Search found 165 matches

by Infirnex
Sun Jan 23, 2022 3:07 am
Forum: General
Topic: ZDoom Community Top Works of All Time
Replies: 408
Views: 168779

Re: ZDoom Community Top Works of All Time

5 - Corruption Cards
5 - Psychic
2 - Netronian Chaos
1 - Walpurgis
1 - High Noon Drifter
1 - Painslayer
by Infirnex
Wed Jan 12, 2022 5:15 am
Forum: Gameplay Mods
Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
Replies: 1392
Views: 333134

Re: Walpurgis 0.95 (For Doom/Heretic/Hexen) [0.95 IS OUT!]

...or maybe change that upgrade if I can't. :) The bouncing kinda seems superficial tbh, with the prism existing you can bounce it around anyway. Just throwing potential ideas: maybe have it be a ripper projectile for upgrade? Maybe enemies that die to it explode in light? Maybe have it heal on ...
by Infirnex
Tue Jan 11, 2022 3:18 pm
Forum: Gameplay Mods
Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
Replies: 1392
Views: 333134

Re: Walpurgis 0.95 (For Doom/Heretic/Hexen) [0.95 IS OUT!]

There's also this quirk with the Lightbringer beam:
Spoiler:
It seems when upgraded, the Lightbringer tries to use it's own, weaker bounce instead of the stronger prism version.
by Infirnex
Mon Jan 10, 2022 12:05 am
Forum: Gameplay Mods
Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
Replies: 1392
Views: 333134

Re: Walpurgis 0.95 (For Doom/Heretic/Hexen) [0.95 IS OUT!]

Spear or sword is what comes to mind when I think "holy (non-blunt) melee weapon." Since we have Quietus, Spear would be the nice option but if it's difficult then...yeah. Bardiche feels like a weird option. A Falchion or Scimitar could be fine. If we accept blunt, there's still a War Hammer or Pole ...
by Infirnex
Tue Oct 16, 2018 1:03 am
Forum: Gameplay Mods
Topic: [v1.0.0] ARGENT - The Streamlined Doom 4 Mod
Replies: 315
Views: 98550

Re: [v0.5.3] ARGENT - The Streamlined Doom 4 Mod

Im still waiting for Burst Rifle and Vortex Rifle my favorite weapon ever, please can you add these weapons if new version arrived. Just remind me later :D #GOD_BLESS Edit: Reaper instead of Burst Rifle Not sure if they will, since they weren't in the single player. Part of why I like this is that ...
by Infirnex
Sat Mar 04, 2017 6:47 pm
Forum: Gameplay Mods
Topic: Wrath of Cronos RPG V3A
Replies: 1036
Views: 237526

Re: Wrath of Cronos RPG 1.8A

It should also be noted that WoC works perfectly fine on current and dev buils of Zandronum (Strife requires a dev build, though).
by Infirnex
Thu Feb 16, 2017 7:48 pm
Forum: Gameplay Mods
Topic: [v1.0.0] ARGENT - The Streamlined Doom 4 Mod
Replies: 315
Views: 98550

Re: [v0.4.3] ARGENT - The Streamlined Doom 4 Mod

Is it a bump if its 9 days later and on second page? Idk. Taking the risk. So the doom status bar is almost completely usable with Argent. Almost. Rockets do not appear on the status bar at all. All other ammo works fine (Except BFG ammo if its enabled). I know this wasn't intended to work with a ...
by Infirnex
Wed Jan 25, 2017 5:16 am
Forum: Gameplay Mods
Topic: [v1.0.0] ARGENT - The Streamlined Doom 4 Mod
Replies: 315
Views: 98550

Re: [v0.3.0] ARGENT - The Streamlined Doom 4 Mod

YvonneG wrote: Anyway... back on topic: I'm looking forward for the Zandronum port. I can't wait to play some co-op with it (and maybe some deathmatch :twisted: )
You can do both of those things on G/Q Zdoom.
by Infirnex
Tue Jan 24, 2017 10:10 am
Forum: Gameplay Mods
Topic: Metroid: Dreadnought v1 - The Galaxy is Doomed
Replies: 298
Views: 72734

Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Well now that this project is under a new helm.

Shinespark. Pls.
by Infirnex
Thu Jan 19, 2017 3:20 pm
Forum: Gameplay Mods
Topic: Wrath of Cronos RPG V3A
Replies: 1036
Views: 237526

Re: Wrath of Cronos RPG 1.8A

Doctrine Gamer wrote:In any version of GZDoom (Original or SVN Build) I try to run that mod of DECORATE errors, either in Doom, or Heretic or Hexen. :shrug:
GZDoom 2.2.0 was the last version that WoC ran fine on. Everything after broke it.
by Infirnex
Wed Oct 26, 2016 1:57 pm
Forum: Gameplay Mods
Topic: Your Name: Lieutenant John Doom. Your Mission:
Replies: 1402
Views: 269030

Re: <!> JohnnyDoom - creative names for doom mods

I rather do enjoy the new RL sprite. Visually the same, but much more touched up on and not a pixelated nightmare.
by Infirnex
Tue Oct 25, 2016 12:59 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1704534

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Very minor bug I noticed today.

The Nuclear Onslaught does not get the renegade instant swap bonus.
by Infirnex
Sat Oct 22, 2016 1:52 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1704534

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

To be fair, its still far better for the scout for the first two artifacts.

And in my run where I got the Death's Gaze, I never actually got an artifact.
by Infirnex
Mon Oct 17, 2016 4:44 pm
Forum: Gameplay Mods
Topic: Your Name: Lieutenant John Doom. Your Mission:
Replies: 1402
Views: 269030

Re: JohnnyDoom - making BD great again

Although I wouldn't agree with the...uh...tone, I agree with Pardo about the BD Rocket Launcher. It really is a big mess and eyesore.

Not enough to make the game "literally unplayable," but something I hope gets updated.
by Infirnex
Fri Oct 14, 2016 5:13 pm
Forum: Gameplay Mods
Topic: Your Name: Lieutenant John Doom. Your Mission:
Replies: 1402
Views: 269030

Re: JohnnyDoom - making BD great again

I think some sort've "JPoints" meter would be rad. It's a bit hard to tell what they're redeemable for as well, but working on that would make the whole system feel a lot better![/list] The Jpoints meter is part of the map statistics option. For some reason. It'd be best if it was separated and ...

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