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by dennisj1
Sun Sep 20, 2009 10:44 am
Forum: Abandoned/Dead Projects
Topic: Star Wars Doom! (new vers on Page 9! Get it today!)
Replies: 260
Views: 19629

Re: Star Wars Doom! (new vers on Page 9! Get it today!)

Can some mod move this to Projects? (Another forgotten mod!)
by dennisj1
Fri Jul 31, 2009 8:21 pm
Forum: Closed Bugs [GZDoom]
Topic: Dehacked Incompatibilities
Replies: 20
Views: 1304

Re: Dehacked Incompatibilities

Are you sure you spelled "arctic" right? It's on /idgames...http://www.doomworld.com/idgames/index.php?id=13937
by dennisj1
Mon Jul 27, 2009 8:45 pm
Forum: Editing (Archive)
Topic: What's the different (void) and (void) NET
Replies: 6
Views: 416

Re: What's the different (void) and (void) NET

The keyword NET (I doubt it needs to be in all caps, though) means the script is network (multiplayer) safe.
(Through I don't know what the word "void" in parenthesis means.)
by dennisj1
Tue Jan 06, 2009 4:36 pm
Forum: Editing (Archive)
Topic: Doom Builder 2 thread
Replies: 1027
Views: 75972

Re: Doom Builder 2 early preview movie

What, exactly is the library "SlimDX", and why is it required?
by dennisj1
Tue Dec 30, 2008 3:12 pm
Forum: Editing (Archive)
Topic: ACS_Terminate isn't terminating.
Replies: 7
Views: 391

Re: ACS_Terminate isn't terminating.

Is the second argument (34) the correct map number? Try passing zero (0), instead.
by dennisj1
Mon Dec 29, 2008 8:10 am
Forum: Closed Bugs [GZDoom]
Topic: Weapon pickups don't autoswitch
Replies: 11
Views: 689

Re: Weapon pickups don't autoswitch

Enjay wrote: If you have switched to the pistol from the shotgun due to lack of shotgun ammo,
Did you mean that? Or, is it supposed to be reversed?
by dennisj1
Sun Dec 07, 2008 11:45 am
Forum: TCs, Full Games, and Other Projects
Topic: [RELEASE] Cold As Hell: Special Edition (final version!)
Replies: 265
Views: 26009

Re: [RELEASE] Cold As Hell: Special Edition (updated 12/5!)

Where can I download GZDoom? (DRDTeam is down (again))
by dennisj1
Fri Oct 24, 2008 9:41 pm
Forum: Abandoned/Dead Projects
Topic: [BETA] Cold as Hell: Closed Beta (closed for now... haw)
Replies: 18
Views: 1307

Re: [BETA] Cold as Hell: Closed Beta (closed for now... haw)

I'll take Cold as Hell classic, if that's still open.
by dennisj1
Sun Sep 14, 2008 12:14 pm
Forum: Closed Bugs [GZDoom]
Topic: r1219 Over enthusiastic IWAD filter?
Replies: 6
Views: 438

Re: r1219 Over enthusiastic IWAD filter?

What fixed Chex Quest 3 IWAD?
by dennisj1
Fri Sep 05, 2008 7:01 am
Forum: General
Topic: Heretic and Hexen released under GPL
Replies: 65
Views: 3742

Re: Heretic and Hexen released under GPL

The OPL emulation shouldn't be much of a problem, either. What's (G)ZDoom's OPL emulator based on, MAME's? As far as I know, DOSBox has an OPL emulator, too, and DOSBox is GPL!
by dennisj1
Mon Sep 01, 2008 3:07 pm
Forum: Closed Bugs [GZDoom]
Topic: r1189 Chex Ending
Replies: 7
Views: 460

Re: r1189 Chex Ending

Would you mind posting that binary? (Note: that "huh" linked to the changelog for R1191, and R1192 is up)
by dennisj1
Mon Sep 01, 2008 1:16 pm
Forum: Closed Bugs [GZDoom]
Topic: r1190 Ednum message
Replies: 4
Views: 320

Re: r1190 Ednum message

SuperBootSpork is a Chex Quest weapon...is it not flagged as Game Chex?
by dennisj1
Thu Aug 28, 2008 6:03 pm
Forum: Closed Bugs [GZDoom]
Topic: ZBlood flare gun crash
Replies: 1
Views: 283

ZBlood flare gun crash

Trying to pick up the flare gun in ZBlood crashes. (Nash R1184M)
by dennisj1
Thu Aug 28, 2008 5:37 pm
Forum: General
Topic: Heh, Chex
Replies: 26
Views: 2330

Re: Heh, Chex

Enjay, could you post a build of R1185 (Nash never updated)

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