Search found 64 matches

by marble
Sat Jun 28, 2014 1:34 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1093696

Re: Hideous Destructor [last update dated June 23, 2014]

what about this for headshots?: http://forum.zdoom.org/viewtopic.php?f= ... =headshots
also doomguy could recieve reduced headshot damage, since he has a helmet.
that would also mean rifle jackboots would be more resistant to them.
by marble
Fri Jun 27, 2014 9:47 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1093696

Re: Hideous Destructor [last update dated June 23, 2014]

Yeah i was wondering that too, i read a while back that they were going to be implemented, but from what i can see it doesn't make a difference to hit someone on the head. possible bug: I was playing this with Mars Wars on GrimDark and got to about level 9, when suddenly my chaingun dakka mode broke ...
by marble
Thu Jun 26, 2014 7:41 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1093696

Re: Hideous Destructor [last update dated June 23, 2014]

you could scale down the explosion sprite of the rocket mode to reflect on the fact that it's more focused.
Regarding the zoom function, I rarely use it since the zoom area is so small, maybe make it bigger?
by marble
Wed Jun 25, 2014 3:36 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1093696

Re: Hideous Destructor [last update dated June 23, 2014]

Alright, i thought i was getting enough distance, but it seems it´s mostly for rocket sniping or not getting hurt with the flak when firing up close, thanks.
by marble
Wed Jun 25, 2014 10:54 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1093696

Re: Hideous Destructor [last update dated June 23, 2014]

I don´t know if it is intentional but the rifle grenade launcher kills a mancubus in one hit while a rocket from the RPG leaves him barely alive most of the time.
maybe it should be the other way around?
by marble
Tue Jun 10, 2014 9:40 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1093696

Re: Hideous Destructor [last update dated June 9, 2014]

I have been playing this a lot, and thought maybe i post some ideas. So how about a fire extinguisher for the DERPbot? also maybe being a way to stealth trough some enemies by killing them with the pulse rifle without triggering the chain reaction? killing zombies with it seems pretty silent, and ...
by marble
Sat Jul 14, 2012 2:11 pm
Forum: General
Topic: Critique re-arrange of music "Doom" (Map 13) Check it out!
Replies: 5
Views: 514

Re: Critique re-arrange of music "Doom" (Map 13) Check it ou

This sounds pretty cool, can't wait to play your new redux!
by marble
Sun Jul 08, 2012 7:33 pm
Forum: Gameplay Mods
Topic: Weasel Presents: Terrorists!
Replies: 683
Views: 105688

Re: Police Brutality (Weasel Presents: Terrorists!) - Screen

maybe for the lost souls some kind of taser drone? and for the Pain elemental a flying dispeser of the things. Again, do you know where I could find graphical resources for this sort of thing? Ideas are nice and all, but without some kind of sprites or a model to work with, there's no way they're ...
by marble
Sun Jul 08, 2012 12:39 pm
Forum: Gameplay Mods
Topic: Weasel Presents: Terrorists!
Replies: 683
Views: 105688

Re: Police Brutality (Weasel Presents: Terrorists!) - Screen

maybe for the lost souls some kind of taser drone? and for the Pain elemental a flying dispeser of the things.
by marble
Mon Jul 02, 2012 8:10 pm
Forum: Abandoned/Dead Projects
Topic: Gotcha MAP20 Remake (Please reply if you liked it)
Replies: 1
Views: 716

Re: Gotcha MAP20 Remake (Please reply if you liked it)

it's a fun level, altrough there are some flaws: -too many weak monsters, at first it's pretty fun to blaze trough the hordes, but after a while it gets repetitive, and too easy. -at the starting area, after the floor rises, there are HOM's on both sides of the path. -insta-kill lava? really? it's ...
by marble
Fri Jan 06, 2012 9:51 am
Forum: Gameplay Mods
Topic: [Hexen] The Ranger - 12/15/2011 Video + /idgames link!
Replies: 53
Views: 11432

Re: [Hexen] The Ranger - 12/15/2011 Video + /idgames link!

well, that look pretty cool!
you only would have to slightly modify the graphics, since the gun functions very similarly.
by marble
Wed Jan 04, 2012 1:46 pm
Forum: Gameplay Mods
Topic: [Hexen] The Ranger - 12/15/2011 Video + /idgames link!
Replies: 53
Views: 11432

Re: [Hexen] The Ranger - 12/15/2011 Video + /idgames link!

How about turning the iron seathe into a single action revolver? would make more sense, currently the magazine placement isn't entirely realistic (yes, yes, hexen, fantasy world, magic and all that, i know, but still) anyways, downloading now, looks pretty awesome from screenshots and videos. EDIT ...
by marble
Thu Sep 29, 2011 2:08 pm
Forum: Abandoned/Dead Projects
Topic: [WIP] Project: Aurora
Replies: 74
Views: 10515

Re: [WIP] Project: Aurora

it's a cool effect, i think you should add it, altrough try not to make them look too big, on the shotguns, at least.

in the end, it's your mod.
by marble
Thu Sep 29, 2011 1:25 pm
Forum: Abandoned/Dead Projects
Topic: [WIP] Project: Aurora
Replies: 74
Views: 10515

Re: [WIP] Project: Aurora

bullets in the air could be invisible, realistically, normal rounds should not be seen in mid-flight, they travel too fast, and it's not like they're on fire or something.
also, tracers are redish and only visible at night or in dark places.
by marble
Thu Sep 29, 2011 10:41 am
Forum: Abandoned/Dead Projects
Topic: [WIP] Project: Aurora
Replies: 74
Views: 10515

Re: [WIP] Project: Aurora

that's why i suggested making the pistol unusable once you get the smg.

Go to advanced search