, but isn't consistent with all weapons not reacting at all to the reload button if you aren't able to reload due to being out of ...
- Fri Mar 08, 2019 11:00 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1704779
Re: DoomRL Arsenal - [1.1] [MP-B7.0]
Congrats on the release! Hooray!
- Mon Feb 19, 2018 12:36 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [New download demo 1.0.1 available] Paradise Rebirth
- Replies: 65
- Views: 16133
Re: [WIP] MooD
I love the simplistic plain colours for textures, and the geometry doesn't even look like Doom engine stuff! Definitely excited for this.