Search found 9 matches

by SomeAutisticDev
Sat Mar 08, 2025 12:04 am
Forum: General
Topic: Have any of you released a mod in an an unplayable state?
Replies: 1
Views: 318

Have any of you released a mod in an an unplayable state?

I recently did (and fixed it) I really feel like shit rn.
by SomeAutisticDev
Sat Mar 08, 2025 12:02 am
Forum: Gameplay Mods
Topic: Darkside Mode 1.0.1: Doom with the No More Heroes slot machine.
Replies: 1
Views: 1356

Re: Darkside Mode 1.0.1: Doom with the NMH slot machine.

Darkside Mode 1.0.1 changes.
Made it so game no longer crashes when you win.
Sorry about that.
Edit: Also non doom.iwads are now compatible (or at least Simon's Destiny and Action Doom 2, I have not played Heretic or Hexen).
by SomeAutisticDev
Fri Mar 07, 2025 8:18 pm
Forum: Gameplay Mods
Topic: Darkside Mode 1.0.1: Doom with the No More Heroes slot machine.
Replies: 1
Views: 1356

Darkside Mode 1.0.1: Doom with the No More Heroes slot machine.

Darkside Mode is a simple, flexible and (mostly) compatible Doom mod that adds the slot machine system (AKA Darkside Mode) from No More Heroes, into Doom. https://i.imgur.com/q1XodsK.png Download: https://www.mediafire.com/file/726n1tqc45b7my6/DarkSideMode1.0.1.zip/file Moddb: https://www.moddb.com ...
by SomeAutisticDev
Fri Mar 07, 2025 7:05 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Partial Conversion]A FISTFUL OF GZDOOM-feat. Graf Zahl's Hot Chicks
Replies: 12
Views: 4975

Re: [Partial Conversion]A FISTFUL OF DOOM REMASTER-Gimme more Whiskey!

We need more western maps for doom. Hot Damm,this is cool,plus can you at a later time in your convenience make a maps only version to be compatible with other gameplay/weapon mods? Especially so we can have more maps to play High Noon Drifter with. The health bar has a habit of highlighting things ...
by SomeAutisticDev
Fri Mar 07, 2025 3:39 pm
Forum: Gameplay Mods
Topic: Gardevoir Has A Gun: Version 1.4 [06MAR2023] Gardevoir Day Update!
Replies: 86
Views: 75434

Re: Gardevoir Has A Gun: Version 1.4 [06MAR2023] Gardevoir Day Update!

Aengous Milda wrote:
> Are you able to go into thirdperson in this Gardevoir mod can someone tell
> me how?
Go to the options menu > Customize > Other, bind a key for "Chasecam". Now you can press that key to enter third person.
by SomeAutisticDev
Fri Mar 07, 2025 8:45 am
Forum: Gameplay Mods
Topic: Red Spiral '93 - Hell is a state of mind
Replies: 46
Views: 18191

Re: Red Spiral '93 - Hell is a state of mind

Took me a bit to realize you can kick with the zoom button.
by SomeAutisticDev
Thu Mar 06, 2025 7:36 pm
Forum: Gameplay Mods
Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
Replies: 642
Views: 212335

Re: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein

I feel the options menu could be more legible if the options you could pick had a different color than the descriptions.
by SomeAutisticDev
Thu Mar 06, 2025 5:11 pm
Forum: Gameplay Mods
Topic: Let there be BLITZ! – A Shocking New Doom Mod with Lightning-Powered Chaos
Replies: 12
Views: 3435

Re: Let there be BLITZ! – A Shocking New Doom Mod with Lightning-Powered Chaos

There is a bug where the lightning hands have the bottom of their sprite missing.
by SomeAutisticDev
Thu Mar 06, 2025 5:04 pm
Forum: Gameplay Mods
Topic: Angelic Aviary v1.5 (Non-violent deaths + Showtime!!! Easter eggs) Updated 03/03/25)
Replies: 209
Views: 160391

Re: Angelic Aviary v1.5 (Non-violent deaths + Showtime!!! Easter eggs) Updated 03/03/25)

I think it would make sense to make it, so enemies don't bleed when getting hit if low violence is turned on.

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