Search found 29 matches
- Wed Sep 17, 2025 8:19 am
- Forum: Off-Topic
- Topic: Is GZQuake possible? (2)
- Replies: 2
- Views: 144
Is GZQuake possible? (2)
Note: I am opening this thread to keep the idea of a GZQuake alive. So please do not block or delete the thread. Quake needs a GZDoom-like source port that is just as modular with mods and compatible with Darkplaces and Quakespasm mods. Hi, I am new here. My name is JPC and I want to tell you ...
- Wed Sep 10, 2025 8:35 am
- Forum: Creation, Conversion, and Editing
- Topic: HXDD: A Heretic & Hexen WAD Merger now with MULTIPLAYER & DOOM PWAD MODE, Updated: 8/18/2024 [0.8.3b-Beta]
- Replies: 54
- Views: 43371
Re: HXDD: A Heretic & Hexen WAD Merger now with MULTIPLAYER & DOOM PWAD MODE, Updated: 8/18/2024 [0.8.3b-Beta]
Hello. Are you still active? I'm waiting for an update to improve and fix compatibility with mods. There are mods that are incompatible or buggy when playing with HXDD. These are Samsara Reincarnation, Wrath of Cronos, and Serpent Resurrection. Only Walpurgis works.
- Sat Sep 06, 2025 7:40 am
- Forum: Gameplay Mods
- Topic: [WIP] Heretic Silverspring Fortress v0.2
- Replies: 15
- Views: 3678
Re: [WIP] Heretic Silverspring Fortress v0.2
Is it compatible with HXDD?
- Sat Sep 06, 2025 7:37 am
- Forum: TCs, Full Games, and Other Projects
- Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
- Replies: 292
- Views: 131987
Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Could you make that mod compatible with Wadfusion?
- Tue Aug 26, 2025 3:53 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: JMod - Mod Testing Suite
- Replies: 12
- Views: 9731
Re: JMod - Mod Testing Suite
Someone should recreate gm_construct in the Doom engine.
- Mon Aug 25, 2025 4:58 am
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3052
- Views: 896103
Re: The Guncaster - 3.888b
This mod does not work in Wadfusion or HXDD. GZDoom crashes when trying to load the mod. Edit: It turns out that I was using an old version of that mod, which is why it wasn't working for me in Doom Wadfusion or HXDD. I saw that they had posted a link to GitLab where they had the latest version ...
- Sat Aug 23, 2025 8:54 pm
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
- Replies: 1458
- Views: 341138
Re: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
I have tested this mod with the HXDD and it seems to be working well without any issues so far. I wish there were more Heretic and Hexen mods that work well on the HXDD, as most are incompatible or have compatibility issues, such as Wrath of Cronos and Serpent Resurrection RPG Mod.
- Tue Aug 12, 2025 6:55 pm
- Forum: Gameplay Mods
- Topic: Wrath of Cronos RPG V3A
- Replies: 1043
- Views: 241944
Re: Wrath of Cronos RPG V3A
I have problems with this mod when playing it in HXDD. It turns out that when I want to play on the Heretic maps, it seems that the keys don't work. Making one get softlocked, preventing further progress.
- Fri Aug 08, 2025 10:07 pm
- Forum: Creation, Conversion, and Editing
- Topic: WadFusion — simple IWAD merge utility
- Replies: 4
- Views: 872
Re: WadFusion — simple IWAD merge utility
Those games won't work with Doom, if that's what you're asking. But it could serve to merge Heretic with Hexen and their respective addons and thus maintain continuous progress between those games without the need to start from scratch every time. Especially if you play mods like Wrath of Cronos or ...
- Fri Aug 08, 2025 5:21 am
- Forum: Creation, Conversion, and Editing
- Topic: WadFusion — simple IWAD merge utility
- Replies: 4
- Views: 872
Re: WadFusion — simple IWAD merge utility
You should also add support for Heretic, Hexen and Deathkings of the Dark Citadel. Take advantage of the fact that they released the remaster of those games.
- Fri Jul 11, 2025 4:00 am
- Forum: Graphic/Audio Patches
- Topic: NashBar
- Replies: 6
- Views: 4728
Re: NashBar
Could you make this mod also compatible with Heretic, Hexen and Strife?
- Fri Jun 27, 2025 8:45 pm
- Forum: Gameplay Mods
- Topic: Wolf Reader
- Replies: 3
- Views: 3678
Re: Wolf Reader
I wonder if it is possible to do the same with Quake files.
- Thu Jun 26, 2025 4:25 pm
- Forum: Gameplay Mods
- Topic: Re: WAR TROPHIES (1.11) Give up your soul for extra points
- Replies: 157
- Views: 88285
Re: Re: WAR TROPHIES (1.11) Give up your soul for extra points
Is it compatible with Wadfusion? I have tried to test several RPG mods in Wadfusion and most of them are incompatible.
- Fri Jun 13, 2025 3:37 pm
- Forum: Gameplay Mods
- Topic: Prisoner 849 (v1.1 uploaded)
- Replies: 26
- Views: 8429
Re: Prisoner 849 (v1.1 uploaded)
That mod was missing many things like RTNP weapons and Unreal enemies.SanyaWaffles wrote: ↑Fri Jun 13, 2025 9:37 am This mod predates it and is quite old. I don't know why you think that it's based on it.
- Fri Jun 13, 2025 7:59 am
- Forum: TCs, Full Games, and Other Projects
- Topic: RELEASE: Wolfenstein 3D TC Version 3.1
- Replies: 1545
- Views: 351052
Re: RELEASE: Wolfenstein 3D TC Version 3.1
Don't you have plans to make a TC but based on the Mac version of Wolf 3D?