Search found 2314 matches
- Sun Oct 20, 2024 7:06 am
- Forum: ZDoom (and related) News
- Topic: GZDoom 4.13.0 Released
- Replies: 31
- Views: 10422
Re: GZDoom 4.13.0 Released
particles and rollsprites are now square I'm gonna ekiss whoever did this, has been bugging me for a while that they got stretched and then rotated As for having 40k enemies or whatever the discussion was, the solution there is to spawn enemies in as needed instead of having them exist the entire ...
- Wed Oct 02, 2024 1:56 pm
- Forum: Off-Topic
- Topic: Obligatory Legacy of Rust/ Nightdive Doom Port thread
- Replies: 209
- Views: 28655
Re: Obligatory Legacy of Rust/ Nightdive Doom Port thread
you theoretically *CAN* do more with it under the right circumstances. And even then, anything you might want to do with either of these would be better left to hardware shaders, it's not difficult at all to write some zscript that can build whatever sort of LUT you might want with the current game ...
- Mon Sep 30, 2024 6:09 pm
- Forum: Bugs [GZDoom]
- Topic: [4.12.2] canvas texture not updated in all cases
- Replies: 0
- Views: 1456
[4.12.2] canvas texture not updated in all cases
When using a canvas textures as a titlepic or in a shader they do not appear to update correctly when the canvas texture is drawn to. In the attached example a static event handler draws to a canvas texture from the OnEngineInitialize() function, this canvas texture is used for the titlepic, drawn ...
- Sat Sep 14, 2024 11:40 am
- Forum: Off-Topic
- Topic: Obligatory Legacy of Rust/ Nightdive Doom Port thread
- Replies: 209
- Views: 28655
Re: Obligatory Legacy of Rust/ Nightdive Doom Port thread
I think I expressed the sentiment way earlier in the thread before we went off in the weeds talking about hack things (which I will say have my complete support.) that id24 doesn't really matter because slapping bethesda's name on it simply isn't enough to make people care about mapping/modding for ...
- Fri Aug 30, 2024 9:32 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38041
- Views: 4657006
Re: [SPRITES] Spriting Carnival!!
https://i.imgur.com/DBY9Scg.png Unlikely to finish this, an attempt to recreate the BFG from a photo of the same toy gun id used. possibly useful to someone. EDIT: https://i.imgur.com/YtRFYkD.png Weapon made from a combination of 2 different toy guns, one of whihc was shaped like a horse. The tips ...
- Thu Aug 29, 2024 6:23 pm
- Forum: Gameplay Mods
- Topic: [WIP][Enhancer Mod] 64k + [1.2] we got a lot of stuff going on under the hood. updated 7/24
- Replies: 134
- Views: 36684
Re: [WIP][Enhancer Mod] 64k + [1.2] we got a lot of stuff going on under the hood. updated 7/24
that's probably been a bug then for a very long time, fixed, should be pushed to github soon EDIT: couple of changes pushed to github. + MAP07 updated to include some new areas and some other tweaks + Health stations are a thing now, by default they restore 5 health per use and have a max of 5 uses ...
- Wed Aug 28, 2024 10:42 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2148456
Re: The WIP Thread
the id vault health potion concept sprites are really good
- Sat Aug 24, 2024 8:14 pm
- Forum: Gameplay Mods
- Topic: [WIP][Enhancer Mod] 64k + [1.2] we got a lot of stuff going on under the hood. updated 7/24
- Replies: 134
- Views: 36684
Re: [WIP][Enhancer Mod] 64k + [1.2] we got a lot of stuff going on under the hood. updated 7/24
OOOOOOOOOO! THAT LOOKS SO GOOD! https://i.imgur.com/x5Fa29p.gif These will be showing up on github if you pull latest here before too long (if they aren't up already) I still need to sus out how to support them though. I'm leaning on having the option to switch between Plasma rifle/BFG and ...
- Sat Aug 24, 2024 12:18 pm
- Forum: Resources
- Topic: [RESOURCE] zrrion's Bunch O' Stuff
- Replies: 285
- Views: 98716
Re: [RESOURCE] zrrion's Bunch O' Stuff
smoke based on some of the smoke shown in the id vault mixed with the bullet puff sprites


- Sat Aug 24, 2024 12:01 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38041
- Views: 4657006
Re: [SPRITES] Spriting Carnival!!
smoke based on some of the smoke shown in the id vault mixed with the bullet puff sprites


- Tue Aug 20, 2024 11:24 pm
- Forum: Off-Topic
- Topic: Obligatory Legacy of Rust/ Nightdive Doom Port thread
- Replies: 209
- Views: 28655
Re: Obligatory Legacy of Rust/ Nightdive Doom Port thread
Honestly unless people start making things for ID24 who aren't working for/with id then the best thing to do is probably just make a compatibility patch rather than native support for the new features. Recreate what's there and if someone down the line makes something noteworthy for ID24 they can ...
- Tue Aug 20, 2024 11:03 pm
- Forum: Gameplay Mods
- Topic: [WIP][Enhancer Mod] 64k + [1.2] we got a lot of stuff going on under the hood. updated 7/24
- Replies: 134
- Views: 36684
Re: [WIP][Enhancer Mod] 64k + [1.2] we got a lot of stuff going on under the hood. updated 7/24
AliciaPendragon wrote: ↑Fri Aug 09, 2024 10:20 pmwith the release of Legacy of Rust and its new weapons


- Sat Aug 10, 2024 11:43 am
- Forum: Gameplay Mods
- Topic: [WIP][Enhancer Mod] 64k + [1.2] we got a lot of stuff going on under the hood. updated 7/24
- Replies: 134
- Views: 36684
Re: [WIP][Enhancer Mod] 64k + [1.2] we got a lot of stuff going on under the hood. updated 7/24
Thanks for clarifying. I'll wait until the sourceport's stable again, 4.12 gave me a lot of issues with performance and bugs so I downgraded to 4.11.3. the only bug I encuntered was with how wall sprites are rendered when their offsets are changed. I was using wall sprites and changing their ...
- Fri Aug 09, 2024 12:09 pm
- Forum: Gameplay Mods
- Topic: [WIP][Enhancer Mod] 64k + [1.2] we got a lot of stuff going on under the hood. updated 7/24
- Replies: 134
- Views: 36684
Re: [WIP][Enhancer Mod] 64k + [1.2] we got a lot of stuff going on under the hood. updated 7/24
That's a function added in 4.12.something IIRC, you'll need up update GZDoom to play this mod
- Thu Jul 18, 2024 12:13 pm
- Forum: Gameplay Mods
- Topic: [WIP][Enhancer Mod] 64k + [1.2] we got a lot of stuff going on under the hood. updated 7/24
- Replies: 134
- Views: 36684
Re: [WIP][Enhancer Mod] 64k + [1.2] we got a lot of stuff going on under the hood. updated 7/24
0YW2bNAQnqM Updated the OP with a new version of 64K+, also moved hosting to github so I don't have to repackage every time I update something. Retro Alphabet Showdown also got an update. Those levels are designed to take advantage of all the changes and additions in this mod so check them out if ...