Search found 296 matches
- Fri Feb 07, 2025 3:17 am
- Forum: Gameplay Mods
- Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
- Replies: 50
- Views: 14403
Re: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
I'm loving this so far, but the player's lower speed has been tripping me up--I can't outrun revenant homing missiles anymore! D: Also: This is definitely accurate to Noita, but getting an explosion spell as part of a shuffle wand is a special kind of pain :P [Edit] For those of you having issues ...
- Mon Feb 03, 2025 2:11 pm
- Forum: Gameplay Mods
- Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
- Replies: 50
- Views: 14403
Re: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
Thanks. Also fixed - 0.2c.
- Mon Feb 03, 2025 1:19 pm
- Forum: Gameplay Mods
- Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
- Replies: 50
- Views: 14403
- Fri Jan 31, 2025 3:40 pm
- Forum: Gameplay Mods
- Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
- Replies: 50
- Views: 14403
Re: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
Updated to 0.2a - Added three specializations - Added new item type : runes - Redone spell shop - Redone accessories powers a bit (with fixes) - Fixed medikits & stimpacks healing when full. - Other fixes and new bugs. Hopefully most of the accessories bugs are fixed, but I haven't looked into some ...
- Sun Jan 12, 2025 11:09 am
- Forum: Resources
- Topic: [Project, Resources] Diopticum
- Replies: 124
- Views: 49140
Re: [Project, Resources] Diopticum
Hey Diodeus, is it possible for you to upload Lands of Lore wallsets ?
- Sat Jan 11, 2025 8:41 am
- Forum: Gameplay Mods
- Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
- Replies: 50
- Views: 14403
Re: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
Still playing and finally getting a knack on building wands that actually work and are less likely to kill me or outright drain my mana. :D I have a couple of thoughts in mind - I noticed that while crafting wands, the most likely spells I'd end up with are shotgun-types (spread modifiers, cast X Y ...
- Sat Jan 04, 2025 5:13 pm
- Forum: Gameplay Mods
- Topic: No More Hitscans [GZDoom 4.14]
- Replies: 11
- Views: 5790
Re: No More Hitscans [GZDoom 4.14]
This will surely go to every mod pack I'll play. Super simple & super useful!
- Sat Jan 04, 2025 4:23 am
- Forum: Gameplay Mods
- Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
- Replies: 50
- Views: 14403
Re: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
Thank you for greate feedback! I agree with the above sentiment that pricing for shop items is a bit high - for most part, I am able to only craft wands with shop spells at towards the end of an Episode (I am playing on Obsidian maps, maps will average with around 50-120 mobs with final maps usually ...
- Wed Jan 01, 2025 4:46 am
- Forum: Gameplay Mods
- Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
- Replies: 50
- Views: 14403
Re: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
This update is perfect, I had been thinking of a storage function as well, also the money info is an amazing addition so players can adjust the money to be as fair as they want. Speaking of storage, I have an idea to suggest for an item purchasable at the shop that you can hold and right click on a ...
- Tue Dec 31, 2024 10:37 am
- Forum: Gameplay Mods
- Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
- Replies: 50
- Views: 14403
Re: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
That is so insane. Hub world, wand creation, quests and more.. I am so blown away again. Doom is modding gets crazier and cazier.. now we only need VOXEL based destruction ;) Here. I made a short video with a few add-ons https://youtu.be/Voo4bBARKWU Hope you like it. Thanks for trying it out ...
- Sat Dec 28, 2024 7:56 am
- Forum: Gameplay Mods
- Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
- Replies: 50
- Views: 14403
Re: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
Ah, got it, I play GZDoom via Delta Touch and the dev build is only up to 4.13.2 for now - I don't mind though, I ended up doing some minor modifications instead to let to run for now (even if it means pinballing for a while longer with Repel spells) :biggrin: Just deleting the line with ...
- Sat Dec 28, 2024 4:43 am
- Forum: Gameplay Mods
- Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
- Replies: 50
- Views: 14403
Re: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
Reporting an error on start-up on 0.1d: :D GScript error, "Wandmaster_0.1d.pk3:zscript/noita/spells/projectiles/160_repel.zs" line 43: GCall to unknown function 'ShouldPassThroughPlayer' 1 errors while parsing DECORATE scripts 1 errors while parsing DECORATE scripts Pretty sure that means you are ...
- Fri Dec 27, 2024 12:51 pm
- Forum: Gameplay Mods
- Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
- Replies: 50
- Views: 14403
Re: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
Updated to 0.1d - Added Sprint feature - bind a key to be able to sprint for a while. - Added Increase max sprint power to magical effects. - Fixed negative prices on cursed accessories. - Fixed unbalanced effects on cursed accessories. - Fixed selecting wand in workshop through mouse wheel (next ...
- Thu Dec 26, 2024 7:07 am
- Forum: Gameplay Mods
- Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
- Replies: 50
- Views: 14403
Re: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
It seems that you are actually using GZDoom 4.12 (in the crash log GZDoom version g4.12pre-447-g05167fd4e).lulululululu wrote: ↑Wed Dec 25, 2024 10:09 pm reset settings, same exact issue. heres the crash report https://www.mediafire.com/file/tbevtwl5 ... t.zip/file
- Wed Dec 25, 2024 3:22 pm
- Forum: Gameplay Mods
- Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
- Replies: 50
- Views: 14403
Re: Wandmaster (Noita in Doom) - make your own powerful or silly wand!
Whenever i finish a level it just shows the dead simple text screen and crashes? the report says Code: C0000005 (Access Violation - tried to read address ffffffffffffffff) Address: 00007ff62b8d1585 I need more info. What wad are you playing? Are you using latest GZDoom ? Any other mods ? Doom 2, no ...