Search found 41 matches

by JPC
Thu Nov 20, 2025 12:43 pm
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 767
Views: 171376

Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

Seems to be working as intended for me. Did you have any other mods running? Yes. I have another mod that I usually play in my games, and that's Intelligent Supplies, where sometimes your bonus items and ammunition are duplicated several times with time stopped with Swiftness. Still wasn't able to ...
by JPC
Wed Nov 19, 2025 12:11 pm
Forum: Gameplay Mods
Topic: LegenDoom [3.0] - LDL [4.2]
Replies: 664
Views: 235255

Re: LegenDoom [3.0] - LDL [4.2]

Is there any way to remove the limit on the number of weapons you can carry, either through an add-on or by editing lines of code? I want to see how overpowered you can be when carrying a certain number of weapons.
by JPC
Tue Nov 18, 2025 11:50 am
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 767
Views: 171376

Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

I played this mod with Samsara Reincarnation, and there seems to be a bug with the Doom class where you get a lot of XP when using Brass Knuckles. This causes you to constantly add upgrades, and it seems like it never ends. Seems to be working as intended for me. Did you have any other mods running ...
by JPC
Mon Nov 17, 2025 7:18 pm
Forum: ZDoom (and related) News
Topic: UZDoom 4.14.3 Pre-release
Replies: 47
Views: 9839

Re: UZDoom 4.14.3 Pre-release

I tried to test the Dead Ascension mod in its 0.5.2 Test version on UZDoom, and it didn't work for me. you gotta give more info on this. It is a ModDB mod that adds weapons from Doom Eternal, including 3D models taken from the Quake mod called Slayer's Testaments. I tried version 0.5.2 Test, but it ...
by JPC
Mon Nov 17, 2025 7:15 pm
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 767
Views: 171376

Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

I played this mod with Samsara Reincarnation, and there seems to be a bug with the Doom class where you get a lot of XP when using Brass Knuckles. This causes you to constantly add upgrades, and it seems like it never ends.
by JPC
Mon Nov 17, 2025 7:10 pm
Forum: ZDoom (and related) News
Topic: UZDoom 4.14.3 Pre-release
Replies: 47
Views: 9839

Re: UZDoom 4.14.3 Pre-release

I tried to test the Dead Ascension mod in its 0.5.2 Test version on UZDoom, and it didn't work for me.
by JPC
Mon Nov 17, 2025 11:14 am
Forum: TCs, Full Games, and Other Projects
Topic: Fate: A Doom Total Conversion (IWAD full release)
Replies: 56
Views: 20879

Re: Fate: A Doom Total Conversion (IWAD full release)

Are there any plans to add FMV cutscenes based on the slideshow images from the demo?
by JPC
Wed Oct 22, 2025 1:51 am
Forum: Game Engines
Topic: LZDoom 4.11.4 03/28/25 released
Replies: 575
Views: 130267

Re: LZDoom 4.11.4 03/28/25 released

When are you going to release a new stable version of LZDoom? I would like it to be based on version 4.14.2 of GZDoom.
by JPC
Wed Oct 22, 2025 1:36 am
Forum: Gameplay Mods
Topic: Lithium 1.7.0 (Oct. 28, 2025)
Replies: 730
Views: 262294

Re: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)

I prefer Doom RPG to this mod. If only it were compatible with LZDoom and WadFusion.
by JPC
Thu Oct 09, 2025 6:23 pm
Forum: Gameplay Mods
Topic: [Release] Quake 1 Stuff Ultra Reloaded - v1.2 Final
Replies: 16
Views: 11614

Re: [Release] Quake 1 Stuff Ultra Reloaded - v1.2 Final

Another Quake 1 mod for GZDoom whose development was abandoned. Which is a shame. Hopefully someone can continue the legacy of Quake Stuff Ultra. They could add models from Quake Remastered, as well as stuff from Quake 1.5, SMC, and Arcane Dimensions. It would even be cool if someone tried to ...
by JPC
Sun Oct 05, 2025 4:28 pm
Forum: TCs, Full Games, and Other Projects
Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Replies: 293
Views: 135139

Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Hello. How can I increase the initial ammunition capacity? I don't like that they reduced the ammunition capacity in this mod.
by JPC
Wed Oct 01, 2025 7:26 am
Forum: Gameplay Mods
Topic: [WIP] Wolfenstein: Definitive Legacy Alpha v0.9.1
Replies: 12
Views: 1999

Re: [WIP] Wolfenstein: Definitive Legacy Alpha v0.9.1

If only someone would make total conversion mods and overhaul the Wolfendoom-based mods for better compatibility with gameplay mods. Similar to Doom CE.
by JPC
Wed Sep 17, 2025 8:19 am
Forum: Off-Topic
Topic: Is GZQuake possible? (2)
Replies: 2
Views: 350

Is GZQuake possible? (2)

Note: I am opening this thread to keep the idea of a GZQuake alive. So please do not block or delete the thread. Quake needs a GZDoom-like source port that is just as modular with mods and compatible with Darkplaces and Quakespasm mods. Hi, I am new here. My name is JPC and I want to tell you ...
by JPC
Wed Sep 10, 2025 8:35 am
Forum: Creation, Conversion, and Editing
Topic: HXDD: A Heretic & Hexen WAD Merger now with MULTIPLAYER & DOOM PWAD MODE, Updated: 8/18/2024 [0.8.3b-Beta]
Replies: 54
Views: 44003

Re: HXDD: A Heretic & Hexen WAD Merger now with MULTIPLAYER & DOOM PWAD MODE, Updated: 8/18/2024 [0.8.3b-Beta]

Hello. Are you still active? I'm waiting for an update to improve and fix compatibility with mods. There are mods that are incompatible or buggy when playing with HXDD. These are Samsara Reincarnation, Wrath of Cronos, and Serpent Resurrection. Only Walpurgis works.
by JPC
Sat Sep 06, 2025 7:40 am
Forum: Gameplay Mods
Topic: [WIP] Heretic Silverspring Fortress v0.2
Replies: 15
Views: 3913

Re: [WIP] Heretic Silverspring Fortress v0.2

Is it compatible with HXDD?

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