Search found 4 matches

by Gorrex87
Wed Mar 20, 2024 11:39 pm
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 868
Views: 284285

Re: WadSmoosh - merge all official id releases into one PK3 IWAD

it was my fault, i tried to run wasmooth as standalone, if i run it as a wad of doom2 wad voxel doom works
by Gorrex87
Wed Mar 13, 2024 12:57 am
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 868
Views: 284285

Re: WadSmoosh - merge all official id releases into one PK3 IWAD

Hello! great application but for some reason it broke the mod "voxel doom" for some enemies (it replaces sprites for 3d models) maybe the naming of the sprites changed from one version to another?
Is this wad is compatible with most mods??
by Gorrex87
Wed Mar 06, 2024 8:39 am
Forum: Technical Issues
Topic: Help getting a soundfont to work! (android port)
Replies: 1
Views: 1286

Re: Help getting a soundfont to work! (android port)

found a solution
just created a folder named "soundfonts" in the "files" folder of the app and then dropped whatever soundfont i wanted to use there
Then edit the gzdoom.ini and add these lines in the "search directory"

[SoundfontSearch.Directories]
Path=./soundfonts
by Gorrex87
Tue Mar 05, 2024 6:38 am
Forum: Technical Issues
Topic: Help getting a soundfont to work! (android port)
Replies: 1
Views: 1286

Help getting a soundfont to work! (android port)

downloaded delta touch (gzdoom port to android) but it came without the soundfont, i managed to get a .sf2 file (the midi samples) and a fluidsynth.dll but i dont know where in the file structure they go.... tried to follow step by step a tutorial but it didnt work and theres not much information ...

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