Search found 29 matches

by Water Hazard
Tue Jul 05, 2016 10:50 pm
Forum: Gameplay Mods
Topic: Weasel Presents: NAZIS V2
Replies: 908
Views: 189102

Re: Weasel Presents: NAZIS V2

But that does not affect the new weapon drop system script in any way?
by Water Hazard
Tue Jul 05, 2016 10:19 pm
Forum: Gameplay Mods
Topic: Weasel Presents: NAZIS V2
Replies: 908
Views: 189102

Re: Weasel Presents: NAZIS V2

Sorry for bumping this, but to play this mod without it's new enemies, what do i have to delete, exactly?
by Water Hazard
Tue Jul 05, 2016 1:21 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7027
Views: 1716314

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Any chance of more Combination weapons for this like the Marathon Rifle? Like Masterkey, M203 or even some other type of underbarrel weaponry?
by Water Hazard
Sun May 22, 2016 7:56 am
Forum: Gameplay Mods
Topic: [3DGE] DOOM (4) weapons CANCELLED
Replies: 75
Views: 9840

Re: [3DGE] DOOM (4) weapons DONE (for now)

Bro, it would be awesome to do a mod that unites all weapons from previously Doom games and do variations of them. Seriously, this mod is awesome.
by Water Hazard
Thu Feb 11, 2016 11:02 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38043
Views: 4661230

Re: [SPRITES] Spriting Carnival!!

Hey guys! Just made my first weapon sprite, it's a heavily edited BAR from Fallout New Vegas DLC, Dead Money (I know it sucks, it's just my first try :oops:). I wanted to add an BAR addon to the WW-Nazis but i didn't find any centered sprites sooo... http://i.imgur.com/9aDwWcu.png Full credits to ...
by Water Hazard
Tue Dec 15, 2015 1:00 am
Forum: Gameplay Mods
Topic: Weasel Presents: NAZIS V2
Replies: 908
Views: 189102

Re: Weasel Presents: NAZIS V2

And i may suggest a Browning Automatic Rifle, just to compete with the FG-42 and the STG-44 in-game.
by Water Hazard
Mon Dec 14, 2015 11:39 pm
Forum: Gameplay Mods
Topic: Weasel Presents: NAZIS V2
Replies: 908
Views: 189102

Re: Weasel Presents: NAZIS V2

I do believe those OSS Grease guns were extremely rare in WW2...
by Water Hazard
Sun Dec 13, 2015 10:13 am
Forum: Gameplay Mods
Topic: Weasel Presents: NAZIS V2
Replies: 908
Views: 189102

Re: Weasel Presents: NAZIS V2

The interesting part of this mod is the Inventory system simply because, thanks to that, we could have even more weapon variation.

I do think the Sten should maintain a bigger fire rate than the MP-40 but making less damage than the the latter.
by Water Hazard
Sat Dec 12, 2015 7:06 pm
Forum: Gameplay Mods
Topic: Weasel Presents: NAZIS V2
Replies: 908
Views: 189102

Re: Weasel Presents: NAZIS V2

Blade of Agony added a Sten? Dammit, I wanted to do that at some point. Either way, I'm not entirely sure about the particulars of how the current inventory system works; Ed the Bat would be the person to ask about it, I think. hahahahaha yeah! I do actually believe it's this one! http://i.imgur ...
by Water Hazard
Sat Dec 12, 2015 5:51 pm
Forum: Gameplay Mods
Topic: Weasel Presents: NAZIS V2
Replies: 908
Views: 189102

Re: Weasel Presents: NAZIS V2

Hey, sorry for bumping this thread but i wanted to ask something. Well, i was trying to customize this mod for myself, by adding the Sten from Blade of Agony, but while the gun itself is working, i can't make it fit on the new inventory system, it just doesn't show the message for swapping the Sten ...
by Water Hazard
Mon Jul 06, 2015 11:22 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1094506

Re: Hideous Destructor [last update dated July 6, 2015]

This mod is sooooo cool! I even nicknamed "Ghost Recon: Doom"! :D And for running your maps in Dark Doom, I would like to see you use the full lights! I used the lite version of the flashlight because my computer can handle it at the cost of a little framerate loss. It could take your usual 10-20 ...
by Water Hazard
Fri May 22, 2015 7:24 pm
Forum: Abandoned/Dead Projects
Topic: TiberiumDoom : Final 2.0.3 Altfires! WOOOOO
Replies: 185
Views: 39199

Re: TiberiumDoom : Final 2.0.3 Altfires! WOOOOO

It's kind of becoming rare finding an mod with a cool Assault Rifle/Grenade Launcher combo...
by Water Hazard
Thu May 14, 2015 10:30 pm
Forum: Gameplay Mods
Topic: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)
Replies: 350
Views: 74971

Re: [Project port] Shut up and Bleed.

Started playing this Wad with some DarkDoom Scripts. It really gives that Survival Horror feeling and that's really cool! Missed a burst-fire Assault Rifle tho (Like an M16a1)... Another suggestion would be to use weapon limit to intensify choices in-game (it was kinda scary to run out of ammo and ...
by Water Hazard
Wed Mar 18, 2015 5:48 pm
Forum: Gameplay Mods
Topic: [Release][Alsmost finishe]Duke Nukem: War Against the Doomed
Replies: 288
Views: 43303

Re: [STRIFE][DEMO 9] Duke Nukem: In Endless Strife

I do miss an Underbarrel Grenade lancher for the Assault Rifle...
by Water Hazard
Thu Mar 05, 2015 5:55 pm
Forum: Gameplay Mods
Topic: Weasel Presents: NAZIS V2
Replies: 908
Views: 189102

Re: Weasel Presents: NAZIS V2

It would be redundant to add an unsilenced Sten because of the MP-40 (it takes 9mm and even the same mags in real life). I could try putting a suppressor on RG's Sten to make it look better. For the Webleys, I guess dual-wielding's out of the question then. Yeah, that would sound really cool :P ...

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