Search found 38 matches
- Mon Jul 18, 2011 12:07 pm
- Forum: Levels
- Topic: Unloved II [BETA1 released]
- Replies: 102
- Views: 19082
Re: Unloved II [BETA1 released]
One thing that's kind of bothersome, from the video I mean, is a sort of anachronism. The setting looks like from a much earlier time, but the doors open upward like regular Doom. How about the doors opening like real life, everyday ones? My main problem with swinging doors is that they are not ...
- Mon Jul 11, 2011 3:49 am
- Forum: Levels
- Topic: Unloved II [BETA1 released]
- Replies: 102
- Views: 19082
Re: Unloved II [BETA1 released]
i just got 2 minor crits 1: the music in the first area you go to feels a bit unfitting. Its more industrial, like it'd fit some sort of hell factory, and the 1st area aint anything but that 2: sometimes, while the lighting is superb, it gets to dark that its actually a bit of a strain on the eyes ...
- Sun Jul 10, 2011 5:15 pm
- Forum: Levels
- Topic: Unloved II [BETA1 released]
- Replies: 102
- Views: 19082
Re: Unloved II [BETA1 released]
BETA 1 released. First post changed. download: http://www.gungirl2.com/stuff/unloved2beta1.pk3 NOTE: THIS IS A BETA!! Not all areas are accessable/fleshed out yet! About 50% of playtime finished. When you get the Red Skull Key it basically ends there, the rest is unfinished. No real ending yet. If ...
- Mon Jun 06, 2011 11:59 pm
- Forum: Levels
- Topic: Unloved II [BETA1 released]
- Replies: 102
- Views: 19082
Re: [WIP] Unloved II
Thanks guys!
The town will not be as dead when you play it
The town is not the hub btw even if this video makes it look like it could be. I just thought the town is a very interesting place to show, because in the screenshots it didn't come across that good.
The town will not be as dead when you play it

The town is not the hub btw even if this video makes it look like it could be. I just thought the town is a very interesting place to show, because in the screenshots it didn't come across that good.
- Mon Jun 06, 2011 12:09 am
- Forum: Levels
- Topic: Unloved II [BETA1 released]
- Replies: 102
- Views: 19082
Re: [WIP] Unloved II
I just reached 100 subs on YouTube and to celebrate, I made a little sneak peek of the town in Unloved2. Watch in fullscreen if it seems too dark!
- Wed Apr 13, 2011 3:57 pm
- Forum: Levels
- Topic: Unloved II [BETA1 released]
- Replies: 102
- Views: 19082
Re: [WIP] Unloved II
Cool lyrics! Mind to tell where it's from?
- Wed Apr 13, 2011 2:17 pm
- Forum: Levels
- Topic: Unloved II [BETA1 released]
- Replies: 102
- Views: 19082
Re: [WIP] Unloved II
Hi guys! Little update... I've been working my ass off on U2 in the last time and progress is fast and heavy. I'm very excited to get this out to you to see if this can meet the expectations some of you might have towards this project :) I am currently about 40% done, but some later stages are ...
- Fri Feb 25, 2011 9:59 am
- Forum: Levels
- Topic: Unloved II [BETA1 released]
- Replies: 102
- Views: 19082
Re: [WIP] Unloved II
Thank you for the reposonses :D I don't think Unloved II is (or could be) in any way "hyped". I still consider Unloved as just my own little "baby" that is in no way near the "greats" of the Doom maps. I can imagine that a few people could be a little concerned about wether the second part will feel ...
- Wed Feb 23, 2011 6:04 pm
- Forum: Levels
- Topic: Unloved II [BETA1 released]
- Replies: 102
- Views: 19082
Re: [WIP] Unloved II
Great news! I recently broke up with my girlfriend and now I'm lonely, depressed and I feel totally... UNLOVED! Perfect time to pick up Unloved 2 again and work some more on this bitch :D New screenshots: http://www.gungirl2.com/stuff/u2_n04.jpg New area: the church. http://www.gungirl2.com/stuff/u2 ...
- Tue Dec 28, 2010 4:06 pm
- Forum: Levels
- Topic: [Release 1.3] Unloved (GZdoom mapset)
- Replies: 87
- Views: 22709
Re: [Release 1.3] Unloved (GZdoom mapset)
Go in your house down the stairs and into the room on your left. There is another door in that room that leads outside to your back yard. In the back yard is a grave where you can fall down. After you have all three keys, you can progress through the maps you have already checked and find the ...
- Mon Dec 27, 2010 10:16 am
- Forum: Levels
- Topic: [Release 1.3] Unloved (GZdoom mapset)
- Replies: 87
- Views: 22709
Re: [Release 1.3] Unloved (GZdoom mapset)
Hey there and glad to see you like my mapset :) There have to be done two tasks before the blue skullkey is available. 1) Go to the Basement's Basement and find the red skull door. Go through and finish the area. In the end you have to step into the light, which will seal the area off (Megamur has ...
- Fri Dec 03, 2010 3:57 am
- Forum: Levels
- Topic: Unloved II [BETA1 released]
- Replies: 102
- Views: 19082
Re: [WIP] Unloved II
Thanks for the great response guys :) I'm trying my best to make the sequel even more frightening by adding more ambient sounds and adding more effects. And because I'm not a fan of cheap "boo" scares, expect the unexpected ;) I hope the music is as good as the first one, it had fantastic dark ...
- Wed Dec 01, 2010 6:34 am
- Forum: Levels
- Topic: Unloved II [BETA1 released]
- Replies: 102
- Views: 19082
Unloved II [BETA1 released]
Play it in the dark. BETA 1 download: http://www.gungirl2.com/stuff/unloved2beta1.pk3 NOTE: THIS IS A BETA!! Not all areas are accessable/fleshed out yet! About 50% of playtime finished. When you get the Red Skull Key it basically ends there, the rest is unfinished. No real ending yet. If you don't ...
- Mon Aug 30, 2010 5:44 pm
- Forum: Closed Bugs [GZDoom]
- Topic: View not always centered after releasing mouse look
- Replies: 3
- Views: 494
View not always centered after releasing mouse look
I have mouse look on middle mouse button, so when I normally play, I have the original Doom view. Just when I want to look down in a pit or whatever, I press and hold middle mouse button, look, and then release it to have view centered again at Doom standard axis. However, this is not always the ...
- Mon Aug 30, 2010 5:37 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Load last savegame
- Replies: 3
- Views: 340
Load last savegame
Hi there! Please add the "feature" that when you open Zdoom and load a game, the save game menu is already at this file instead at an empty position. Because whenever I load a game, I immediately just save the game again just to make sure the position is already at the same save file so I don't have ...