Search found 301 matches
- Sat Sep 03, 2016 5:34 am
- Forum: Editing (Archive)
- Topic: Danimator help.
- Replies: 0
- Views: 219
Danimator help.
Hello, I just created my first ever animation, sprite edit AND danproj in one, now the question I have is, what can I do with this file? I really am under-informed and seem to not understand alot of what was said in the thread.. I'm sorry if I seem dumb to you people right now :oops: . Just incase ...
- Fri Sep 02, 2016 7:55 am
- Forum: Graphic/Audio Patches
- Topic: Weapon sprite replacements.
- Replies: 4
- Views: 2120
Re: Weapon sprite replacements.
Could use a bit more visual recoil! All your guns remain stiffly in place after they're fired. The SSG seems to have a flash frame that's slightly offset from the base frame, which causes it to grow the side a little, as well. Yeah, I just noticed that myself, thanks for pointing that out ! :) And ...
- Fri Sep 02, 2016 7:51 am
- Forum: Graphic/Audio Patches
- Topic: Weapon sprite replacements.
- Replies: 4
- Views: 2120
Re: Weapon sprite replacements.
Could use a bit more visual recoil! All your guns remain stiffly in place after they're fired. The SSG seems to have a flash frame that's slightly offset from the base frame, which causes it to grow the side a little, as well. Yeah, I just noticed that myself, thanks for pointing that out ! :) And ...
- Fri Sep 02, 2016 7:42 am
- Forum: Graphic/Audio Patches
- Topic: Weapon sprite replacements.
- Replies: 4
- Views: 2120
Weapon sprite replacements.
Hello, this is a sort of first mod of mine (Just replacing sprites, not really a mod), it was pretty much for personal use but I guessed, why not upload it. What it does is replace all of the Doom 2 weapon sprites, you can put it in your skins folder for zandronum, and play online with these for ...
- Wed Aug 31, 2016 1:41 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38047
- Views: 4671532
Re: [SPRITES] Spriting Carnival!!
a second preview. Heres marine welding a smartgun. http://i.imgur.com/szSHqZo.png i made that sprite That's the joke, you said "Marine welding" at every weapon. So he added an electric effect that implies the marine is, in actuality, WELDING a weapon. (Welding being the process of connecting 2 ...
- Sun Apr 24, 2016 3:19 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38047
- Views: 4671532
Re: [SPRITES] Spriting Carnival!!
Looking goodBlox wrote:
lol
Are you planning on making a set out of it?
- Sun Apr 24, 2016 1:16 pm
- Forum: Editing (Archive)
- Topic: How to do 21:9 testing?
- Replies: 1
- Views: 326
Re: How to do 21:9 testing?
I own a 34UC87, it's a 21:9 monitor, the native resolution is 3440 x 1440p.
Another 21:9 resolution is 2560 x 1080p, You could possibly create them as a custom resolution.
Another 21:9 resolution is 2560 x 1080p, You could possibly create them as a custom resolution.
- Sun Apr 24, 2016 11:26 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38047
- Views: 4671532
Re: [SPRITES] Spriting Carnival!!
Alright thank you ! Do you remember who made it?Carbine Dioxide wrote:I have this shotgun I found.
- Fri Apr 22, 2016 4:20 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38047
- Views: 4671532
Re: [SPRITES] Spriting Carnival!!
How about the Tom gun. It's bigger than Tommy. http://i.imgur.com/H3qO8xN.png Nice hahah, looks pretty deadly ! Also off-topic/somewhat on-topic: Does anyone remember those old angled doom 2 weapon sprites? Project uber has the shotgun and supershotgun in an akimbo kind of way. I was wondering if ...
- Fri Apr 01, 2016 8:01 am
- Forum: Gameplay Mods
- Topic: DooD
- Replies: 91
- Views: 25891
Re: DooD
I'm a bit confused right now, is the cyberdemon shooting rockets from his crotch, making air-hump moves as he does it o_O?
- Wed Oct 14, 2015 2:34 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38047
- Views: 4671532
Re: [SPRITES] Spriting Carnival!!
Why do you keep doing this.Blox wrote:how 2 make your stuff look bad:
step 1: have symmetrical lighting
how 2 make your stuff look gud:
step 1: don't have symmetrical lighting
all good!
- Sun Apr 13, 2014 9:36 am
- Forum: Editing (Archive)
- Topic: Help with my map please?
- Replies: 7
- Views: 465
Re: Help with my map please?
And if I would like to make someone test my wad then I think I must upload a wad with no missing textures and every necessary scripts included (but that's only my point of view). OHH !! Sorry it's not that there's any missing textures, I forgot to include the wad with all the blood textures, so ...
- Sat Apr 12, 2014 9:35 am
- Forum: Editing (Archive)
- Topic: Help with my map please?
- Replies: 7
- Views: 465
Help with my map please?
Hey, as of late me and a friend of mine have been trying to fix up the ZBlood maps for multiplayer on Zandronum, we're trying to make the maps act exactly like the original. Aka, we're trying to add sliding doors, make the secret gravestone on map01 the same, add 3d floors so you don't have screw ...
- Thu Oct 10, 2013 3:16 pm
- Forum: Gameplay Mods
- Topic: [1.9a] Insanity's Requiem Mk.2 | Updated Credits.
- Replies: 592
- Views: 131351
Re: [Release] Insanity's Requiem V1.7 coming "soonish"
I don't see why some people are being so brutal against this mod, I mean let's be honest guys he is actually trying to make something nice, and in THE RIGHT WAY this time, you should pay attention to how hard he is trying to make this mod good for all of you, he's listing up all of your critic and ...
- Tue Oct 08, 2013 2:43 pm
- Forum: Levels
- Topic: [WIP] S.U.P.E.R Natural: Demo Updated
- Replies: 261
- Views: 45587
Re: [WIP] S.U.P.E.R Natural
This looks far too dark: I don't see the point in making a map this dark, because it just means a lot of players will simply turn up gamma all the way to the maximum level to see anything. I understand the need of making an atmosphere, but I'm sure there's better ways to do it than "pitch black ...


