Search found 34 matches
- Wed Dec 24, 2014 12:39 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoom Builder 2.3
- Replies: 5615
- Views: 587989
Re: GZDoom Builder 1.14
Hey, I'm a new GZDoombuilder user. Sorry if I missed it, but I can't seem to find a way to disable the display of line angle when drawing lines in GZDB. DB2 only showed the length. I don't have any use knowing the angle of the line but the length helps me keep in mind the scale of the map, and its a ...
- Thu Jan 06, 2011 8:18 pm
- Forum: Abandoned/Dead Projects
- Topic: DEEPEST EVIL - 6 LEVEL UPDATE B4 IDGAMES SUBMISSION
- Replies: 71
- Views: 11911
Re: DEEPEST EVIL
So, to clarify, did you release this? http://doomworld.com/idgames/index.php?id=16042 Yes I did. that official release permits people to use my UAC Ultra textures to make UAC Ultra themed maps by request of Super Jamie. If your problem is lack of proper credit, I've already brought that up. I know ...
- Thu Jan 06, 2011 7:36 pm
- Forum: Abandoned/Dead Projects
- Topic: DEEPEST EVIL - 6 LEVEL UPDATE B4 IDGAMES SUBMISSION
- Replies: 71
- Views: 11911
Re: DEEPEST EVIL
Because my post was initially calling the forum's morality into question and everyone comes in to defend their shamelessness. I just think you guys are stubborn and unwilling to reflect on your behavior from a different perspective than your own desires and simply indulge in the availability of ...
- Thu Jan 06, 2011 6:35 pm
- Forum: Abandoned/Dead Projects
- Topic: DEEPEST EVIL - 6 LEVEL UPDATE B4 IDGAMES SUBMISSION
- Replies: 71
- Views: 11911
Re: DEEPEST EVIL
Yes it does work. You wouldn't have been able to use your neighbors car if he was already driving it, and you wouldn't have been able to use your dads golf clubs if he was already playing golf. Even if your neighbor wasn't intending to drive until the next morning or your dad hasn't played golf in ...
- Thu Jan 06, 2011 5:01 pm
- Forum: Abandoned/Dead Projects
- Topic: DEEPEST EVIL - 6 LEVEL UPDATE B4 IDGAMES SUBMISSION
- Replies: 71
- Views: 11911
Re: DEEPEST EVIL
Personally, I generally don't care, as I made things FOR people to use them as long as I'm mentioned as the artist or whatever. Although, it would be nice if they waited until I released my stuff officially first. :P Well that's what I'm saying. I either have to be a tool and say "MY SHIT IS ...
- Thu Jan 06, 2011 11:41 am
- Forum: Abandoned/Dead Projects
- Topic: DEEPEST EVIL - 6 LEVEL UPDATE B4 IDGAMES SUBMISSION
- Replies: 71
- Views: 11911
Re: DEEPEST EVIL
Then ask that it be removed. That would get my textures out of the wad but that wouldn't change anything else. Am I expected to go around and investigate everyones wads for my stuff or can I just rely on people to take credit for the things they make themselves instead of borrowing from everyone ...
- Sat Jan 01, 2011 11:21 am
- Forum: Editing (Archive)
- Topic: How do you build your map?
- Replies: 9
- Views: 652
Re: How do you build your map?
Draw out a few isolated large "main rooms" + starting room and exit room first. Draw out some smaller intermediary rooms isolated from the rest. Create hallways and lobbies interconnecting each room Monsters/weapons/health/ammo/keys/whatever I think a problem most mappers run into is that they start ...
- Sat Jan 01, 2011 11:17 am
- Forum: Abandoned/Dead Projects
- Topic: DEEPEST EVIL - 6 LEVEL UPDATE B4 IDGAMES SUBMISSION
- Replies: 71
- Views: 11911
Re: DEEPEST EVIL
Okay, you're apparently not in the credits in the first post, but at least the guy has the decency to even have a credits listing. You could have just asked him to add your name to the list instead of being rude about it. I don't like the general consensus that just because something was made ...
- Fri Dec 24, 2010 1:56 am
- Forum: Abandoned/Dead Projects
- Topic: DEEPEST EVIL - 6 LEVEL UPDATE B4 IDGAMES SUBMISSION
- Replies: 71
- Views: 11911
Re: DEEPEST EVIL
Oh neato. I see a texture I made in the first screenshot. Good to know we're just as careless about ripped resources as ever.
- Sat Dec 11, 2010 11:59 am
- Forum: Graphic/Audio Patches
- Topic: Doom HD Music
- Replies: 23
- Views: 14683
Re: Doom HD Music
Your vocabulary mildly discomforts me.Captain Ventris wrote:Brohettes and Broheezys, I do declare that our sense of sarcasmatorization has been suitably misaligned for a time now. This mildly discomforts me.
- Thu Dec 09, 2010 3:20 pm
- Forum: Graphic/Audio Patches
- Topic: Doom HD Music
- Replies: 23
- Views: 14683
Re: Doom HD Music
Marine, before you start asking for help on your new mega-cool-and-whatnot project, make sure you have something to show first (screenshots, map downloads, etc). Keep in mind we've already seen thousands of upcoming projects that actually never got done.
- Sun Nov 28, 2010 1:56 am
- Forum: General
- Topic: DooM better hellish levels?
- Replies: 16
- Views: 1555
Re: DooM better hellish levels?
Like what? I'm playing the IWAD levels now and hadn't come across anything that would be considered 'boxy' in doom, especially the hell themed levels.Sonnyboy wrote:I especially find this to be the case on classic DooM levels.
- Sat Nov 27, 2010 11:02 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Killian Reed [necrobumped]
- Replies: 314
- Views: 29451
Re: Killian Reed FPS
God is helping you with your awesome results dude.
- Sat Nov 27, 2010 11:00 am
- Forum: General
- Topic: DooM better hellish levels?
- Replies: 16
- Views: 1555
Re: DooM better hellish levels?
That's kinda what it was. It was the scorched remains of Mars, after it became a global battlefield between UAC and Hell.Graf Zahl wrote:I saw those more as environments on a hellish planet rather than hell itself.
That said I think Deus Vult and 32 Inch Nails has some sick hell themed maps.
- Fri Nov 26, 2010 11:31 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Killian Reed [necrobumped]
- Replies: 314
- Views: 29451
Re: Killian Reed FPS
Dang JustinBC. Killian Reed isn't really my style but I really admire your work ethic. This is really impressive.