Search found 802 matches

by ZDG
Sun Nov 21, 2010 6:23 am
Forum: Graphic/Audio Patches
Topic: [WIP]4xHi-res Sprites... and 4xHD?
Replies: 238
Views: 26530

Re: 4x Hi-res Sprites [WIP]

Transparency works normally in ZDOOM.
I made a motion blur effect by using transparency and it worked perfectly.
by ZDG
Sun Nov 21, 2010 6:22 am
Forum: Abandoned/Dead Projects
Topic: montana.wad
Replies: 77
Views: 6305

Re: montana.wad

CrystalWolf wrote:
Graf Zahl wrote:Typical hypocritical Graf Zahl post
I believe he was joking :roll:
by ZDG
Sat Oct 30, 2010 4:10 am
Forum: TCs, Full Games, and Other Projects
Topic: [ON HOLD] Pokémon DOOM: Titanium
Replies: 112
Views: 37062

Re: (WIP) Pokémon DOOM: Titanium

"Awesome" isn't enough for this.
by ZDG
Sun Oct 10, 2010 2:04 am
Forum: Gameplay Mods
Topic: [WIP] Unnamed Doom RPG [Beta 3 Out]
Replies: 32
Views: 7393

Re: [WIP] Unnamed Doom RPG [Beta 1 Out]

It's pretty good, but i have some complaints: The weapon construct menu is UNUSABLE. You can select a weapon, but it instantly selects something, without letting you do anything (I also don't really understand how do you construct weapons) The ssg view pitch changing animation is pissing me off, it ...
by ZDG
Wed Sep 22, 2010 9:57 am
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29602
Views: 1523592

Re: The New What Did You Last Do Thread

I found all of Gex's music tracks , i finally remembered how epic the soundtrack was :D
by ZDG
Tue Sep 07, 2010 9:55 am
Forum: Abandoned/Dead Projects
Topic: Hentes - Twilight Destruction [BETA 1.3] EXTRA LEVEL!
Replies: 212
Views: 11387

Re: Hentes - Twilight Destruction [BETA 0.2] MAP02 Finished

Did you actually logged in with your account?
Be sure you do it, it says that when you aren't.
by ZDG
Sun Sep 05, 2010 8:31 am
Forum: Requests
Topic: [REQUEST] Stronghold Torches wad
Replies: 18
Views: 2219

Re: [REQUEST] Stronghold Torches wad

It's in the FX shop of realm 667.
by ZDG
Sun Sep 05, 2010 8:29 am
Forum: Closed Bugs [GZDoom]
Topic: [2.1.7-r2685] dead Lost Soul remains alive and active
Replies: 7
Views: 709

Re: [2.1.7-r2685] dead Lost Soul remains alive and active

The glitch is most likely caused by the zero-duration death state, but the fact that a single frame doesn't work is beyond me.
by ZDG
Sun Sep 05, 2010 2:41 am
Forum: Closed Bugs [GZDoom]
Topic: [2.1.7-r2685] dead Lost Soul remains alive and active
Replies: 7
Views: 709

Re: [2.1.7-r2685] dead Lost Soul remains alive and active

Try this:

Code: Select all

Death:
TNT1 A 1 A_Explode (200)
stop
by ZDG
Sat Sep 04, 2010 7:06 am
Forum: Closed Bugs [GZDoom]
Topic: Killing nonexistent actor crashes GZDoom 1.5.2.933
Replies: 3
Views: 367

Re: Killing nonexistent actor crashes GZDoom 1.5.2.933

You're right O_o.
I wonder what causes this?
by ZDG
Thu Sep 02, 2010 6:40 am
Forum: Off-Topic
Topic: WTF/funny/interesting videos/pictures
Replies: 4598
Views: 240843

Re: WTF/funny/interesting videos/pictures

PURE WIN
by ZDG
Thu Sep 02, 2010 2:46 am
Forum: Resources
Topic: [Project] Zero's Resources - NEW!: Quarantine 2 & More!
Replies: 170
Views: 62617

Re: [Project] Zero's Resources - NEXT RIP: Help me decide!

wildweasel wrote:I've never heard of TUBE
I just took a look at wikipedia, and it says it's a freeware game by Bullfrog.
Here's a screenie:
Image
by ZDG
Thu Sep 02, 2010 1:07 am
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29602
Views: 1523592

Re: The New What Did You Last Do Thread

I think i'm going to use pro PHPBB for hosting my webcomic, but if anyone has a better suggestion, i'm willing to hear it.
(and no, caligari, the one you told me yesterday doesn't count :D )
by ZDG
Thu Sep 02, 2010 1:03 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30876
Views: 2142583

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Lioyd_Irving wrote:Yo.
*cool stuff*
You started working back on graffiti? :D

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