Search found 109 matches

by Soul Sucka
Tue May 04, 2021 12:08 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1704779

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

But like you just said, that is its only attack. It has to beefy and cause a perfect oh shit moment when you are cornered by one. You can actually avoid all of the damage if you time it right, anyway. :D I'm not arguing that it's too hard to dodge. My point is that its metric for punishing the ...
by Soul Sucka
Mon May 03, 2021 9:38 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1704779

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

The Nightmare Arch-Vile is really unbalanced. Despite having Angelic Armor and around 150 HP, his attack still vaporised me in less than half a second. The Tech-Vile and the De-Vile are nowhere nearly as damaging, and no other nightmare-tier monster (except the Nightmare Mastermind) can deal this ...
by Soul Sucka
Sat Apr 18, 2020 1:33 am
Forum: Closed Bugs [GZDoom]
Topic: CompatFlags values carry over between different WADs
Replies: 3
Views: 544

CompatFlags values carry over between different WADs

DMFlags are always reset every time you load up GZDoom. CompatFlags, however, do not. This often causes issues when one manually sets specific CompatFlags to play WADs designed for vanilla, for example, but as one would assume that CompatFlags are reset much like DMFlags, they unknowingly play newer ...
by Soul Sucka
Mon Jan 27, 2020 9:19 pm
Forum: Gameplay Mods
Topic: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.9]
Replies: 108
Views: 38696

Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.3

The auto-assembler has a typo on the Tactical Rocket Launcher assembly, which effectively destroys your weapon while still taking up space in your weapons inventory. It's defined in the script as "RLTacticalLauncher", whereas the proper name of the weapon is " RLTacticalRocketLauncher ".
by Soul Sucka
Sun Sep 29, 2019 11:44 am
Forum: TCs, Full Games, and Other Projects
Topic: Doom RPG SE [unofficial, bugfix-ish]
Replies: 160
Views: 94187

Re: Doom RPG SE [unofficial, bugfix-ish]

That's because Sumwunn's Edition and Rebalance haven't updated their support to the new DRLA and DRLA Monsters versions yet. Sumwunn mentioned on his github when asked that he's busy with collage till probably either November or December (forgot which.) And I don't think Rebalance can update their ...
by Soul Sucka
Sun Sep 29, 2019 11:40 am
Forum: Abandoned/Dead Projects
Topic: Doomreal [1.2]
Replies: 140
Views: 84862

Re: [Beta] Doomreal

This is nothing short of incredible. Great work!!
by Soul Sucka
Sat Sep 28, 2019 6:31 am
Forum: TCs, Full Games, and Other Projects
Topic: Doom RPG SE [unofficial, bugfix-ish]
Replies: 160
Views: 94187

Re: Doom RPG SE [unofficial, bugfix-ish]

Updated DoomRPG Rebalance. You can download the mod here https://github.com/WNC12k/DoomRPG-Rebalance . There doesn't seem to be a page for reporting issues in your Git, so I'll report it here: GZDoom crashes when attempting to load your DoomRPG-RLArsenal folder. I'm using GZDoom 4.2.1 and DRLA 1.1 ...
by Soul Sucka
Wed May 22, 2019 11:45 pm
Forum: Gameplay Mods
Topic: [v1.0.0] ARGENT - The Streamlined Doom 4 Mod
Replies: 315
Views: 98559

Re: [v1.0.0] ARGENT - The Streamlined Doom 4 Mod

Congrats on the release! This is my favourite Doom 4 mod, so it's great to see it's still being updated.
by Soul Sucka
Mon May 13, 2019 2:27 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1704779

Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]

You can't pick up a Plasma Pistol for ammo. I assume it's supposed to give you cells, since that's the kind of ammo it uses, but I couldn't pick it up for ammo while holding the reload key even though I was nowhere near full capacity with cells.
by Soul Sucka
Sun Apr 28, 2019 10:59 am
Forum: Gameplay Mods
Topic: Kinsie's DRLA Mini-Modlets (08/4/19 metaprops bugfix)
Replies: 33
Views: 31445

Re: Kinsie's DRLA Mini-Modlets (08/4/19 metaprops bugfix)

The Fluff wad doesn't work properly in Ultimate Doom. There are missing textures in the TITLEMAP, and starting a new game takes you to a non-existent Map01.
by Soul Sucka
Thu Mar 28, 2019 11:30 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1704779

Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]

There's a slight typo in one of the unique item texts displayed once you enter a level.

"You feel a vile, yet unthreatening prescence here..."
by Soul Sucka
Sun Mar 17, 2019 4:21 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1704779

Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]

What is the difference in appeal between the Gauss Rifle and the Anti-Materiel Rifle? They are both long-range, slow-firing weapons that deal devastating damage per shot, and both of them use bullets for ammo. The only difference is that Gauss Rifle allows you to charge your shots, the Anti-Materiel ...
by Soul Sucka
Wed Mar 13, 2019 9:11 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1704779

Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]

If you have no ammo left to reload the Burst Minigun with, pressing the reload button instead makes the minigun spin around for half a second, which doesn't do anything, but isn't consistent with all weapons not reacting at all to the reload button if you aren't able to reload due to being out of ...
by Soul Sucka
Fri Mar 08, 2019 11:00 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1704779

Re: DoomRL Arsenal - [1.1] [MP-B7.0]

Congrats on the release! Hooray!
by Soul Sucka
Mon Feb 19, 2018 12:36 am
Forum: TCs, Full Games, and Other Projects
Topic: [New download demo 1.0.1 available] Paradise Rebirth
Replies: 65
Views: 16133

Re: [WIP] MooD

I love the simplistic plain colours for textures, and the geometry doesn't even look like Doom engine stuff! Definitely excited for this.

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