Transparency works normally in ZDOOM.
I made a motion blur effect by using transparency and it worked perfectly.
Search found 802 matches
- Sun Nov 21, 2010 6:23 am
- Forum: Graphic/Audio Patches
- Topic: [WIP]4xHi-res Sprites... and 4xHD?
- Replies: 238
- Views: 26530
- Sun Nov 21, 2010 6:22 am
- Forum: Abandoned/Dead Projects
- Topic: montana.wad
- Replies: 77
- Views: 6305
Re: montana.wad
I believe he was jokingCrystalWolf wrote:Graf Zahl wrote:Typical hypocritical Graf Zahl post

- Sat Oct 30, 2010 4:10 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [ON HOLD] Pokémon DOOM: Titanium
- Replies: 112
- Views: 37062
Re: (WIP) Pokémon DOOM: Titanium
"Awesome" isn't enough for this.
- Sun Oct 10, 2010 2:04 am
- Forum: Gameplay Mods
- Topic: [WIP] Unnamed Doom RPG [Beta 3 Out]
- Replies: 32
- Views: 7393
Re: [WIP] Unnamed Doom RPG [Beta 1 Out]
It's pretty good, but i have some complaints: The weapon construct menu is UNUSABLE. You can select a weapon, but it instantly selects something, without letting you do anything (I also don't really understand how do you construct weapons) The ssg view pitch changing animation is pissing me off, it ...
- Wed Sep 22, 2010 9:57 am
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29602
- Views: 1523592
Re: The New What Did You Last Do Thread
I found all of Gex's music tracks , i finally remembered how epic the soundtrack was 

- Tue Sep 07, 2010 9:55 am
- Forum: Abandoned/Dead Projects
- Topic: Hentes - Twilight Destruction [BETA 1.3] EXTRA LEVEL!
- Replies: 212
- Views: 11387
Re: Hentes - Twilight Destruction [BETA 0.2] MAP02 Finished
Did you actually logged in with your account?
Be sure you do it, it says that when you aren't.
Be sure you do it, it says that when you aren't.
- Sun Sep 05, 2010 8:31 am
- Forum: Requests
- Topic: [REQUEST] Stronghold Torches wad
- Replies: 18
- Views: 2219
Re: [REQUEST] Stronghold Torches wad
It's in the FX shop of realm 667.
- Sun Sep 05, 2010 8:29 am
- Forum: Closed Bugs [GZDoom]
- Topic: [2.1.7-r2685] dead Lost Soul remains alive and active
- Replies: 7
- Views: 709
Re: [2.1.7-r2685] dead Lost Soul remains alive and active
The glitch is most likely caused by the zero-duration death state, but the fact that a single frame doesn't work is beyond me.
- Sun Sep 05, 2010 2:41 am
- Forum: Closed Bugs [GZDoom]
- Topic: [2.1.7-r2685] dead Lost Soul remains alive and active
- Replies: 7
- Views: 709
Re: [2.1.7-r2685] dead Lost Soul remains alive and active
Try this:
Code: Select all
Death:
TNT1 A 1 A_Explode (200)
stop
- Sat Sep 04, 2010 7:06 am
- Forum: Closed Bugs [GZDoom]
- Topic: Killing nonexistent actor crashes GZDoom 1.5.2.933
- Replies: 3
- Views: 367
Re: Killing nonexistent actor crashes GZDoom 1.5.2.933
You're right O_o.
I wonder what causes this?
I wonder what causes this?
- Thu Sep 02, 2010 6:40 am
- Forum: Off-Topic
- Topic: WTF/funny/interesting videos/pictures
- Replies: 4598
- Views: 240843
- Thu Sep 02, 2010 2:46 am
- Forum: Resources
- Topic: [Project] Zero's Resources - NEW!: Quarantine 2 & More!
- Replies: 170
- Views: 62617
Re: [Project] Zero's Resources - NEXT RIP: Help me decide!
I just took a look at wikipedia, and it says it's a freeware game by Bullfrog.wildweasel wrote:I've never heard of TUBE
Here's a screenie:

- Thu Sep 02, 2010 2:05 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30876
- Views: 2142583
- Thu Sep 02, 2010 1:07 am
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29602
- Views: 1523592
Re: The New What Did You Last Do Thread
I think i'm going to use pro PHPBB for hosting my webcomic, but if anyone has a better suggestion, i'm willing to hear it.
(and no, caligari, the one you told me yesterday doesn't count
)
(and no, caligari, the one you told me yesterday doesn't count

- Thu Sep 02, 2010 1:03 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30876
- Views: 2142583
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
You started working back on graffiti?Lioyd_Irving wrote:Yo.
*cool stuff*
