Search found 127 matches
- Mon May 23, 2022 6:57 pm
- Forum: Resources
- Topic: [Sprites] Alice Jameson's Sprite Resource (DoomGirl p.3)
- Replies: 43
- Views: 47891
Re: [Sprites] Alice Jameson's Sprite Resource
Just fixed an issue with the Female Doom Player wad that was causing problems on startup. Not sure where that person's comment went that brought that issue to my attention but it's been fixed now. Newest version is 2.1, which doesn't seem to have any startup issues or any other issues that I can see ...
- Thu Apr 28, 2022 4:51 pm
- Forum: Resources
- Topic: [Sprites] Alice Jameson's Sprite Resource (DoomGirl p.3)
- Replies: 43
- Views: 47891
Re: [Sprites] Alice Jameson's Sprite Resource
Well I finally finished the female marine sprites. I meant to have this done a few months ago, but I guess I got distracted with other things going on. Not perfect, but I'm mostly satisfied with it. Anyways, here is the finished sprite sheet and a download. Also updated the download links in the ...
- Tue Nov 30, 2021 2:03 pm
- Forum: Resources
- Topic: [Sprites] Alice Jameson's Sprite Resource (DoomGirl p.3)
- Replies: 43
- Views: 47891
Re: [Sprites] Alice Jameson's Sprite Resource
Walking frames are done. I'll be working on the firing/pain/death frames soon. I may come back and tweak some of these at some point, but I'm mostly satisfied with the majority of them.
- Sat Oct 02, 2021 11:29 am
- Forum: Resources
- Topic: [Sprites] Alice Jameson's Sprite Resource (DoomGirl p.3)
- Replies: 43
- Views: 47891
Re: [Sprites] Alice Jameson's Sprite Resource
Work on this is slowly coming along. Got most of the A and B frames done. Just juggling work on this with work, as well as occasionally playing some Skyward Sword. Was debating whether to also do the 6-8 frames but figured I'd just do the 1-5 frames to begin with, since the base game for Doom cut ...
- Sun Sep 12, 2021 8:12 pm
- Forum: Resources
- Topic: [Sprites] Alice Jameson's Sprite Resource (DoomGirl p.3)
- Replies: 43
- Views: 47891
Re: [Sprites] Alice Jameson's Sprite Resource
Finally getting back to Doom stuff after being largely gone for around about a decade. Slowly working on some projects in the background again. But anyway reviving my old thread to show off something I'm currently working on. I decided to go back and do my old Female Marine sprites over again, this ...
- Sun Aug 22, 2021 7:43 pm
- Forum: Gameplay Mods
- Topic: [Release]Creating a Soul Cube in the original DooM style
- Replies: 60
- Views: 10859
Re: [Release]Creating a Soul Cube in the original DooM style
Any chance of me getting a link for the Soul Cube thing that's been worked on?
Sorry for the bump, I just came back to the community and noticed that the download links for this were broken and since I still had the files (or at least a version of them) I figured I'd post the link.
Anyway here's ...
Sorry for the bump, I just came back to the community and noticed that the download links for this were broken and since I still had the files (or at least a version of them) I figured I'd post the link.
Anyway here's ...
- Sat Jun 10, 2017 4:12 pm
- Forum: Off-Topic
- Topic: New Member Introductions
- Replies: 811
- Views: 205930
Re: New Member Introductions
Oh sorry, I hadn't realised that. I see my account is active again. Thank you all so much! I'll try to be sure to continue to login regularly in the future to hopefully avoid this happening again.
- Sat Jun 10, 2017 4:04 pm
- Forum: Off-Topic
- Topic: New Member Introductions
- Replies: 811
- Views: 205930
Re: New Member Introductions
Thank you! I don't seem to have access to the page that they linked to send a detail message. I messaged the person who made that thread though, as well as wildweasel. Hopefully that works, I'd really like to continue using my original account.
- Sat Jun 10, 2017 3:45 pm
- Forum: Resources
- Topic: [Sprites] Alice Jameson's Sprite Resource (DoomGirl p.3)
- Replies: 43
- Views: 47891
Re: [Sprites] Alice Jameson's Sprite Resource
Sorry for the bump but I do not have access to my account anymore. I know it's been a while since I've logged in but I've been through a lot recently, moved to an entirely different city, and have finally started to get a bit situated, this last year or two has been pretty crazy for me. Just came ...
- Sat Jun 10, 2017 3:34 pm
- Forum: Off-Topic
- Topic: New Member Introductions
- Replies: 811
- Views: 205930
Re: New Member Introductions
Not actually a new member but my old account has been deactivated for some reason. Anyone know how I can go about restoring my old account? I had some threads, posts and mods from that account and I'd like to preserve the continuity if at all possible.
- Wed Jun 29, 2016 4:38 pm
- Forum: Graphic/Audio Patches
- Topic: [Music] Shane's HQ Doom Music (2018 Updates) [WIP] [Link]
- Replies: 205
- Views: 86700
Re: [Music] HQ Doom Music (2016 Updates) [WIP] [Link]
So glad to hear that you're working on these again.
I really enjoyed the previous packs. Can't wait to see what you'll do for all the songs now.
- Tue Aug 11, 2015 10:29 am
- Forum: Resources
- Topic: [Sprites] Alice Jameson's Sprite Resource (DoomGirl p.3)
- Replies: 43
- Views: 47891
Re: [Sprites] Alice Jameson's Sprite Resource
That's not a bug. I don't think I ever replaced the fists or chainsaw. So unfortunately those are still DoomGuys.
- Sat Feb 21, 2015 2:33 pm
- Forum: Resources
- Topic: OSJC's Resources (mostly map decorations!)
- Replies: 111
- Views: 58210
Re: trees! grass! bushes! and fire!
These are all really awesome. You can never have too many Doom-styled outdoors stuff.
- Sat Apr 06, 2013 2:37 am
- Forum: Off-Topic
- Topic: Topic for people who like MLP:FiM
- Replies: 2290
- Views: 140273
Re: Topic for people who like MLP:FiM
I'm just going to leave this here.
- Tue Jul 17, 2012 3:20 pm
- Forum: Graphic/Audio Patches
- Topic: [Release]Wolfenstein 3D Bosses rotations.
- Replies: 812
- Views: 189020
Re: [Release]Wolfenstein 3D Bosses rotations.
These are awesome. Keep up the good work. I'd love to see the other Wolf3D bosses with full rotations. Very nice work. I would definitely like to use these sprites in a WolfenDoom-esque project I've been meaning to work on, with proper credit given of course. 