Search found 97 matches
- Thu Mar 07, 2013 2:02 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 807377
Re: Brütal Doom v0.18
I played a little with Brutal Doom and I loved it. Brutality all the way :) Can you please add secondary fire to the super shotgun, like in Beautiful Doom? The problem though with this would be the reload when only one shell is in the barrels. In Beautiful Doom you cannot reload the super shotgun ...
- Tue Mar 05, 2013 3:17 pm
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 471496
Re: ÆoD (patch 6.02 (01-22-12))
my link still works:
AEoD v5.03 patch
http://www.mediafire.com/download.php?ityjio5zmgz
btw, because I lost many episodes, is 6.02 the latest version? I need only the full v6 and patch 6.02, correct?
AEoD v5.03 patch
http://www.mediafire.com/download.php?ityjio5zmgz
btw, because I lost many episodes, is 6.02 the latest version? I need only the full v6 and patch 6.02, correct?
- Wed Apr 28, 2010 5:05 am
- Forum: Gameplay Mods
- Topic: Star Wars: Chibi Rebellion 6.1
- Replies: 441
- Views: 71465
- Mon Apr 26, 2010 7:03 am
- Forum: General
- Topic: GZDoom in Development Hell?
- Replies: 170
- Views: 12473
Re: GZDoom in Development Hell?
That's fine by me and I wouldn't want it otherwise. I hope that all 3 of you (Graf, Gez and Eruanna) will keep working on GZDoom. I think 3 people are better than one and Graf will have less things to do. He is needed at least to make fixes when a GL feature is broken in future updates. Else GZDoom ...
- Mon Apr 26, 2010 4:12 am
- Forum: General
- Topic: GZDoom in Development Hell?
- Replies: 170
- Views: 12473
Re: GZDoom in Development Hell?
I just want to ask: Who will be responsible for new official releases? Will still Graf be involved with GZDoom? I saw that he is still committing updates and that made me happy. And now that Gez and Eruanna are also updating GZDoom, I'm 2x happy that my favorite doom port will survive. What about a ...
- Sun Apr 25, 2010 4:59 am
- Forum: Abandoned/Dead Projects
- Topic: scalliano's 667 Shuffle! - IT'S BACK!!
- Replies: 284
- Views: 73375
Re: scalliano's 667 Shuffle! - NEW VERSION
WOW! The mod has been improved greatly! Nice work, thanks 

- Fri Apr 16, 2010 3:57 pm
- Forum: General
- Topic: GZDoom in Development Hell?
- Replies: 170
- Views: 12473
Re: GZDoom in Development Hell?
Gez released GZDoom r770 

- Thu Apr 15, 2010 4:31 am
- Forum: General
- Topic: GZDoom in Development Hell?
- Replies: 170
- Views: 12473
Re: GZDoom in Development Hell?
I noticed that the link to the repository is g2zdoom (my mistake). Probably that would be the new name. I Just checked that they added "Based on GZDoom-r769" to the version string (from the log). Thus I think it should be ok now. Maybe they will soon rename the site from http://grafzahl.drdteam.org ...
- Thu Apr 15, 2010 3:51 am
- Forum: General
- Topic: GZDoom in Development Hell?
- Replies: 170
- Views: 12473
Re: GZDoom in Development Hell?
I just saw this today http://grafzahl.drdteam.org/ http://forum.drdteam.org/viewtopic.php?t=5007 It is not polite to create a new SVN repository for GZDoom. Did you ask Graf for permission? The official SVN repository is still alive: http://mancubus.net/svn/gzdoom/ I think creating a new SVN without ...
- Wed Apr 14, 2010 8:37 am
- Forum: General
- Topic: GZDoom in Development Hell?
- Replies: 170
- Views: 12473
Re: GZDoom in Development Hell?
They could also donate ATI cards to Graf, so that he could fix the problems. You cannot demand support for something that is free of charge. Learn C/C++ and fix it yourself. So from this point of view I'm with Graf. But I don't agree with the account deletion for his site (and thus deleting all ...
- Wed Apr 14, 2010 6:55 am
- Forum: General
- Topic: GZDoom in Development Hell?
- Replies: 170
- Views: 12473
Re: GZDoom in Development Hell?
I would like to help with the recovery of the official binaries of Graf's site. I'll try to gather what I have. Tell me though to whom I have to send. Probably someone of the DRD team (maybe Gez ?).
And Graf many thanks for a wonderful doom port. It is my favorite.
And Graf many thanks for a wonderful doom port. It is my favorite.

- Sun Apr 11, 2010 3:08 pm
- Forum: Abandoned/Dead Projects
- Topic: scalliano's 667 Shuffle! - IT'S BACK!!
- Replies: 284
- Views: 73375
Re: scalliano's 667 Shuffle! - NEW VERSION
Thank you. I will try it later of tomorrow. 

- Sun Apr 11, 2010 2:51 am
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 471496
Re: ÆoD v5 RELEASED!! (patch 5.03: 04/10/10)
Patch 5.03 is working ok. I played for about 30-40min. No problems. Loads ok with official GZDoom 1.4.8 (build 762).
- Sat Apr 10, 2010 11:07 pm
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 471496
- Sat Apr 10, 2010 7:46 am
- Forum: Graphic/Audio Patches
- Topic: [Music] Shane's HQ Doom Music (2018 Updates) [WIP] [Link]
- Replies: 203
- Views: 84503
Re: HQ DooM Music [WIP] [Link]
There are also the Sycraft's sountracks (in ogg format) for all Doom series (Ultimate Doom, Doom2, TNT, Plutonia), Hexen and Heretic. A friend of mine created (G)ZDoom compatible versions of theses tracks, probably he just packed them in a way that (G)ZDoom will recognize them (something similar ...