Search found 398 matches
- Sun Sep 20, 2009 10:44 am
- Forum: Abandoned/Dead Projects
- Topic: Star Wars Doom! (new vers on Page 9! Get it today!)
- Replies: 260
- Views: 19629
Re: Star Wars Doom! (new vers on Page 9! Get it today!)
Can some mod move this to Projects? (Another forgotten mod!)
- Fri Jul 31, 2009 8:21 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Dehacked Incompatibilities
- Replies: 20
- Views: 1304
Re: Dehacked Incompatibilities
Are you sure you spelled "arctic" right? It's on /idgames...http://www.doomworld.com/idgames/index.php?id=13937
- Mon Jul 27, 2009 8:45 pm
- Forum: Editing (Archive)
- Topic: What's the different (void) and (void) NET
- Replies: 6
- Views: 416
Re: What's the different (void) and (void) NET
The keyword NET (I doubt it needs to be in all caps, though) means the script is network (multiplayer) safe.
(Through I don't know what the word "void" in parenthesis means.)
(Through I don't know what the word "void" in parenthesis means.)
- Tue Jan 06, 2009 4:36 pm
- Forum: Editing (Archive)
- Topic: Doom Builder 2 thread
- Replies: 1027
- Views: 75972
Re: Doom Builder 2 early preview movie
What, exactly is the library "SlimDX", and why is it required?
- Tue Dec 30, 2008 3:12 pm
- Forum: Editing (Archive)
- Topic: ACS_Terminate isn't terminating.
- Replies: 7
- Views: 391
Re: ACS_Terminate isn't terminating.
Is the second argument (34) the correct map number? Try passing zero (0), instead.
- Mon Dec 29, 2008 8:10 am
- Forum: Closed Bugs [GZDoom]
- Topic: Weapon pickups don't autoswitch
- Replies: 11
- Views: 689
Re: Weapon pickups don't autoswitch
Did you mean that? Or, is it supposed to be reversed?Enjay wrote: If you have switched to the pistol from the shotgun due to lack of shotgun ammo,
- Sun Dec 07, 2008 11:45 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [RELEASE] Cold As Hell: Special Edition (final version!)
- Replies: 265
- Views: 26009
Re: [RELEASE] Cold As Hell: Special Edition (updated 12/5!)
Where can I download GZDoom? (DRDTeam is down (again))
- Fri Oct 24, 2008 11:32 pm
- Forum: Abandoned/Dead Projects
- Topic: [BETA] Cold as Hell: Closed Beta (closed for now... haw)
- Replies: 18
- Views: 1307
- Fri Oct 24, 2008 9:41 pm
- Forum: Abandoned/Dead Projects
- Topic: [BETA] Cold as Hell: Closed Beta (closed for now... haw)
- Replies: 18
- Views: 1307
Re: [BETA] Cold as Hell: Closed Beta (closed for now... haw)
I'll take Cold as Hell classic, if that's still open.
- Sun Sep 14, 2008 12:14 pm
- Forum: Closed Bugs [GZDoom]
- Topic: r1219 Over enthusiastic IWAD filter?
- Replies: 6
- Views: 438
Re: r1219 Over enthusiastic IWAD filter?
What fixed Chex Quest 3 IWAD?
- Fri Sep 05, 2008 7:01 am
- Forum: General
- Topic: Heretic and Hexen released under GPL
- Replies: 65
- Views: 3742
Re: Heretic and Hexen released under GPL
The OPL emulation shouldn't be much of a problem, either. What's (G)ZDoom's OPL emulator based on, MAME's? As far as I know, DOSBox has an OPL emulator, too, and DOSBox is GPL!
- Mon Sep 01, 2008 3:07 pm
- Forum: Closed Bugs [GZDoom]
- Topic: r1189 Chex Ending
- Replies: 7
- Views: 460
Re: r1189 Chex Ending
Would you mind posting that binary? (Note: that "huh" linked to the changelog for R1191, and R1192 is up)
- Mon Sep 01, 2008 1:16 pm
- Forum: Closed Bugs [GZDoom]
- Topic: r1190 Ednum message
- Replies: 4
- Views: 320
Re: r1190 Ednum message
SuperBootSpork is a Chex Quest weapon...is it not flagged as Game Chex?
- Thu Aug 28, 2008 6:03 pm
- Forum: Closed Bugs [GZDoom]
- Topic: ZBlood flare gun crash
- Replies: 1
- Views: 283
ZBlood flare gun crash
Trying to pick up the flare gun in ZBlood crashes. (Nash R1184M)
Re: Heh, Chex
Enjay, could you post a build of R1185 (Nash never updated)