[quote="Zippy"][/quote]
Lol, watch out for those Google people, they party hard.
Search found 310 matches
- Wed Oct 05, 2011 1:14 pm
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29602
- Views: 1523562
- Tue Oct 04, 2011 2:17 pm
- Forum: Editing (Archive)
- Topic: morph issue help: added video
- Replies: 2
- Views: 230
Re: morf issue help: added video
Hmmm... gotta try that. Thanks! Edit: That worked well, but for some reason the normal bar won't display the new "face" graphics ala Player.Face....it does however appear on my fullscreen status hud... Edit: meh....the hudface seems to be working sometimes and then not...maybe some kind of mixup ...
- Tue Oct 04, 2011 10:40 am
- Forum: Editing (Archive)
- Topic: morph issue help: added video
- Replies: 2
- Views: 230
morph issue help: added video
How would one change the length in which the pigmorph lasts? I want it to last forever until I were to manually end it...I know I am wording it oddly, but I am screwing around with stuff to see exactly how I want to use it.
- Tue Oct 04, 2011 9:17 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Killian Reed [necrobumped]
- Replies: 314
- Views: 29445
Re: Killian Reed
I know its still around. I'll most likely change it later, otherwise, I don't think my dinky little wad is going to grab anyone' s attention, lol.Edward-san wrote:Hmm, I don't know if it's harmful but you can try changing the 'Esso' logo, since the company really exist (embedded marketing?).
- Tue Oct 04, 2011 8:40 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Killian Reed [necrobumped]
- Replies: 314
- Views: 29445
Re: Killian Reed
Testing....bugs....
- Mon Oct 03, 2011 9:16 pm
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29602
- Views: 1523562
Re: The New What Did You Last Do Thread
[quote="Sodaholic"][/quote]
Yeah, I think teachers sort of lose touch with things once they have been doing it for a while. My highschool days were strange after my principle was charged with pedophilia. The staff defended that sicko until the bitter end.
Yeah, I think teachers sort of lose touch with things once they have been doing it for a while. My highschool days were strange after my principle was charged with pedophilia. The staff defended that sicko until the bitter end.
- Mon Oct 03, 2011 6:22 pm
- Forum: General
- Topic: REQUEST: a giant pic of Cacodemon
- Replies: 10
- Views: 1039
Re: REQUEST: a giant pic of Cacodemon
I mean your going to have to make one out of what yuh got or what you can find.
- Mon Oct 03, 2011 6:01 pm
- Forum: General
- Topic: REQUEST: a giant pic of Cacodemon
- Replies: 10
- Views: 1039
Re: REQUEST: a giant pic of Cacodemon
It doesn't.
- Mon Oct 03, 2011 5:54 pm
- Forum: General
- Topic: REQUEST: a giant pic of Cacodemon
- Replies: 10
- Views: 1039
Re: REQUEST: a giant pic of Cacodemon
it came from a role playing game, so you can prolly find a detailed pic of it somewhere, I mean, if you google up the history of the demon.
Astraldreadnought
http://youchew.net/wiki/index.php?title=DOOM
Astraldreadnought
http://youchew.net/wiki/index.php?title=DOOM
- Sun Oct 02, 2011 6:50 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Killian Reed [necrobumped]
- Replies: 314
- Views: 29445
Re: Killian Reed
I was thinking about doing that, but decided on the Doom palette since I use it for everything else anyway. I colored my whole comicbook with an extended Doom palette. The funny thing about this project is that it was only supposed to be a small graphics wad with a simple dehacked patch, to be run ...
- Sun Oct 02, 2011 6:30 pm
- Forum: Abandoned/Dead Projects
- Topic: Doom sprites HD (8x) version v03 released
- Replies: 1046
- Views: 244457
Re: Doom weapons and enemies sprites HD (8x)
All things said, strive for the unobtainable. Or be prepared for this type of conversation to continue on for an eternity.
- Sun Oct 02, 2011 6:15 pm
- Forum: Abandoned/Dead Projects
- Topic: Doom sprites HD (8x) version v03 released
- Replies: 1046
- Views: 244457
Re: Doom weapons and enemies sprites HD (8x)
[quote="Mtzfire"][/quote] I think the issue is, your looking at it a bit backwards. Those 2 examples you used are like night and day. What appears to be the same sprite are 2 entirely different images. The low res version capturing the spirit of the high res version. Its easy to think that that much ...
- Sun Oct 02, 2011 5:31 pm
- Forum: Abandoned/Dead Projects
- Topic: Doom sprites HD (8x) version v03 released
- Replies: 1046
- Views: 244457
Re: Doom weapons and enemies sprites HD (8x)
they redrew the whole sprite...There is no building block to get there. Not true, I'm surprised the way the SF HD sprites were made isn't something everyone knows by now. They create vectors over the old sprites, then slowly add the layers of shade, then smudge up a few areas only, to add an artsy ...
- Sun Oct 02, 2011 3:31 pm
- Forum: Abandoned/Dead Projects
- Topic: Doom sprites HD (8x) version v03 released
- Replies: 1046
- Views: 244457
Re: Doom weapons and enemies sprites HD (8x)
.... Uhhh.....Mtz....they redrew the whole sprite. Its got shading sure, but I don't see what your trying to say. And calling this "beta" doesn't make much sense either. You either draw them in high quality, or you don't. There is no in-between. There is no building block to get there. To imply ...
- Sun Oct 02, 2011 8:54 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Killian Reed [necrobumped]
- Replies: 314
- Views: 29445
Re: Killian Reed
Lol, I have to check that out.