Search found 310 matches

by JustinC
Wed Oct 05, 2011 1:14 pm
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29602
Views: 1523562

Re: The New What Did You Last Do Thread

[quote="Zippy"][/quote]
Lol, watch out for those Google people, they party hard.
by JustinC
Tue Oct 04, 2011 2:17 pm
Forum: Editing (Archive)
Topic: morph issue help: added video
Replies: 2
Views: 230

Re: morf issue help: added video

Hmmm... gotta try that. Thanks! Edit: That worked well, but for some reason the normal bar won't display the new "face" graphics ala Player.Face....it does however appear on my fullscreen status hud... Edit: meh....the hudface seems to be working sometimes and then not...maybe some kind of mixup ...
by JustinC
Tue Oct 04, 2011 10:40 am
Forum: Editing (Archive)
Topic: morph issue help: added video
Replies: 2
Views: 230

morph issue help: added video

How would one change the length in which the pigmorph lasts? I want it to last forever until I were to manually end it...I know I am wording it oddly, but I am screwing around with stuff to see exactly how I want to use it.

by JustinC
Tue Oct 04, 2011 9:17 am
Forum: TCs, Full Games, and Other Projects
Topic: Killian Reed [necrobumped]
Replies: 314
Views: 29445

Re: Killian Reed

Edward-san wrote:Hmm, I don't know if it's harmful but you can try changing the 'Esso' logo, since the company really exist (embedded marketing?).
I know its still around. I'll most likely change it later, otherwise, I don't think my dinky little wad is going to grab anyone' s attention, lol.
by JustinC
Tue Oct 04, 2011 8:40 am
Forum: TCs, Full Games, and Other Projects
Topic: Killian Reed [necrobumped]
Replies: 314
Views: 29445

Re: Killian Reed

Testing....bugs....
Screenshot_Doom_20111004_103831.png
Screenshot_Doom_20111004_103831.png (133.24 KiB) Viewed 1659 times
by JustinC
Mon Oct 03, 2011 9:16 pm
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29602
Views: 1523562

Re: The New What Did You Last Do Thread

[quote="Sodaholic"][/quote]

Yeah, I think teachers sort of lose touch with things once they have been doing it for a while. My highschool days were strange after my principle was charged with pedophilia. The staff defended that sicko until the bitter end.
by JustinC
Mon Oct 03, 2011 6:22 pm
Forum: General
Topic: REQUEST: a giant pic of Cacodemon
Replies: 10
Views: 1039

Re: REQUEST: a giant pic of Cacodemon

I mean your going to have to make one out of what yuh got or what you can find.
by JustinC
Mon Oct 03, 2011 6:01 pm
Forum: General
Topic: REQUEST: a giant pic of Cacodemon
Replies: 10
Views: 1039

Re: REQUEST: a giant pic of Cacodemon

It doesn't.
by JustinC
Mon Oct 03, 2011 5:54 pm
Forum: General
Topic: REQUEST: a giant pic of Cacodemon
Replies: 10
Views: 1039

Re: REQUEST: a giant pic of Cacodemon

it came from a role playing game, so you can prolly find a detailed pic of it somewhere, I mean, if you google up the history of the demon.
Astraldreadnought
http://youchew.net/wiki/index.php?title=DOOM
by JustinC
Sun Oct 02, 2011 6:50 pm
Forum: TCs, Full Games, and Other Projects
Topic: Killian Reed [necrobumped]
Replies: 314
Views: 29445

Re: Killian Reed

I was thinking about doing that, but decided on the Doom palette since I use it for everything else anyway. I colored my whole comicbook with an extended Doom palette. The funny thing about this project is that it was only supposed to be a small graphics wad with a simple dehacked patch, to be run ...
by JustinC
Sun Oct 02, 2011 6:30 pm
Forum: Abandoned/Dead Projects
Topic: Doom sprites HD (8x) version v03 released
Replies: 1046
Views: 244457

Re: Doom weapons and enemies sprites HD (8x)

All things said, strive for the unobtainable. Or be prepared for this type of conversation to continue on for an eternity.
by JustinC
Sun Oct 02, 2011 6:15 pm
Forum: Abandoned/Dead Projects
Topic: Doom sprites HD (8x) version v03 released
Replies: 1046
Views: 244457

Re: Doom weapons and enemies sprites HD (8x)

[quote="Mtzfire"][/quote] I think the issue is, your looking at it a bit backwards. Those 2 examples you used are like night and day. What appears to be the same sprite are 2 entirely different images. The low res version capturing the spirit of the high res version. Its easy to think that that much ...
by JustinC
Sun Oct 02, 2011 5:31 pm
Forum: Abandoned/Dead Projects
Topic: Doom sprites HD (8x) version v03 released
Replies: 1046
Views: 244457

Re: Doom weapons and enemies sprites HD (8x)

they redrew the whole sprite...There is no building block to get there. Not true, I'm surprised the way the SF HD sprites were made isn't something everyone knows by now. They create vectors over the old sprites, then slowly add the layers of shade, then smudge up a few areas only, to add an artsy ...
by JustinC
Sun Oct 02, 2011 3:31 pm
Forum: Abandoned/Dead Projects
Topic: Doom sprites HD (8x) version v03 released
Replies: 1046
Views: 244457

Re: Doom weapons and enemies sprites HD (8x)

.... Uhhh.....Mtz....they redrew the whole sprite. Its got shading sure, but I don't see what your trying to say. And calling this "beta" doesn't make much sense either. You either draw them in high quality, or you don't. There is no in-between. There is no building block to get there. To imply ...
by JustinC
Sun Oct 02, 2011 8:54 am
Forum: TCs, Full Games, and Other Projects
Topic: Killian Reed [necrobumped]
Replies: 314
Views: 29445

Re: Killian Reed

Lol, I have to check that out.
Screenshot_Doom_20111002_105245.png
Screenshot_Doom_20111002_105245.png (127.96 KiB) Viewed 1747 times

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