Search found 93 matches

by perfectpitchrob
Thu Aug 28, 2014 9:35 pm
Forum: Levels
Topic: [WIP] S.U.P.E.R Natural: Demo Updated
Replies: 261
Views: 45479

Re: [WIP] S.U.P.E.R Natural: Demo Updated

Finally finished the demo. It's been a long time since I managed to be genuinely scared in a doom wad, or any game for that matter. It has a very unique feel, helped no doubt due to the usual doom standbys, such as weapons and barrages of enemies, being absent. I only had a few minor gripes, some of ...
by perfectpitchrob
Sun Feb 09, 2014 10:00 am
Forum: Abandoned/Dead Projects
Topic: [WIP] Tombs of Doom (Working Title)
Replies: 31
Views: 3808

Re: [WIP] Tombs of Doom (Working Title)

That's -
Spoiler:
by perfectpitchrob
Tue Feb 04, 2014 8:07 pm
Forum: Abandoned/Dead Projects
Topic: [WIP] Tombs of Doom (Working Title)
Replies: 31
Views: 3808

Re: [WIP] Tombs of Doom (Working Title)

I've always wondered what Tomb Raider would be like, but with Doom monsters in place of the Tomb Raider bestiary. Like having the arch-viles replace the Centaurs, and Revenats in place of the mutants. Either way, I can't wait to see how this wad progresses!
by perfectpitchrob
Thu Dec 12, 2013 11:56 am
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls ["Even More Definitive Edition" OUT!]
Replies: 829
Views: 187749

Re: DooM : The Golden Souls [Beta 1.0][Back!]

Glad to see this project is still in production. I was fearing it had been forgotten or abandoned!
by perfectpitchrob
Fri Feb 01, 2013 8:44 pm
Forum: TCs, Full Games, and Other Projects
Topic: Dsdoom3 - 32 map Total Conversion almost done!
Replies: 204
Views: 45210

Re: Dsdoom3 - 32 map Total Conversion 29/32 maps complete

The combination of the atmospheric lighting and that gigantic spider in map 13 make the map look like it'll be wonderfully spooky experience to play!
by perfectpitchrob
Sat Jan 19, 2013 2:30 pm
Forum: Levels
Topic: [ZDCMP2] RC1 released (yay, it's not mordeth'd)
Replies: 120
Views: 17661

Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)

I'm stuck - After entering a red key door near the courtyard area, I teleported to an isolated room facing the eastern wing with the only way out being a passcode. I have no clue what this passcode is as the audio log doesn't mention what It can be, and I've tried quite a few combinations, including ...
by perfectpitchrob
Tue Dec 18, 2012 2:57 pm
Forum: Levels
Topic: Back to Saturn X E1: Get Out Of My Stations
Replies: 114
Views: 36968

Re: Back to Saturn X Episode I released! (0.99e, map21 fix)

I'm curious if there have been any maps made since the original 2011 announcement that surpass Mechadon's gothic map (that was mentioned by Essel as the "largest map he failed to get lost in"), in terms of size?
by perfectpitchrob
Mon Dec 17, 2012 3:13 pm
Forum: Levels
Topic: Winter's Fury
Replies: 419
Views: 94416

Re: Winter's Fury: Finished!

For the enemies behind the glass -
Spoiler:
by perfectpitchrob
Wed Dec 05, 2012 8:39 pm
Forum: Levels
Topic: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom
Replies: 128
Views: 55886

Re: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom

Finished it. Wow, seven was a truly disturbing (in a good way) level. The ending of the game was pretty deep as well. The final audio log of Reily :( I think what makes this such a unique playthrough was how you start off in a very simply designed chapter and progress to some of the largest, most ...
by perfectpitchrob
Wed Dec 05, 2012 2:38 pm
Forum: Levels
Topic: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom
Replies: 128
Views: 55886

Re: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom

That's interesting because I only had the slowdown in map 12. 15 and 16 were fine for me. On another note. I must commend the author for this final chapter of levels, especially map 25. The atmosphere and puzzles in that level are cacoward worthy. And the backstory happening via audiologs is ...
by perfectpitchrob
Tue Dec 04, 2012 3:23 pm
Forum: Levels
Topic: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom
Replies: 128
Views: 55886

Re: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom

Just entered the hub levels. I gotta say Map 20 was very creative, and I don't think I've seen anything like it in a doom wad before. Chapter 3 was a big improvement over the first two in terms of detail and gameplay. I can't wait to play the final chapter!
by perfectpitchrob
Mon Dec 03, 2012 7:25 pm
Forum: Levels
Topic: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom
Replies: 128
Views: 55886

Re: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom

I found the first secret level but I can't seem to find how to get to the second one. Is the entrance to it from this level?

Other than that, I'll echo what Icy said in that this wad certainly keeps getting better as the level number increases. It's been a lot of fun so far!
by perfectpitchrob
Sun Dec 02, 2012 8:01 pm
Forum: Levels
Topic: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom
Replies: 128
Views: 55886

Re: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom

Nice job on this so far. Only on the first episode, but I like the old school feel mixed with the heretic/hexen ambiance with the soundtrack. Looking forward to what I bet will be the most impressive maps as the wad progresses!
by perfectpitchrob
Sat Nov 10, 2012 4:11 pm
Forum: Abandoned/Dead Projects
Topic: Released - Neighborhood from Hell V2
Replies: 44
Views: 8779

Re: Released - Neighborhood from Hell

I never figured out how to get the BFG in the aquaduct, but otherwise, I enjoyed the sandbox feel of the map as well as seeing how the areas from the very abstract original were turned into realistic buildings. Honestly, I hope there are more levels like this on the way. Levels like Industrial Zone ...
by perfectpitchrob
Tue Nov 06, 2012 2:22 pm
Forum: Abandoned/Dead Projects
Topic: Released - Neighborhood from Hell V2
Replies: 44
Views: 8779

Re: WIP - Neighborhood from Hell

I was secretly hoping this map 16 remake was going to get made after being very impressed with the downtown one. Looks great so far!

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