Search found 29 matches
- Tue Jul 05, 2016 10:50 pm
- Forum: Gameplay Mods
- Topic: Weasel Presents: NAZIS V2
- Replies: 908
- Views: 189102
Re: Weasel Presents: NAZIS V2
But that does not affect the new weapon drop system script in any way?
- Tue Jul 05, 2016 10:19 pm
- Forum: Gameplay Mods
- Topic: Weasel Presents: NAZIS V2
- Replies: 908
- Views: 189102
Re: Weasel Presents: NAZIS V2
Sorry for bumping this, but to play this mod without it's new enemies, what do i have to delete, exactly?
- Tue Jul 05, 2016 1:21 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7027
- Views: 1716314
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Any chance of more Combination weapons for this like the Marathon Rifle? Like Masterkey, M203 or even some other type of underbarrel weaponry?
- Sun May 22, 2016 7:56 am
- Forum: Gameplay Mods
- Topic: [3DGE] DOOM (4) weapons CANCELLED
- Replies: 75
- Views: 9840
Re: [3DGE] DOOM (4) weapons DONE (for now)
Bro, it would be awesome to do a mod that unites all weapons from previously Doom games and do variations of them. Seriously, this mod is awesome.
- Thu Feb 11, 2016 11:02 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38043
- Views: 4661230
Re: [SPRITES] Spriting Carnival!!
Hey guys! Just made my first weapon sprite, it's a heavily edited BAR from Fallout New Vegas DLC, Dead Money (I know it sucks, it's just my first try :oops:). I wanted to add an BAR addon to the WW-Nazis but i didn't find any centered sprites sooo... http://i.imgur.com/9aDwWcu.png Full credits to ...
- Tue Dec 15, 2015 1:00 am
- Forum: Gameplay Mods
- Topic: Weasel Presents: NAZIS V2
- Replies: 908
- Views: 189102
Re: Weasel Presents: NAZIS V2
And i may suggest a Browning Automatic Rifle, just to compete with the FG-42 and the STG-44 in-game.
- Mon Dec 14, 2015 11:39 pm
- Forum: Gameplay Mods
- Topic: Weasel Presents: NAZIS V2
- Replies: 908
- Views: 189102
Re: Weasel Presents: NAZIS V2
I do believe those OSS Grease guns were extremely rare in WW2...
- Sun Dec 13, 2015 10:13 am
- Forum: Gameplay Mods
- Topic: Weasel Presents: NAZIS V2
- Replies: 908
- Views: 189102
Re: Weasel Presents: NAZIS V2
The interesting part of this mod is the Inventory system simply because, thanks to that, we could have even more weapon variation.
I do think the Sten should maintain a bigger fire rate than the MP-40 but making less damage than the the latter.
I do think the Sten should maintain a bigger fire rate than the MP-40 but making less damage than the the latter.
- Sat Dec 12, 2015 7:06 pm
- Forum: Gameplay Mods
- Topic: Weasel Presents: NAZIS V2
- Replies: 908
- Views: 189102
Re: Weasel Presents: NAZIS V2
Blade of Agony added a Sten? Dammit, I wanted to do that at some point. Either way, I'm not entirely sure about the particulars of how the current inventory system works; Ed the Bat would be the person to ask about it, I think. hahahahaha yeah! I do actually believe it's this one! http://i.imgur ...
- Sat Dec 12, 2015 5:51 pm
- Forum: Gameplay Mods
- Topic: Weasel Presents: NAZIS V2
- Replies: 908
- Views: 189102
Re: Weasel Presents: NAZIS V2
Hey, sorry for bumping this thread but i wanted to ask something. Well, i was trying to customize this mod for myself, by adding the Sten from Blade of Agony, but while the gun itself is working, i can't make it fit on the new inventory system, it just doesn't show the message for swapping the Sten ...
- Mon Jul 06, 2015 11:22 pm
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1094506
Re: Hideous Destructor [last update dated July 6, 2015]
This mod is sooooo cool! I even nicknamed "Ghost Recon: Doom"! :D And for running your maps in Dark Doom, I would like to see you use the full lights! I used the lite version of the flashlight because my computer can handle it at the cost of a little framerate loss. It could take your usual 10-20 ...
- Fri May 22, 2015 7:24 pm
- Forum: Abandoned/Dead Projects
- Topic: TiberiumDoom : Final 2.0.3 Altfires! WOOOOO
- Replies: 185
- Views: 39199
Re: TiberiumDoom : Final 2.0.3 Altfires! WOOOOO
It's kind of becoming rare finding an mod with a cool Assault Rifle/Grenade Launcher combo...
- Thu May 14, 2015 10:30 pm
- Forum: Gameplay Mods
- Topic: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)
- Replies: 350
- Views: 74971
Re: [Project port] Shut up and Bleed.
Started playing this Wad with some DarkDoom Scripts. It really gives that Survival Horror feeling and that's really cool! Missed a burst-fire Assault Rifle tho (Like an M16a1)... Another suggestion would be to use weapon limit to intensify choices in-game (it was kinda scary to run out of ammo and ...
- Wed Mar 18, 2015 5:48 pm
- Forum: Gameplay Mods
- Topic: [Release][Alsmost finishe]Duke Nukem: War Against the Doomed
- Replies: 288
- Views: 43303
Re: [STRIFE][DEMO 9] Duke Nukem: In Endless Strife
I do miss an Underbarrel Grenade lancher for the Assault Rifle...
- Thu Mar 05, 2015 5:55 pm
- Forum: Gameplay Mods
- Topic: Weasel Presents: NAZIS V2
- Replies: 908
- Views: 189102
Re: Weasel Presents: NAZIS V2
It would be redundant to add an unsilenced Sten because of the MP-40 (it takes 9mm and even the same mags in real life). I could try putting a suppressor on RG's Sten to make it look better. For the Webleys, I guess dual-wielding's out of the question then. Yeah, that would sound really cool :P ...