Search found 320 matches

by CruX
Sun Sep 24, 2017 10:13 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38041
Views: 4658309

Re: [SPRITES] Spriting Carnival!!

SomeOtherDoomGuy wrote:
Vostyok wrote:
SomeOtherDoomGuy wrote:Started working on this guy today. Still need to mess with color and rig him...then its onto spriting.
TEASER.png
Oh, is that a Jaffa Warrior?!? :D :shock:

You bet it is! :D
aw, and here i thought it was Cobraman's black mamba cousin

Image
by CruX
Mon Apr 03, 2017 5:08 am
Forum: Resources
Topic: Heavy Rifle Guy
Replies: 18
Views: 6576

Re: Heavy Rifle Guy

Enjay wrote:The helmet and backpack are modified from a sprite meant to look like the powersuit guys from XCom, but I'm not sure who did them (Uboa? GhostKillahZero?).
I think it was actually the funktasm way back before he went nuts and got himself banned.
by CruX
Sat Jan 21, 2017 6:31 pm
Forum: Levels
Topic: Disjunction - RELEASED ( also on /idgames )
Replies: 8
Views: 2896

Re: Disjunction, small mapset project - beta build 1b

Been having a lot of fun with this one, just got through with the third map. All in all, I really dig the design and layouts I'm seeing so far, much of it has the complexity of a Mekadon SP map, but on a smaller, more linear scale. You have a pretty original way of utilizing certain enemies, like ...
by CruX
Sat Jan 07, 2017 3:45 pm
Forum: Levels
Topic: [Map] Subterranean Base
Replies: 18
Views: 2506

Re: [Map] Subterranean Base

- I couldn’t open the secret door next to the door with blood flowing into the grate. The other two secrets on the map were well-implemented, but I couldn’t find any clues as to how to trigger the third one. the room with the keycard has one of those secret terminal switches Also, what you men ...
by CruX
Sat Jan 07, 2017 2:12 pm
Forum: Levels
Topic: [Map] Subterranean Base
Replies: 18
Views: 2506

Re: [Map] Subterranean Base

gave it a go, was fairly unremarkable, but not necessarily bad. Pretty nondescript and plain even for a slot one map, but was just short enough to not wear out its welcome. I'd say about the only legit gripe I had were the torches. Felt like they were put in all the places where they didn't fit ...
by CruX
Fri Jul 29, 2016 5:38 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38041
Views: 4658309

Re: [SPRITES] Spriting Carnival!!

can't just use the tome sprites from Heretic?
by CruX
Tue Jun 21, 2016 6:35 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38041
Views: 4658309

Re: [SPRITES] Spriting Carnival!!

uh...the hacx uzi?
by CruX
Tue Jun 21, 2016 1:05 pm
Forum: Off-Topic
Topic: I made a Dn3D map
Replies: 1
Views: 310

I made a Dn3D map

It was a labor of love that took about 8 months, and I know there's some overlap between Dn3d and Doom, so I figured I'd cross-post it here. If you play Dn3D, don't mind using eDuke, and like detailed fragfest type maps, follow the link at the bottom of this post, give it a whirl and let me know ...
by CruX
Fri Jun 10, 2016 2:09 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38041
Views: 4658309

Re: [SPRITES] Spriting Carnival!!

Seidolon wrote:Slight cleric sprite edit...
Image

Scaled 400%
Image
I like that. Subtle, but still makes it look quite different from the cleric.
by CruX
Tue Jun 07, 2016 12:41 pm
Forum: Requests
Topic: (Sprite Request) Strife guy from Cutscene unfinished
Replies: 2
Views: 917

Re: (Sprite Request) Strife guy from Cutscene unfinished

I made those frames, but never planned to do a full set, it was just an attempt to show some other dude that was working on a full set of the strife guy how he should go about doing it. You're not the first person that's asked about that, which is kinda surprising. Like, I really never thought I'd ...
by CruX
Sat Jan 23, 2016 1:13 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38041
Views: 4658309

Re: [SPRITES] Spriting Carnival!!

These are the player sprites for a Russian Operator type mod I'm working on, these are basically edits of some Strife sprites. Nothing too special cuz I'm not that good. Hopefully I can get more original with these down the line but now I'm gonna finish the set. Man, when I was working on those old ...
by CruX
Wed Jan 13, 2016 4:51 pm
Forum: Resources
Topic: [Source credit] Bandanna commando
Replies: 7
Views: 2552

Re: [Source credit] Bandanna commando

http://forum.zdoom.org/viewtopic.php?f= ... 11#p562411

here's a page in the spriting carnival thread where you can find an aliased version of that and another guy. They look better IMO.
by CruX
Tue Jan 12, 2016 8:51 pm
Forum: Resources
Topic: [Source credit] Bandanna commando
Replies: 7
Views: 2552

Re: [Source credit] Bandanna commando

From the overall coloring scheme, I recall that a member here by the name of Globe is the author of this sprite set. Yup. That was an attempt I made at a zapatista-esque skin. If you use it and want to credit me, Globe or CruX is fine, or don't worry about crediting me at all. Whatever makes you ...
by CruX
Tue Dec 15, 2015 12:49 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38041
Views: 4658309

Re: [SPRITES] Spriting Carnival!!

Carbine Dioxide wrote: Also a swamp zombie concept.
I like it! Kinda looks like tar-man.
by CruX
Mon Apr 20, 2015 10:34 pm
Forum: Resources
Topic: [textures] aquabase
Replies: 1
Views: 504

Re: [textures] aquabase

Good stuff, thanks!

Go to advanced search