Search found 42 matches

by KalebNoobMaster
Mon Mar 02, 2015 10:54 am
Forum: Off-Topic
Topic: Slade using a lot of Memory?
Replies: 3
Views: 708

Re: Slade using a lot of Memory?

Well, the latest SVN release has seemed to fix the problem.
by KalebNoobMaster
Sun Mar 01, 2015 11:07 am
Forum: Off-Topic
Topic: Slade using a lot of Memory?
Replies: 3
Views: 708

Slade using a lot of Memory?

So every time I listen to MIDI's in Slade the Memory keeps going up, and up, and up until it gets to about 2,000,000 K, then crashes. Is this a thing for everybody, or just me?
Spoiler:
by KalebNoobMaster
Wed Jul 09, 2014 11:54 am
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 547521

Re: Kyle873's Doom RPG Mod [0.9.9 Beta - Monsters Edition]

Yholl wrote:
KalebNoobMaster wrote:No, it's still not working
Update GZDoom, not the mod.
That worked, thanks! :)
by KalebNoobMaster
Wed Jul 09, 2014 2:05 am
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 547521

Re: Kyle873's Doom RPG Mod [0.9.9 Beta - Monsters Edition]

terranova wrote:
KalebNoobMaster wrote:Keycards/Skulls aren't seeming to work.
You need to update, that happenned a little while ago and got fixed.
No, it's still not working
by KalebNoobMaster
Mon Jul 07, 2014 2:01 am
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 547521

Re: Kyle873's Doom RPG Mod [0.9.9 Beta - Monsters Edition]

Keycards/Skulls aren't seeming to work.
by KalebNoobMaster
Fri May 09, 2014 6:32 pm
Forum: Editing (Archive)
Topic: ZDoom Font Generator won't work.
Replies: 1
Views: 182

ZDoom Font Generator won't work.

I don't know how everyone else has no problem with it, but I can't get it to work to save my life. Every time I try to convert a font to a .lmp it says "Access Denied" even though I'm the Administrator. Has anyone else had this problem?
by KalebNoobMaster
Mon Jan 20, 2014 4:13 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5357
Views: 689013

Re: ZDoom project ideas you have

Made this in MSPaint because I can't make HUDs to save my life.
Spoiler:
by KalebNoobMaster
Mon Feb 11, 2013 5:26 pm
Forum: Editing (Archive)
Topic: Trying to use Hi-Res Texture, but just goes black.
Replies: 2
Views: 199

Trying to use Hi-Res Texture, but just goes black.

Like the title. I'm trying to resize the texture using TEXTURES lump, but instead, it just plain black.
Spoiler:
by KalebNoobMaster
Thu Feb 07, 2013 1:03 pm
Forum: Levels
Topic: Deus Vult II
Replies: 72
Views: 13051

Re: Deus Vult II

The links down for me.
by KalebNoobMaster
Sun Feb 03, 2013 11:35 am
Forum: Editing (Archive)
Topic: Teleport To Map not working.
Replies: 4
Views: 299

Re: Teleport To Map not working.

Spoiler:
This is what I'm using, but it does nothing.
by KalebNoobMaster
Sat Feb 02, 2013 9:29 pm
Forum: Editing (Archive)
Topic: Teleport To Map not working.
Replies: 4
Views: 299

Teleport To Map not working.

On MAP01 of my WAD when I use the Door which is supposed to Teleport you to MAP02, but instead it does nothing. On MAP02 when I use the door to Teleport you back to MAP01 it just Teleports me outside the map. Not of MAP01, but MAP02. :cry:
by KalebNoobMaster
Sun Jan 27, 2013 8:50 pm
Forum: Editing (Archive)
Topic: Texture not becoming Scaled
Replies: 1
Views: 262

Texture not becoming Scaled

I'm trying to resize this texture using the 'HIRESTEX' lump, but it won't scale
Spoiler:
by KalebNoobMaster
Mon Oct 15, 2012 6:15 pm
Forum: Levels
Topic: Putrefier
Replies: 56
Views: 8920

Re: Putrefier

Wow. That was by far the best WAD I have played in a long time. When I first saw this post, I thought this was just screenshots of a different game, then posted it here to make people think its actually Doom. :D
by KalebNoobMaster
Tue Oct 09, 2012 4:49 pm
Forum: Editing (Archive)
Topic: Bad Numeric Constant [SOLVED]
Replies: 3
Views: 2226

Re: Bad Numeric Constant

[edit] beaten to it :P [/edit] Errors like this usually mean something is wrong on the previous line. In this case, ZDoom is reporting that $AMBIENT is a bad numeric constant because it was expecting the previous line to finish with a number but the line didn't finish with a number so ZDoom just ...

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