Search found 3 matches

by Nanarchy
Fri Apr 04, 2025 1:23 pm
Forum: TCs, Full Games, and Other Projects
Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Replies: 293
Views: 132542

Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Just a quick question, what files hold the map selection for the outpost teleporter? I use wadshmoosh+ (3.0) and have been trying to add in sigil ii, the lost episodes of doom and legacy of rust to the system. I've edited the files in doomrpg_wadsmoosh.pk3 to include them, but they are still not ...
by Nanarchy
Mon Mar 31, 2025 1:41 am
Forum: TCs, Full Games, and Other Projects
Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Replies: 293
Views: 132542

Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Just a quick question, what files hold the map selection for the outpost teleporter? I use wadshmoosh+ (3.0) and have been trying to add in sigil ii, the lost episodes of doom and legacy of rust to the system. I've edited the files in doomrpg_wadsmoosh.pk3 to include them, but they are still not ...
by Nanarchy
Sun Mar 30, 2025 7:08 am
Forum: Gameplay Mods
Topic: DoomRLA EXTENDED [1.1d] - Two new classes! More stuff!
Replies: 213
Views: 133447

Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

fakemai wrote:
> [code]drlax/zscript/DRLAX/familiars/FamiliarBase.zscript line 763
> fams.Push(AllActorClasses[i]);
> Change to:
> fams.Push((class <DRLAX_FamiliarBase>)(AllActorClasses[i]));[/code]


Worked perfectly for me, thanks!

Go to advanced search