Search found 298 matches

by krokots
Fri Feb 07, 2025 3:17 am
Forum: Gameplay Mods
Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
Replies: 50
Views: 15637

Re: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.


I'm loving this so far, but the player's lower speed has been tripping me up--I can't outrun revenant homing missiles anymore! D:

Also: This is definitely accurate to Noita, but getting an explosion spell as part of a shuffle wand is a special kind of pain :P

[Edit] For those of you having ...
by krokots
Fri Jan 31, 2025 3:40 pm
Forum: Gameplay Mods
Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
Replies: 50
Views: 15637

Re: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.

Updated to 0.2a
- Added three specializations
- Added new item type : runes
- Redone spell shop
- Redone accessories powers a bit (with fixes)
- Fixed medikits & stimpacks healing when full.
- Other fixes and new bugs.

Hopefully most of the accessories bugs are fixed, but I haven't looked ...
by krokots
Sun Jan 12, 2025 11:09 am
Forum: Resources
Topic: [Project, Resources] Diopticum
Replies: 125
Views: 53608

Re: [Project, Resources] Diopticum

Hey Diodeus, is it possible for you to upload Lands of Lore wallsets ?
by krokots
Sat Jan 11, 2025 8:41 am
Forum: Gameplay Mods
Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
Replies: 50
Views: 15637

Re: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.


Still playing and finally getting a knack on building wands that actually work and are less likely to kill me or outright drain my mana. :D I have a couple of thoughts in mind - I noticed that while crafting wands, the most likely spells I'd end up with are shotgun-types (spread modifiers, cast X ...
by krokots
Sat Jan 04, 2025 5:13 pm
Forum: Gameplay Mods
Topic: No More Hitscans [GZDoom 4.14]
Replies: 11
Views: 8011

Re: No More Hitscans [GZDoom 4.14]

This will surely go to every mod pack I'll play. Super simple & super useful!
by krokots
Sat Jan 04, 2025 4:23 am
Forum: Gameplay Mods
Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
Replies: 50
Views: 15637

Re: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.

Thank you for greate feedback!
I agree with the above sentiment that pricing for shop items is a bit high - for most part, I am able to only craft wands with shop spells at towards the end of an Episode (I am playing on Obsidian maps, maps will average with around 50-120 mobs with final maps ...
by krokots
Wed Jan 01, 2025 4:46 am
Forum: Gameplay Mods
Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
Replies: 50
Views: 15637

Re: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.


This update is perfect, I had been thinking of a storage function as well, also the money info is an amazing addition so players can adjust the money to be as fair as they want.

Speaking of storage, I have an idea to suggest for an item purchasable at the shop that you can hold and right click on ...
by krokots
Tue Dec 31, 2024 10:37 am
Forum: Gameplay Mods
Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
Replies: 50
Views: 15637

Re: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.


That is so insane. Hub world, wand creation, quests and more..

I am so blown away again. Doom is modding gets crazier and cazier.. now we only need VOXEL based destruction ;)

Here. I made a short video with a few add-ons

https://youtu.be/Voo4bBARKWU

Hope you like it.

Thanks for trying it ...
by krokots
Sat Dec 28, 2024 7:56 am
Forum: Gameplay Mods
Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
Replies: 50
Views: 15637

Re: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.


Ah, got it, I play GZDoom via Delta Touch and the dev build is only up to 4.13.2 for now - I don't mind though, I ended up doing some minor modifications instead to let to run for now (even if it means pinballing for a while longer with Repel spells) :biggrin:

Just deleting the line with ...
by krokots
Sat Dec 28, 2024 4:43 am
Forum: Gameplay Mods
Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
Replies: 50
Views: 15637

Re: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.


Reporting an error on start-up on 0.1d: :D

GScript error, "Wandmaster_0.1d.pk3:zscript/noita/spells/projectiles/160_repel.zs" line 43:
GCall to unknown function 'ShouldPassThroughPlayer'

1 errors while parsing DECORATE scripts
1 errors while parsing DECORATE scripts

Pretty sure that means ...
by krokots
Fri Dec 27, 2024 12:51 pm
Forum: Gameplay Mods
Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
Replies: 50
Views: 15637

Re: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.

Updated to 0.1d
- Added Sprint feature - bind a key to be able to sprint for a while.
- Added Increase max sprint power to magical effects.
- Fixed negative prices on cursed accessories.
- Fixed unbalanced effects on cursed accessories.
- Fixed selecting wand in workshop through mouse wheel (next ...

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