Search found 41 matches
- Thu Nov 20, 2025 12:43 pm
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 767
- Views: 171376
Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Seems to be working as intended for me. Did you have any other mods running? Yes. I have another mod that I usually play in my games, and that's Intelligent Supplies, where sometimes your bonus items and ammunition are duplicated several times with time stopped with Swiftness. Still wasn't able to ...
- Wed Nov 19, 2025 12:11 pm
- Forum: Gameplay Mods
- Topic: LegenDoom [3.0] - LDL [4.2]
- Replies: 664
- Views: 235255
Re: LegenDoom [3.0] - LDL [4.2]
Is there any way to remove the limit on the number of weapons you can carry, either through an add-on or by editing lines of code? I want to see how overpowered you can be when carrying a certain number of weapons.
- Tue Nov 18, 2025 11:50 am
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 767
- Views: 171376
Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
I played this mod with Samsara Reincarnation, and there seems to be a bug with the Doom class where you get a lot of XP when using Brass Knuckles. This causes you to constantly add upgrades, and it seems like it never ends. Seems to be working as intended for me. Did you have any other mods running ...
- Mon Nov 17, 2025 7:18 pm
- Forum: ZDoom (and related) News
- Topic: UZDoom 4.14.3 Pre-release
- Replies: 47
- Views: 9839
Re: UZDoom 4.14.3 Pre-release
I tried to test the Dead Ascension mod in its 0.5.2 Test version on UZDoom, and it didn't work for me. you gotta give more info on this. It is a ModDB mod that adds weapons from Doom Eternal, including 3D models taken from the Quake mod called Slayer's Testaments. I tried version 0.5.2 Test, but it ...
- Mon Nov 17, 2025 7:15 pm
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 767
- Views: 171376
Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
I played this mod with Samsara Reincarnation, and there seems to be a bug with the Doom class where you get a lot of XP when using Brass Knuckles. This causes you to constantly add upgrades, and it seems like it never ends.
- Mon Nov 17, 2025 7:10 pm
- Forum: ZDoom (and related) News
- Topic: UZDoom 4.14.3 Pre-release
- Replies: 47
- Views: 9839
Re: UZDoom 4.14.3 Pre-release
I tried to test the Dead Ascension mod in its 0.5.2 Test version on UZDoom, and it didn't work for me.
- Mon Nov 17, 2025 11:14 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Fate: A Doom Total Conversion (IWAD full release)
- Replies: 56
- Views: 20879
Re: Fate: A Doom Total Conversion (IWAD full release)
Are there any plans to add FMV cutscenes based on the slideshow images from the demo?
- Wed Oct 22, 2025 1:51 am
- Forum: Game Engines
- Topic: LZDoom 4.11.4 03/28/25 released
- Replies: 575
- Views: 130267
Re: LZDoom 4.11.4 03/28/25 released
When are you going to release a new stable version of LZDoom? I would like it to be based on version 4.14.2 of GZDoom.
- Wed Oct 22, 2025 1:36 am
- Forum: Gameplay Mods
- Topic: Lithium 1.7.0 (Oct. 28, 2025)
- Replies: 730
- Views: 262294
Re: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
I prefer Doom RPG to this mod. If only it were compatible with LZDoom and WadFusion.
- Thu Oct 09, 2025 6:23 pm
- Forum: Gameplay Mods
- Topic: [Release] Quake 1 Stuff Ultra Reloaded - v1.2 Final
- Replies: 16
- Views: 11614
Re: [Release] Quake 1 Stuff Ultra Reloaded - v1.2 Final
Another Quake 1 mod for GZDoom whose development was abandoned. Which is a shame. Hopefully someone can continue the legacy of Quake Stuff Ultra. They could add models from Quake Remastered, as well as stuff from Quake 1.5, SMC, and Arcane Dimensions. It would even be cool if someone tried to ...
- Sun Oct 05, 2025 4:28 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
- Replies: 293
- Views: 135139
Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Hello. How can I increase the initial ammunition capacity? I don't like that they reduced the ammunition capacity in this mod.
- Wed Oct 01, 2025 7:26 am
- Forum: Gameplay Mods
- Topic: [WIP] Wolfenstein: Definitive Legacy Alpha v0.9.1
- Replies: 12
- Views: 1999
Re: [WIP] Wolfenstein: Definitive Legacy Alpha v0.9.1
If only someone would make total conversion mods and overhaul the Wolfendoom-based mods for better compatibility with gameplay mods. Similar to Doom CE.
- Wed Sep 17, 2025 8:19 am
- Forum: Off-Topic
- Topic: Is GZQuake possible? (2)
- Replies: 2
- Views: 350
Is GZQuake possible? (2)
Note: I am opening this thread to keep the idea of a GZQuake alive. So please do not block or delete the thread. Quake needs a GZDoom-like source port that is just as modular with mods and compatible with Darkplaces and Quakespasm mods. Hi, I am new here. My name is JPC and I want to tell you ...
- Wed Sep 10, 2025 8:35 am
- Forum: Creation, Conversion, and Editing
- Topic: HXDD: A Heretic & Hexen WAD Merger now with MULTIPLAYER & DOOM PWAD MODE, Updated: 8/18/2024 [0.8.3b-Beta]
- Replies: 54
- Views: 44003
Re: HXDD: A Heretic & Hexen WAD Merger now with MULTIPLAYER & DOOM PWAD MODE, Updated: 8/18/2024 [0.8.3b-Beta]
Hello. Are you still active? I'm waiting for an update to improve and fix compatibility with mods. There are mods that are incompatible or buggy when playing with HXDD. These are Samsara Reincarnation, Wrath of Cronos, and Serpent Resurrection. Only Walpurgis works.
- Sat Sep 06, 2025 7:40 am
- Forum: Gameplay Mods
- Topic: [WIP] Heretic Silverspring Fortress v0.2
- Replies: 15
- Views: 3913
Re: [WIP] Heretic Silverspring Fortress v0.2
Is it compatible with HXDD?