Just passing through to say people that the mod seems to be available here now:
https://allfearthesentinel.net/zandronu ... =date_desc
Updated too, 2d2 version seems to be compatible with the latest GZDoom versions.
Search found 173 matches
- Tue Aug 21, 2018 12:10 am
- Forum: Gameplay Mods
- Topic: Wrath of Cronos RPG V3A
- Replies: 1043
- Views: 241777
- Sun Jun 11, 2017 1:18 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
- Replies: 3217
- Views: 705410
Re: [Blade of Agony] Chapter 2 released | p140
Hi there! I wanted to say that I very much like the new version, been replaying through EP1 so far, and it's a blast! I do have minor nitpicks as a French player about the Paris level, though. The texture for the bar entry should be "Défense d'entrer" and not "Défènse d'entrer" (so no "è"), and the R ...
- Mon Feb 13, 2017 9:45 am
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29603
- Views: 1528408
Re: The New What Did You Last Do Thread
What I almost never do is play mods, because almost all of them have one way or another to prevent me from doing the above. Either they think its fun to be low on ammo, low on health packs, or both. Or they have rooms that are designed to kill me if I advance at a high pace. They also tend to make ...
- Sat Feb 11, 2017 12:07 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30880
- Views: 2148358
Re: The WIP Thread
Honestly, I can't help seeing the "you don't say" meme face.Enjay wrote:Those marauders remind me of the weevils from "Torchwood".
- Wed Feb 01, 2017 2:46 am
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29603
- Views: 1528408
Re: The New What Did You Last Do Thread
It could also be DirectDraw errors. DirectX 6 was the last version to officially support DirectDraw, every version since has had creeping breakage, especially with newer versions of Windows and newer display drivers. I would search for DirectDraw emulators and wrappers. Note that every one of them ...
- Wed Feb 01, 2017 1:28 am
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29603
- Views: 1528408
Re: The New What Did You Last Do Thread
Are you playing it through an emulator? No, I'm playing the GOG version on my good ol Win7. If it's flickering with other sprites it may be a vsync/buffering issue. I tried messing around with Nvidia's settings for vsync and triple buffering (the game itself has no such settings, not even in the ...
- Wed Feb 01, 2017 12:31 am
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29603
- Views: 1528408
Re: The New What Did You Last Do Thread
Started back a Sacred playthrough. Never actually gotten far into the game before, it's pretty fun. I do have a weird sprite glitch though. Never actually seen someting like that on the internet: it seems the game have issues with displaying animated terrain sprites (had a similar glitch with flags ...
- Wed Nov 30, 2016 10:13 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38041
- Views: 4656727
Re: [SPRITES] Spriting Carnival!!
There you go. Tried to play with hue and saturation shifts to make things more interesting than "more or less dark X color". Feel free to use, please just give credits as always.Jimmy wrote:That looks good, I'm intriguéd. Please post.
- Tue Nov 29, 2016 1:31 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38041
- Views: 4656727
Re: [SPRITES] Spriting Carnival!!
Not a sprite per se, but I reworked a bit the Doom palette, looks pretty good IMO
- Wed Jun 15, 2016 3:23 pm
- Forum: Off-Topic
- Topic: Quake Champions (from E3 2016)
- Replies: 86
- Views: 7982
Re: Quake Champions (from E3 2016)
i can't find any sources that claims that id Software only co-created Doom 4 (apart from the multiplayer, which i guess is what's been referenced here.) something more like "make this game, or you're finished" from Zenimax, but nothing that suggests they were only partially responsible for the ...
- Wed Jun 15, 2016 2:34 pm
- Forum: Off-Topic
- Topic: Quake Champions (from E3 2016)
- Replies: 86
- Views: 7982
Re: Quake Champions (from E3 2016)
It's just like newDoom then.Xtyfe wrote:It's being co-developed by them afaik. Which makes this even more funnyHazeBandicoot wrote:Except this isn't made by ID, unless you are being sarcastic, in which case you may need to make just a little bit more noticeable.
Where, incidentally, ID's part of the job didn't suck.
- Wed Jun 15, 2016 11:56 am
- Forum: Off-Topic
- Topic: Quake Champions (from E3 2016)
- Replies: 86
- Views: 7982
Re: Quake Champions (from E3 2016)
Why is that everyone seems to assume that because it will be hero-based, that it will have loadouts as well? I mean, in the trailer, Ranger clearly takes UT3-dude's lightning gun after killing him with a shotgun. Warhammer 40k: Space Marine, for example, you can copy the loadout of the person who ...
- Wed Jun 15, 2016 2:14 am
- Forum: Off-Topic
- Topic: Quake Champions (from E3 2016)
- Replies: 86
- Views: 7982
Re: Quake Champions (from E3 2016)
Why is that everyone seems to assume that because it will be hero-based, that it will have loadouts as well?
I mean, in the trailer, Ranger clearly takes UT3-dude's lightning gun after killing him with a shotgun.
I mean, in the trailer, Ranger clearly takes UT3-dude's lightning gun after killing him with a shotgun.
- Wed Jun 01, 2016 11:33 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38041
- Views: 4656727
Re: [SPRITES] Spriting Carnival!!
Already? This is awesome.Hornetzero wrote:Spoiler:
- Sat May 28, 2016 3:51 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30880
- Views: 2148358
Re: The WIP Thread
Wait... how does that even work? if the colony ship is in space, then it can't use geothemal energy, which is, by definition, drawn from a planet...abbuw wrote:Geothermal plant in a colony ship.Spoiler: