Search found 38 matches

by BlueEagle
Mon Jul 18, 2011 12:07 pm
Forum: Levels
Topic: Unloved II [BETA1 released]
Replies: 102
Views: 19082

Re: Unloved II [BETA1 released]

One thing that's kind of bothersome, from the video I mean, is a sort of anachronism. The setting looks like from a much earlier time, but the doors open upward like regular Doom. How about the doors opening like real life, everyday ones? My main problem with swinging doors is that they are not ...
by BlueEagle
Mon Jul 11, 2011 3:49 am
Forum: Levels
Topic: Unloved II [BETA1 released]
Replies: 102
Views: 19082

Re: Unloved II [BETA1 released]

i just got 2 minor crits 1: the music in the first area you go to feels a bit unfitting. Its more industrial, like it'd fit some sort of hell factory, and the 1st area aint anything but that 2: sometimes, while the lighting is superb, it gets to dark that its actually a bit of a strain on the eyes ...
by BlueEagle
Sun Jul 10, 2011 5:15 pm
Forum: Levels
Topic: Unloved II [BETA1 released]
Replies: 102
Views: 19082

Re: Unloved II [BETA1 released]

BETA 1 released. First post changed. download: http://www.gungirl2.com/stuff/unloved2beta1.pk3 NOTE: THIS IS A BETA!! Not all areas are accessable/fleshed out yet! About 50% of playtime finished. When you get the Red Skull Key it basically ends there, the rest is unfinished. No real ending yet. If ...
by BlueEagle
Mon Jun 06, 2011 11:59 pm
Forum: Levels
Topic: Unloved II [BETA1 released]
Replies: 102
Views: 19082

Re: [WIP] Unloved II

Thanks guys!
The town will not be as dead when you play it ;)

The town is not the hub btw even if this video makes it look like it could be. I just thought the town is a very interesting place to show, because in the screenshots it didn't come across that good.
by BlueEagle
Mon Jun 06, 2011 12:09 am
Forum: Levels
Topic: Unloved II [BETA1 released]
Replies: 102
Views: 19082

Re: [WIP] Unloved II

I just reached 100 subs on YouTube and to celebrate, I made a little sneak peek of the town in Unloved2. Watch in fullscreen if it seems too dark!

by BlueEagle
Wed Apr 13, 2011 3:57 pm
Forum: Levels
Topic: Unloved II [BETA1 released]
Replies: 102
Views: 19082

Re: [WIP] Unloved II

Cool lyrics! Mind to tell where it's from?
by BlueEagle
Wed Apr 13, 2011 2:17 pm
Forum: Levels
Topic: Unloved II [BETA1 released]
Replies: 102
Views: 19082

Re: [WIP] Unloved II

Hi guys! Little update... I've been working my ass off on U2 in the last time and progress is fast and heavy. I'm very excited to get this out to you to see if this can meet the expectations some of you might have towards this project :) I am currently about 40% done, but some later stages are ...
by BlueEagle
Fri Feb 25, 2011 9:59 am
Forum: Levels
Topic: Unloved II [BETA1 released]
Replies: 102
Views: 19082

Re: [WIP] Unloved II

Thank you for the reposonses :D I don't think Unloved II is (or could be) in any way "hyped". I still consider Unloved as just my own little "baby" that is in no way near the "greats" of the Doom maps. I can imagine that a few people could be a little concerned about wether the second part will feel ...
by BlueEagle
Wed Feb 23, 2011 6:04 pm
Forum: Levels
Topic: Unloved II [BETA1 released]
Replies: 102
Views: 19082

Re: [WIP] Unloved II

Great news! I recently broke up with my girlfriend and now I'm lonely, depressed and I feel totally... UNLOVED! Perfect time to pick up Unloved 2 again and work some more on this bitch :D New screenshots: http://www.gungirl2.com/stuff/u2_n04.jpg New area: the church. http://www.gungirl2.com/stuff/u2 ...
by BlueEagle
Tue Dec 28, 2010 4:06 pm
Forum: Levels
Topic: [Release 1.3] Unloved (GZdoom mapset)
Replies: 87
Views: 22709

Re: [Release 1.3] Unloved (GZdoom mapset)

Go in your house down the stairs and into the room on your left. There is another door in that room that leads outside to your back yard. In the back yard is a grave where you can fall down. After you have all three keys, you can progress through the maps you have already checked and find the ...
by BlueEagle
Mon Dec 27, 2010 10:16 am
Forum: Levels
Topic: [Release 1.3] Unloved (GZdoom mapset)
Replies: 87
Views: 22709

Re: [Release 1.3] Unloved (GZdoom mapset)

Hey there and glad to see you like my mapset :) There have to be done two tasks before the blue skullkey is available. 1) Go to the Basement's Basement and find the red skull door. Go through and finish the area. In the end you have to step into the light, which will seal the area off (Megamur has ...
by BlueEagle
Fri Dec 03, 2010 3:57 am
Forum: Levels
Topic: Unloved II [BETA1 released]
Replies: 102
Views: 19082

Re: [WIP] Unloved II

Thanks for the great response guys :) I'm trying my best to make the sequel even more frightening by adding more ambient sounds and adding more effects. And because I'm not a fan of cheap "boo" scares, expect the unexpected ;) I hope the music is as good as the first one, it had fantastic dark ...
by BlueEagle
Wed Dec 01, 2010 6:34 am
Forum: Levels
Topic: Unloved II [BETA1 released]
Replies: 102
Views: 19082

Unloved II [BETA1 released]

Play it in the dark. BETA 1 download: http://www.gungirl2.com/stuff/unloved2beta1.pk3 NOTE: THIS IS A BETA!! Not all areas are accessable/fleshed out yet! About 50% of playtime finished. When you get the Red Skull Key it basically ends there, the rest is unfinished. No real ending yet. If you don't ...
by BlueEagle
Mon Aug 30, 2010 5:44 pm
Forum: Closed Bugs [GZDoom]
Topic: View not always centered after releasing mouse look
Replies: 3
Views: 494

View not always centered after releasing mouse look

I have mouse look on middle mouse button, so when I normally play, I have the original Doom view. Just when I want to look down in a pit or whatever, I press and hold middle mouse button, look, and then release it to have view centered again at Doom standard axis. However, this is not always the ...
by BlueEagle
Mon Aug 30, 2010 5:37 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Load last savegame
Replies: 3
Views: 340

Load last savegame

Hi there! Please add the "feature" that when you open Zdoom and load a game, the save game menu is already at this file instead at an empty position. Because whenever I load a game, I immediately just save the game again just to make sure the position is already at the same save file so I don't have ...

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