Idea for one Hearts of Demons Vassago.
They'd use SMGs, ARs, Flamethrowers, and their own magic.
Search found 16 matches
- Wed Sep 10, 2025 2:14 am
- Forum: Gameplay Mods
- Topic: Hearts of Demons - ARCHVILE [0.0.2] 7/23/2024
- Replies: 6
- Views: 4081
- Tue Sep 02, 2025 12:38 pm
- Forum: Gameplay Mods
- Topic: BorderDoom: Doom + Borderlands gameplay (update 1.2)
- Replies: 158
- Views: 71661
Re: BorderDoom: Doom + Borderlands gameplay (update 1.2)
Digging this so far. I would add classes with sprites upgrade trees Like : -Marine ( Can deploy a turret with no limits, can even buld a turret for your turret) -Nukem (Explosions baby! Deal more explosive damage to enemies) -Wutchunter (Uses odd and old magic on top of guns) -Double R (Rapid Runner ...
- Mon Aug 25, 2025 3:55 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3052
- Views: 894653
Re: The Guncaster - 3.888b
Question, will this work on Delta Touch GZ Doom 4.14.2? If not, is there a earlier build that will work for this version of GZ Doom? Update (3beta): it crashes citing 17 errors when praising the script. This mod is as stable as a box of dynamite. No smoking. Final update (for now): ithe 4.0 version ...
- Sat Aug 23, 2025 2:59 am
- Forum: Gameplay Mods
- Topic: [WiP] Digital Weapon Mod v1.2
- Replies: 35
- Views: 14028
Re: [WiP] Digital Weapon Mod v1.2
Finally ayed this with a friend.
I love the weapon variation. Odd idea for one a Liquid Nitrogen Gun "Libra-7 Cryothrower.
It would freeze enemies with a nice blue tint, great for crowd control.
I love the weapon variation. Odd idea for one a Liquid Nitrogen Gun "Libra-7 Cryothrower.
It would freeze enemies with a nice blue tint, great for crowd control.
- Fri Aug 22, 2025 11:25 pm
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 760
- Views: 166584
Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Love this, makes Ultra Violent more bearable. Suggestion for a mini addon, "Leech:" damage gives you 2 health and 1 armor per hit and 10 health and 5 armor per death. (Upgrades add 5 per each exactly) "Submission" to "Best Friends": enemies fight for you instead, but they lose 50% health upon being ...
- Fri Aug 15, 2025 7:50 pm
- Forum: Projects
- Topic: Zeta Touch - Android port of Raze & EDuke32
- Replies: 55
- Views: 55572
Re: Zeta Touch - Android port of Raze & EDuke32
Hey, has anyone managed to port the nightdive port of Powerslave: Exhumed to zeta touch? Aka, the superior version.
- Sun Aug 03, 2025 10:45 am
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 760
- Views: 166584
Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Sat Aug 02, 2025 9:25 pm
- Forum: Gameplay Mods
- Topic: SoM's GunBonsai Addons and Patches (Updated: September 10, 2025)
- Replies: 114
- Views: 25671
Re: SoM's GunBonsai Addons and Patches (Updated: July 12, 2025)
Dumb suggestion I have would be to make a sorta melee upgrade path rather than elements, like punching them has converts overkill damage to daze them rather than kill (the sprite would have stars on them , rank increases damage overkill to stun ratio), allowing for a few good hits in, the next tier ...
- Sat Aug 02, 2025 9:01 am
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 760
- Views: 166584
- Sat Aug 02, 2025 1:13 am
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 760
- Views: 166584
Re: [0.8.0] Gun Bonsai -- everything-compatible weapon upgra
Yo, link to other mods? This look cool as shit.Brohnesorge wrote: ↑Sun Jul 31, 2022 8:47 pm This mod is super cool cause it lets me do this in Baron. The classic samurai slash across and everyone explodes at once.
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- Mon Jul 28, 2025 12:37 pm
- Forum: Gameplay Mods
- Topic: [WiP] Digital Weapon Mod v1.2
- Replies: 35
- Views: 14028
Re: [WiP] Digital Weapon Mod v1.2
We failed, spectacularly! Hahaha!
Thanks, well I wish you good look too with your mod.
- Sat Jul 26, 2025 11:19 pm
- Forum: Gameplay Mods
- Topic: [WiP] Digital Weapon Mod v1.2
- Replies: 35
- Views: 14028
Re: [WiP] Digital Weapon Mod v1.2
I wish you luck, I'm making a hell goat class with my friend using pre-existing assets sending the sprites to edit and me sending him voice files from modnation racers to edit. He is scripting, but he needs to find out how to add a "Refuse command" to pick up a weapon or a weapon restriction. Like ...
- Thu Jul 24, 2025 11:01 pm
- Forum: Gameplay Mods
- Topic: [WiP] Digital Weapon Mod v1.2
- Replies: 35
- Views: 14028
Re: [WiP] Digital Weapon Mod v1.2
"> Planned playable characters: Krystal, Marine, NATO Soldier, Lucario, > Gardevoir, Braixen > Those characters will be added soon when I can get a 3D model of it which > takes some digging through google, I'll try to make sure those models are > at least CC licensed." Idea for a character, his ...
- Mon Jul 07, 2025 2:28 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: DOOM RPG/Roguelike Mod Compilation
- Replies: 3
- Views: 6106
Re: DOOM RPG/Roguelike Mod Compilation
I think you need an external controller possiblycosmos10040 wrote: ↑Wed Nov 22, 2023 9:18 am Can i play with delta touch? I think there are settings for the menu that need to be considered for touch friendly devices.
- Sat Jun 28, 2025 8:47 pm
- Forum: Gameplay Mods
- Topic: [WiP] Digital Weapon Mod v1.2
- Replies: 35
- Views: 14028
Re: [WiP] Digital Weapon Mod v1.2
KometFox wrote: > [quote=Nasser_basto post_id=1261127 time=1750789130 user_id=41418] > thank you good sir > [/quote] > Enjoy the mod. > > [quote="Lopunny has shotgun" post_id=1261138 time=1750830254 user_id=41456] > Can we get a Delta Touch Friendly Version Excuse me for the pun, but a... > "Digital ...