Search found 139 matches

by MagSigmaX
Wed Oct 21, 2015 10:04 pm
Forum: Off-Topic
Topic: So there was a day (Back to the Future II)
Replies: 18
Views: 1287

Re: So today is the day (Back to the Future II)

GREAT SCOTT!!! 1.21 GIGAWATTS!!! http://standardissuemagazine.com/application/uploads/2015/07/Back-to-the-Future-8.jpg The internet has been flooded with BTTF stuff all day, even in the local radio BTTF day have been mentioned. Far out! Also, now everything that we saw in Back To the "Future" is ...
by MagSigmaX
Mon Jun 15, 2015 5:51 pm
Forum: Off-Topic
Topic: June 14th: Doom 4 Gameplay Reveal (Teaser Inside)
Replies: 534
Views: 27470

Re: June 14th: Doom 4 Gameplay Reveal (Teaser Inside)

Overall, I liked most of the stuff I saw. Doom 4 is embracing a lot of the gameplay of the original games (No reloading? In a AAA FPS in 2015?! OMG!) while adding a lot of cool features like double jumping and some parkour techniques, the aesthetics are very Doom 3 like though, which is good. Doom 3 ...
by MagSigmaX
Wed Aug 06, 2014 8:09 am
Forum: Gameplay Mods
Topic: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!
Replies: 983
Views: 218799

Re: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!

Hey man. I played your mod for a few hours and I have to say it wasn't quite what I expected. I saw all those aggressive comments in here and decided to download this when I realized it was a Halo clone, with inspirations from modern game design, uber-realistic particle effects and other stuff like ...
by MagSigmaX
Tue Dec 10, 2013 9:37 pm
Forum: Gameplay Mods
Topic: Project MSX: MISP (MSX in multiple IWADS!) Updated 12/28!
Replies: 41
Views: 12468

Re: Project MSX: MISP (MSX in multiple IWADS!)

Oh my... :shock: It's awesome that you dedicated time to make Project MSX work with all the other Doom engine based games, something that probably I would have never done myself. Also, I received your PM and I will test this baby out to see how it goes. I have to mention that I have never played ...
by MagSigmaX
Mon Oct 28, 2013 9:40 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30876
Views: 2142643

Re: The WIP Thread

Yet more from the Hacx support patch for Project MSX Dude, I've seen that you are making Project MSX compatible with Heretic, Hexen, Strife and now Hacx? When are you going to release that? :o Epic screenshots http://denver.mylittlefacewhen.com/media/f/img/mlfw359_Rainbow_Dash_says_so_awesome.png
by MagSigmaX
Mon Sep 23, 2013 7:55 pm
Forum: Gameplay Mods
Topic: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!
Replies: 983
Views: 218799

Re: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!

Alright... The poll is now closed, and the blade melee weapon is going to be added into the mod. however... the weapon is going to be implemented in a different way than you think. Autoshotgun buff and Kabro nerf Thanks. I will keep those values in mind when I tweak the weapons and the enemies ...
by MagSigmaX
Sun Sep 15, 2013 11:23 pm
Forum: Gameplay Mods
Topic: [Add-On] Extra Badass Monster Pack for Project MSX [v 1.7]
Replies: 127
Views: 35064

Re: [Add-On] Extra Badass Monster Pack for Project MSX [v 1.

Alright... After playing several maps with these new enemies this is my opinion of it... I like the Plasma Grunt he has a nice recolor that makes him distinguishable, however his attacks do way too much damage. I like the Stealth Grunt, for the most part, but something I did not like was the fact he ...
by MagSigmaX
Sun Sep 15, 2013 10:39 pm
Forum: Off-Topic
Topic: Topic for people who like MLP:FiM
Replies: 2288
Views: 138234

Re: Topic for people who like MLP:FiM

Oh and let's not forget about the regicide, genocide, treason, descent into madness, and theft of body parts at the openers and closures of seasons 1 and 2, and the outright ignoring the laws of physics in all sorts of crazy ways, the countless memes, songs, pieces of art, and even whole videos ...
by MagSigmaX
Sun Sep 15, 2013 9:53 pm
Forum: Gameplay Mods
Topic: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!
Replies: 983
Views: 218799

Re: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!

I wouldn't much miss light amplification goggle pickups if it was built into the player as another side function. Besides, I think it kind of makes sense that the player character would have that technological advantage, being a high-tech supersoldier. Also, it could open up the opportunity for the ...
by MagSigmaX
Sun Sep 15, 2013 9:27 pm
Forum: Gameplay Mods
Topic: Accessories to Murder (ww-doomnukem): on Github
Replies: 1271
Views: 173160

Re: Accessories to Murder (ww-doomnukem): Update 9-15

I've been playing this lately, and I have to say this an excelent mod (but then again anything made by WildWeasel is excelent), the sounds are great, the gameplay is solid and it reminds me of Diaz a lot (maybe it has to do with the clip based reload), and DoomNukem's weapon graphics are just ...
by MagSigmaX
Thu Sep 05, 2013 9:04 pm
Forum: Gameplay Mods
Topic: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!
Replies: 983
Views: 218799

Re: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!

Make it somethin with a shit ton of speed! Like weak but very fast. Its like DMC1: The sword was fast but weak, but the gauntlets were slow but powerful. You could see if you could work somethin' like the combos from zendynamic's machete into it, to give it variety, but hey if ya seem adamant on it ...
by MagSigmaX
Tue Sep 03, 2013 8:06 pm
Forum: Gameplay Mods
Topic: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!
Replies: 983
Views: 218799

Re: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!

What is the attack speed going to be on this arm blade? I was thinking in making it rather slow, to compensate for its high damage. That's a great idea ! I wonder if a fist-kick combo could be done but maybe it could outclass the other weapons and make them useless. However a mod with fists and ...
by MagSigmaX
Sun Sep 01, 2013 7:21 pm
Forum: Gameplay Mods
Topic: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!
Replies: 983
Views: 218799

Re: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!

Hello guys, I'm back from my vacation trip. This means that I'm back on business! On my vacation time I have come up with a lot of new ideas for the next version of the mod. Besides implementing the BFG-tier final weapon and a additional throwable weapon, I will implement an alternate fire mode for ...
by MagSigmaX
Wed Aug 07, 2013 11:29 pm
Forum: Gameplay Mods
Topic: [Add-On] Extra Badass Monster Pack for Project MSX [v 1.7]
Replies: 127
Views: 35064

Re: [Add-On] Extra Baddies for Project MSX

Thanks for taking the time to create more baddies for Project MSX, but I wasn't been able to test all the new monsters thoroughly since I'm on a vacation trip and I don't use my PC so often. When I test the new monsters I'll let you know what I think about them.
by MagSigmaX
Wed Aug 07, 2013 11:24 pm
Forum: Gameplay Mods
Topic: [WIP] The Trailblazer
Replies: 103
Views: 37504

Re: [WIP] The Trailblazer

Oh my... This looks so kick-ass. I'm already sold!

So when is the release?

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