5 - Corruption Cards
5 - Psychic
2 - Netronian Chaos
1 - Walpurgis
1 - High Noon Drifter
1 - Painslayer
Search found 165 matches
- Sun Jan 23, 2022 3:07 am
- Forum: General
- Topic: ZDoom Community Top Works of All Time
- Replies: 408
- Views: 168779
- Wed Jan 12, 2022 5:15 am
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
- Replies: 1392
- Views: 333134
Re: Walpurgis 0.95 (For Doom/Heretic/Hexen) [0.95 IS OUT!]
...or maybe change that upgrade if I can't. :) The bouncing kinda seems superficial tbh, with the prism existing you can bounce it around anyway. Just throwing potential ideas: maybe have it be a ripper projectile for upgrade? Maybe enemies that die to it explode in light? Maybe have it heal on ...
- Tue Jan 11, 2022 3:18 pm
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
- Replies: 1392
- Views: 333134
Re: Walpurgis 0.95 (For Doom/Heretic/Hexen) [0.95 IS OUT!]
There's also this quirk with the Lightbringer beam:
Spoiler:It seems when upgraded, the Lightbringer tries to use it's own, weaker bounce instead of the stronger prism version.
- Mon Jan 10, 2022 12:05 am
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
- Replies: 1392
- Views: 333134
Re: Walpurgis 0.95 (For Doom/Heretic/Hexen) [0.95 IS OUT!]
Spear or sword is what comes to mind when I think "holy (non-blunt) melee weapon." Since we have Quietus, Spear would be the nice option but if it's difficult then...yeah. Bardiche feels like a weird option. A Falchion or Scimitar could be fine. If we accept blunt, there's still a War Hammer or Pole ...
- Tue Oct 16, 2018 1:03 am
- Forum: Gameplay Mods
- Topic: [v1.0.0] ARGENT - The Streamlined Doom 4 Mod
- Replies: 315
- Views: 98550
Re: [v0.5.3] ARGENT - The Streamlined Doom 4 Mod
Im still waiting for Burst Rifle and Vortex Rifle my favorite weapon ever, please can you add these weapons if new version arrived. Just remind me later :D #GOD_BLESS Edit: Reaper instead of Burst Rifle Not sure if they will, since they weren't in the single player. Part of why I like this is that ...
- Sat Mar 04, 2017 6:47 pm
- Forum: Gameplay Mods
- Topic: Wrath of Cronos RPG V3A
- Replies: 1036
- Views: 237526
Re: Wrath of Cronos RPG 1.8A
It should also be noted that WoC works perfectly fine on current and dev buils of Zandronum (Strife requires a dev build, though).
- Thu Feb 16, 2017 7:48 pm
- Forum: Gameplay Mods
- Topic: [v1.0.0] ARGENT - The Streamlined Doom 4 Mod
- Replies: 315
- Views: 98550
Re: [v0.4.3] ARGENT - The Streamlined Doom 4 Mod
Is it a bump if its 9 days later and on second page? Idk. Taking the risk. So the doom status bar is almost completely usable with Argent. Almost. Rockets do not appear on the status bar at all. All other ammo works fine (Except BFG ammo if its enabled). I know this wasn't intended to work with a ...
- Wed Jan 25, 2017 5:16 am
- Forum: Gameplay Mods
- Topic: [v1.0.0] ARGENT - The Streamlined Doom 4 Mod
- Replies: 315
- Views: 98550
Re: [v0.3.0] ARGENT - The Streamlined Doom 4 Mod
You can do both of those things on G/Q Zdoom.YvonneG wrote: Anyway... back on topic: I'm looking forward for the Zandronum port. I can't wait to play some co-op with it (and maybe some deathmatch)
- Tue Jan 24, 2017 10:10 am
- Forum: Gameplay Mods
- Topic: Metroid: Dreadnought v1 - The Galaxy is Doomed
- Replies: 298
- Views: 72734
Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
Well now that this project is under a new helm.
Shinespark. Pls.
Shinespark. Pls.
- Thu Jan 19, 2017 3:20 pm
- Forum: Gameplay Mods
- Topic: Wrath of Cronos RPG V3A
- Replies: 1036
- Views: 237526
Re: Wrath of Cronos RPG 1.8A
GZDoom 2.2.0 was the last version that WoC ran fine on. Everything after broke it.Doctrine Gamer wrote:In any version of GZDoom (Original or SVN Build) I try to run that mod of DECORATE errors, either in Doom, or Heretic or Hexen.
- Wed Oct 26, 2016 1:57 pm
- Forum: Gameplay Mods
- Topic: Your Name: Lieutenant John Doom. Your Mission:
- Replies: 1402
- Views: 269030
Re: <!> JohnnyDoom - creative names for doom mods
I rather do enjoy the new RL sprite. Visually the same, but much more touched up on and not a pixelated nightmare.
- Tue Oct 25, 2016 12:59 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1704534
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Very minor bug I noticed today.
The Nuclear Onslaught does not get the renegade instant swap bonus.
The Nuclear Onslaught does not get the renegade instant swap bonus.
- Sat Oct 22, 2016 1:52 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1704534
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
To be fair, its still far better for the scout for the first two artifacts.
And in my run where I got the Death's Gaze, I never actually got an artifact.
And in my run where I got the Death's Gaze, I never actually got an artifact.
- Mon Oct 17, 2016 4:44 pm
- Forum: Gameplay Mods
- Topic: Your Name: Lieutenant John Doom. Your Mission:
- Replies: 1402
- Views: 269030
Re: JohnnyDoom - making BD great again
Although I wouldn't agree with the...uh...tone, I agree with Pardo about the BD Rocket Launcher. It really is a big mess and eyesore.
Not enough to make the game "literally unplayable," but something I hope gets updated.
Not enough to make the game "literally unplayable," but something I hope gets updated.
- Fri Oct 14, 2016 5:13 pm
- Forum: Gameplay Mods
- Topic: Your Name: Lieutenant John Doom. Your Mission:
- Replies: 1402
- Views: 269030
Re: JohnnyDoom - making BD great again
I think some sort've "JPoints" meter would be rad. It's a bit hard to tell what they're redeemable for as well, but working on that would make the whole system feel a lot better![/list] The Jpoints meter is part of the map statistics option. For some reason. It'd be best if it was separated and ...