Search found 42 matches
- Mon Mar 02, 2015 10:54 am
- Forum: Off-Topic
- Topic: Slade using a lot of Memory?
- Replies: 3
- Views: 708
Re: Slade using a lot of Memory?
Well, the latest SVN release has seemed to fix the problem.
- Sun Mar 01, 2015 11:07 am
- Forum: Off-Topic
- Topic: Slade using a lot of Memory?
- Replies: 3
- Views: 708
Slade using a lot of Memory?
So every time I listen to MIDI's in Slade the Memory keeps going up, and up, and up until it gets to about 2,000,000 K, then crashes. Is this a thing for everybody, or just me?
Spoiler:
- Wed Jul 09, 2014 11:54 am
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 547521
Re: Kyle873's Doom RPG Mod [0.9.9 Beta - Monsters Edition]
That worked, thanks!Yholl wrote:Update GZDoom, not the mod.KalebNoobMaster wrote:No, it's still not working

- Wed Jul 09, 2014 2:05 am
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 547521
Re: Kyle873's Doom RPG Mod [0.9.9 Beta - Monsters Edition]
No, it's still not workingterranova wrote:You need to update, that happenned a little while ago and got fixed.KalebNoobMaster wrote:Keycards/Skulls aren't seeming to work.
- Mon Jul 07, 2014 2:01 am
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 547521
Re: Kyle873's Doom RPG Mod [0.9.9 Beta - Monsters Edition]
Keycards/Skulls aren't seeming to work.
- Fri May 09, 2014 6:32 pm
- Forum: Editing (Archive)
- Topic: ZDoom Font Generator won't work.
- Replies: 1
- Views: 182
ZDoom Font Generator won't work.
I don't know how everyone else has no problem with it, but I can't get it to work to save my life. Every time I try to convert a font to a .lmp it says "Access Denied" even though I'm the Administrator. Has anyone else had this problem?
- Mon Jan 20, 2014 4:13 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5357
- Views: 689013
Re: ZDoom project ideas you have
Made this in MSPaint because I can't make HUDs to save my life.
Spoiler:
- Mon Feb 11, 2013 6:45 pm
- Forum: Editing (Archive)
- Topic: Trying to use Hi-Res Texture, but just goes black.
- Replies: 2
- Views: 199
Re: Trying to use Hi-Res Texture, but just goes black.
Aha! Thanks, it worked!
- Mon Feb 11, 2013 5:26 pm
- Forum: Editing (Archive)
- Topic: Trying to use Hi-Res Texture, but just goes black.
- Replies: 2
- Views: 199
Trying to use Hi-Res Texture, but just goes black.
Like the title. I'm trying to resize the texture using TEXTURES lump, but instead, it just plain black.
Spoiler:
- Thu Feb 07, 2013 1:03 pm
- Forum: Levels
- Topic: Deus Vult II
- Replies: 72
- Views: 13051
Re: Deus Vult II
The links down for me.
- Sun Feb 03, 2013 11:35 am
- Forum: Editing (Archive)
- Topic: Teleport To Map not working.
- Replies: 4
- Views: 299
Re: Teleport To Map not working.
Spoiler:This is what I'm using, but it does nothing.
- Sat Feb 02, 2013 9:29 pm
- Forum: Editing (Archive)
- Topic: Teleport To Map not working.
- Replies: 4
- Views: 299
Teleport To Map not working.
On MAP01 of my WAD when I use the Door which is supposed to Teleport you to MAP02, but instead it does nothing. On MAP02 when I use the door to Teleport you back to MAP01 it just Teleports me outside the map. Not of MAP01, but MAP02. 

- Sun Jan 27, 2013 8:50 pm
- Forum: Editing (Archive)
- Topic: Texture not becoming Scaled
- Replies: 1
- Views: 262
Texture not becoming Scaled
I'm trying to resize this texture using the 'HIRESTEX' lump, but it won't scale
Spoiler:
Re: Putrefier
Wow. That was by far the best WAD I have played in a long time. When I first saw this post, I thought this was just screenshots of a different game, then posted it here to make people think its actually Doom. 

- Tue Oct 09, 2012 4:49 pm
- Forum: Editing (Archive)
- Topic: Bad Numeric Constant [SOLVED]
- Replies: 3
- Views: 2226
Re: Bad Numeric Constant
[edit] beaten to it :P [/edit] Errors like this usually mean something is wrong on the previous line. In this case, ZDoom is reporting that $AMBIENT is a bad numeric constant because it was expecting the previous line to finish with a number but the line didn't finish with a number so ZDoom just ...