Search found 132 matches

by DrDoctor
Thu Dec 31, 2020 2:02 pm
Forum: Resources
Topic: [Decorate] 3D Everyday Objects + example map
Replies: 5
Views: 5293

[Decorate] 3D Everyday Objects + example map

As part of another project, I've created a 3d asset set of common objects you'd find in an urban or house setting. As of v1.0, there are 165 objects , some objects even have adjustable properties (mainly light fixtures, check arg0.) These assets were taken from various games, mainly the Silent Hill ...
by DrDoctor
Thu Jan 30, 2020 6:42 pm
Forum: Scripting
Topic: [Solved] Decorate Help: burning bushes and turning states
Replies: 2
Views: 274

Re: Decorate Help: burning bushes and turning states

The actual damage isn't the issue, the issue is that the bush is essentially an obstacle for any projectile and even melee attacks
by DrDoctor
Tue Jan 28, 2020 8:46 pm
Forum: Scripting
Topic: [Solved] Decorate Help: burning bushes and turning states
Replies: 2
Views: 274

[Solved] Decorate Help: burning bushes and turning states

I'm trying to make a burnable plant object for an upcoming project. I got it to burn with the proper damagetype, but now the bush is hit with any projectile. I'd like for any non-fire projectile to completely pass thru it. If at all possible I'd like for it to go into a "rustle" state should a ...
by DrDoctor
Sat Nov 16, 2019 9:47 am
Forum: Resources
Topic: DrDoctor's Cherry Jam Soaked Gift Sack
Replies: 4
Views: 2447

Re: DrDoctor's Cherry Jam Soaked Gift Sack

well yeah, everything here is free to use as long as proper credit it due.
by DrDoctor
Fri Nov 15, 2019 3:25 pm
Forum: Resources
Topic: DrDoctor's Cherry Jam Soaked Gift Sack
Replies: 4
Views: 2447

Re: DrDoctor's Cherry Jam Soaked Gift Sack

UPDATE 11-14-2019
Added reworks to the D64 Baron and Hellknight as well as some small editions in a folder called "11-14-19"
goats.png
by DrDoctor
Tue Dec 25, 2018 7:13 pm
Forum: Resources
Topic: DrDoctor's Cherry Jam Soaked Gift Sack
Replies: 4
Views: 2447

DrDoctor's Cherry Jam Soaked Gift Sack

https://www.dropbox.com/sh/iizz7pqzfs9ddu2/AACr4HZA5AKr-IiQ4reXDsvva?dl=0 A collection of numerous resource files I've made over the course of time. Ranging from sprite sets to 3d enemies List DIA2C8.png diablos - hi-res character sprite set of Diabolos from Final Fantasy XIV:A Realm Reborn (Made ...
by DrDoctor
Sun Nov 04, 2018 7:35 pm
Forum: Resources
Topic: Custom Texture Thread.
Replies: 2577
Views: 534863

Re: Custom Texture Thread.

Some fancy curtains. Based on graphics that appeared in one room in Castlevania:SOTN (Try and guess where)
fancybluecurtains.png
fancybluecurtains.png (7.15 KiB) Viewed 1462 times
by DrDoctor
Sun Oct 07, 2018 10:08 pm
Forum: Resources
Topic: Custom Texture Thread.
Replies: 2577
Views: 534863

Re: Custom Texture Thread.

Some little bit of Jewish mysticism
Qliphothflesh.png
Qliphothflesh.png (15.29 KiB) Viewed 1634 times
by DrDoctor
Sat Sep 29, 2018 10:52 pm
Forum: Resources
Topic: [Textures Sprites Sounds] Game Rips
Replies: 133
Views: 46295

Re: [Textures Sprites Sounds] Game Rips

Got a huge contribution here: Level Textures from 7 Gamecube games https://www.dropbox.com/sh/68c9b2pftpjuxoj/AADg2CtxIAkTJgvHGRG5wwiKa?dl=0 Eternal Darkness (Complete, lotsa good stuff in here) F Zero-GX (All courses) Ikaruga (everything, nice skybox materials) Sonic Adventure DX (substantial but ...
by DrDoctor
Sat Dec 23, 2017 12:53 am
Forum: Scripting
Topic: How do I set argument names?
Replies: 2
Views: 517

Re: How do I set argument names?

Thx, this also answered my second question
by DrDoctor
Fri Dec 22, 2017 5:42 pm
Forum: Scripting
Topic: How do I set argument names?
Replies: 2
Views: 517

How do I set argument names?

I'm wondering if there is any way to name argument numbers for deco-things
For example:
I want argument 1 to be named "Spawn radius" and argument 2 to be named "shape"
If there is a way to name value numbers 0 and 1 in arg 2 to be named "square" and "circle"
by DrDoctor
Mon Nov 20, 2017 11:57 am
Forum: Creation, Conversion, and Editing
Topic: [GZDoom/Blender 2.79] MD3 Export, Size Reference Template
Replies: 61
Views: 35670

Re: [GZDoom/Blender 2.66a] MD3 Export, Size Reference Templa

Is anyone else encountering a problem where objects get scaled randomly after exporting from the same scene? i.e. I got a car model that's broken into 3 parts (body, seats, windows) I cleared transforms and rescales before export yet when I export them the scales get messed up.
by DrDoctor
Sun Nov 05, 2017 5:19 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38044
Views: 4662379

Re: [SPRITES] Spriting Carnival!!

Here's some transitional sprites for when Doomguy picks up a certain green ball. Both (clean) and extra shading versions.
invulnabilty.png
invulnabilty.png (6.43 KiB) Viewed 1271 times
and here's some heads for berserk pack pickup, both clean version and 200% MAD version
invulnabilty.png
invulnabilty.png (6.43 KiB) Viewed 1271 times
by DrDoctor
Mon Jul 17, 2017 11:14 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38044
Views: 4662379

Re: [SPRITES] Spriting Carnival!!

Not exactly sprites but here ya go, Turok 2's Mag60 and Shotgun https://www.dropbox.com/sh/v33vnwz7t1jriag/AAACRzctKPlafp26Ust8Y8oqa?dl=0 These models were based on the HUD models; missing geometry has been filled out and enhanced in spots. Also included a single-barrel version of the shotgun since ...
by DrDoctor
Fri May 26, 2017 11:07 pm
Forum: Resources
Topic: Custom Texture Thread.
Replies: 2577
Views: 534863

Re: Custom Texture Thread.

Some dark marble with gold trim
goldmarble.png
This one would work as a large door
goldgate.png
goldgate.png (43.56 KiB) Viewed 1531 times

Go to advanced search