Search found 132 matches
- Thu Dec 31, 2020 2:02 pm
- Forum: Resources
- Topic: [Decorate] 3D Everyday Objects + example map
- Replies: 5
- Views: 5293
[Decorate] 3D Everyday Objects + example map
As part of another project, I've created a 3d asset set of common objects you'd find in an urban or house setting. As of v1.0, there are 165 objects , some objects even have adjustable properties (mainly light fixtures, check arg0.) These assets were taken from various games, mainly the Silent Hill ...
- Thu Jan 30, 2020 6:42 pm
- Forum: Scripting
- Topic: [Solved] Decorate Help: burning bushes and turning states
- Replies: 2
- Views: 274
Re: Decorate Help: burning bushes and turning states
The actual damage isn't the issue, the issue is that the bush is essentially an obstacle for any projectile and even melee attacks
- Tue Jan 28, 2020 8:46 pm
- Forum: Scripting
- Topic: [Solved] Decorate Help: burning bushes and turning states
- Replies: 2
- Views: 274
[Solved] Decorate Help: burning bushes and turning states
I'm trying to make a burnable plant object for an upcoming project. I got it to burn with the proper damagetype, but now the bush is hit with any projectile. I'd like for any non-fire projectile to completely pass thru it. If at all possible I'd like for it to go into a "rustle" state should a ...
- Sat Nov 16, 2019 9:47 am
- Forum: Resources
- Topic: DrDoctor's Cherry Jam Soaked Gift Sack
- Replies: 4
- Views: 2447
Re: DrDoctor's Cherry Jam Soaked Gift Sack
well yeah, everything here is free to use as long as proper credit it due.
- Fri Nov 15, 2019 3:25 pm
- Forum: Resources
- Topic: DrDoctor's Cherry Jam Soaked Gift Sack
- Replies: 4
- Views: 2447
Re: DrDoctor's Cherry Jam Soaked Gift Sack
UPDATE 11-14-2019
Added reworks to the D64 Baron and Hellknight as well as some small editions in a folder called "11-14-19"
Added reworks to the D64 Baron and Hellknight as well as some small editions in a folder called "11-14-19"
- Tue Dec 25, 2018 7:13 pm
- Forum: Resources
- Topic: DrDoctor's Cherry Jam Soaked Gift Sack
- Replies: 4
- Views: 2447
DrDoctor's Cherry Jam Soaked Gift Sack
https://www.dropbox.com/sh/iizz7pqzfs9ddu2/AACr4HZA5AKr-IiQ4reXDsvva?dl=0 A collection of numerous resource files I've made over the course of time. Ranging from sprite sets to 3d enemies List DIA2C8.png diablos - hi-res character sprite set of Diabolos from Final Fantasy XIV:A Realm Reborn (Made ...
- Sun Nov 04, 2018 7:35 pm
- Forum: Resources
- Topic: Custom Texture Thread.
- Replies: 2577
- Views: 534863
Re: Custom Texture Thread.
Some fancy curtains. Based on graphics that appeared in one room in Castlevania:SOTN (Try and guess where)
- Sun Oct 07, 2018 10:08 pm
- Forum: Resources
- Topic: Custom Texture Thread.
- Replies: 2577
- Views: 534863
Re: Custom Texture Thread.
Some little bit of Jewish mysticism
- Sat Sep 29, 2018 10:52 pm
- Forum: Resources
- Topic: [Textures Sprites Sounds] Game Rips
- Replies: 133
- Views: 46295
Re: [Textures Sprites Sounds] Game Rips
Got a huge contribution here: Level Textures from 7 Gamecube games https://www.dropbox.com/sh/68c9b2pftpjuxoj/AADg2CtxIAkTJgvHGRG5wwiKa?dl=0 Eternal Darkness (Complete, lotsa good stuff in here) F Zero-GX (All courses) Ikaruga (everything, nice skybox materials) Sonic Adventure DX (substantial but ...
- Sat Dec 23, 2017 12:53 am
- Forum: Scripting
- Topic: How do I set argument names?
- Replies: 2
- Views: 517
Re: How do I set argument names?
Thx, this also answered my second question
- Fri Dec 22, 2017 5:42 pm
- Forum: Scripting
- Topic: How do I set argument names?
- Replies: 2
- Views: 517
How do I set argument names?
I'm wondering if there is any way to name argument numbers for deco-things
For example:
I want argument 1 to be named "Spawn radius" and argument 2 to be named "shape"
If there is a way to name value numbers 0 and 1 in arg 2 to be named "square" and "circle"
For example:
I want argument 1 to be named "Spawn radius" and argument 2 to be named "shape"
If there is a way to name value numbers 0 and 1 in arg 2 to be named "square" and "circle"
- Mon Nov 20, 2017 11:57 am
- Forum: Creation, Conversion, and Editing
- Topic: [GZDoom/Blender 2.79] MD3 Export, Size Reference Template
- Replies: 61
- Views: 35670
Re: [GZDoom/Blender 2.66a] MD3 Export, Size Reference Templa
Is anyone else encountering a problem where objects get scaled randomly after exporting from the same scene? i.e. I got a car model that's broken into 3 parts (body, seats, windows) I cleared transforms and rescales before export yet when I export them the scales get messed up.
- Sun Nov 05, 2017 5:19 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38044
- Views: 4662379
Re: [SPRITES] Spriting Carnival!!
Here's some transitional sprites for when Doomguy picks up a certain green ball. Both (clean) and extra shading versions.
and here's some heads for berserk pack pickup, both clean version and 200% MAD version
- Mon Jul 17, 2017 11:14 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38044
- Views: 4662379
Re: [SPRITES] Spriting Carnival!!
Not exactly sprites but here ya go, Turok 2's Mag60 and Shotgun https://www.dropbox.com/sh/v33vnwz7t1jriag/AAACRzctKPlafp26Ust8Y8oqa?dl=0 These models were based on the HUD models; missing geometry has been filled out and enhanced in spots. Also included a single-barrel version of the shotgun since ...
- Fri May 26, 2017 11:07 pm
- Forum: Resources
- Topic: Custom Texture Thread.
- Replies: 2577
- Views: 534863
Re: Custom Texture Thread.
Some dark marble with gold trim
This one would work as a large door