Search found 58 matches
- Mon May 26, 2025 5:50 pm
- Forum: Assets (and other stuff)
- Topic: Making a little buddy [Answered]
- Replies: 3
- Views: 495
Re: Making a little buddy
You can make a custom monster and give it the +FRIENDLY flag. If you search for a mod called bfriends.pk3 (brutal friends) you can see how this works. You can make them follow the player and shoot at enemies and you can even make them stand still to guard a spot. An easy way to make a custom ...
- Wed May 07, 2025 10:33 am
- Forum: Assets (and other stuff)
- Topic: Making a little buddy [Answered]
- Replies: 3
- Views: 495
Making a little buddy [Answered]
I'm only a casual map creator, but this is a question I've wondered about for a while. I wondered if it's possible to make a script that spawns an NPC next to the player that can't be hurt by the player, and shoots enemies for you. Ideally, he sticks around in the space around the player. I don't ...
- Thu Dec 05, 2024 5:17 pm
- Forum: Mapping
- Topic: Kind of a dumb question about lowering doors
- Replies: 5
- Views: 2495
Kind of a dumb question about lowering doors
I've been trying Doombuilder on and off for a while now, and it's clear I need a lot more help than previously anticipated. All I wanted was a door/wall to lower rather than raise, but I just can't seem to figure out which action to use. ideally the switch opens a door, and then the switch lowers ...
- Sun Aug 25, 2024 3:36 am
- Forum: Assets (and other stuff)
- Topic: How to add more textures from Doom-like games
- Replies: 1
- Views: 2748
How to add more textures from Doom-like games
I want to make a level win Ultimate Doom Builder and use textures from Duke Nukem 3D & Blood: Fresh supply.
How do I add every texture from these games easily?
Thank you!!
How do I add every texture from these games easily?
Thank you!!
- Sun Aug 25, 2024 3:27 am
- Forum: Assets (and other stuff)
- Topic: Question regarding the game Blood & Doomcutes
- Replies: 2
- Views: 2865
Question regarding the game Blood & Doomcutes
I want to explore how to make my Doom levels look nicer, And I loved how the graves looked in Blood: Fresh Supply. Do those count as what people call "Doomcutes"? If I can make a room with a table and some 3d objects it would add a ton, and I understood that's what Doomcutes are for. Again, are the ...
- Sun Aug 25, 2024 3:19 am
- Forum: General
- Topic: Ambitious question about Hardware/Engines [Answered]
- Replies: 2
- Views: 638
Re: Ambitious question about Hardware/Engines
Thanks for answering.
- Sat Aug 24, 2024 10:32 am
- Forum: General
- Topic: Ambitious question about Hardware/Engines [Answered]
- Replies: 2
- Views: 638
Ambitious question about Hardware/Engines [Answered]
How many of Ultimate Doom builder's functions are theoretically compatible with DOS? Specifically I'm talking about stuff like Polyobject Anchors, and the engines you select at the start. I am an enthusiastic beginner level creator, not even close to experienced. I might not make it as a level ...
- Tue Aug 20, 2024 1:50 am
- Forum: Technical Issues
- Topic: I want to add Legacy of Rust into Wadsmoosh.
- Replies: 3
- Views: 1202
Re: I want to add Legacy of Rust into Wadsmoosh.
Hmm ok. Thanks for telling me. Guess I should just be patient or play on Steam instead.
- Mon Aug 19, 2024 4:38 am
- Forum: Technical Issues
- Topic: I want to add Legacy of Rust into Wadsmoosh.
- Replies: 3
- Views: 1202
I want to add Legacy of Rust into Wadsmoosh.
This question is probably being received all the time right now. But I would love a way to add the new Legacy of Rust Wads into JP LeBreton's Wadsmoosh. I heard the original creator couldn't continue developing anymore, but shared the source code. If there is anyone that can tell me if I can just ...
- Tue Jul 16, 2024 3:27 pm
- Forum: Assets (and other stuff)
- Topic: How to make GZDoom recognize a .pk3
- Replies: 10
- Views: 3743
- Tue Jul 16, 2024 2:42 pm
- Forum: Assets (and other stuff)
- Topic: How to make GZDoom recognize a .pk3
- Replies: 10
- Views: 3743
Re: How to make GZDoom recognize a .pk3
Do you have unmaykr.pk3 in the same folder as your wad? Not inside the wad, mind you, a separate file. There's no mechanism for loading a pk3 from within a wad. You can open the console and scroll up to see what files GZDoom loaded. It should be at the top, first you have a line with the OS and ...
- Tue Jul 16, 2024 12:56 pm
- Forum: Assets (and other stuff)
- Topic: How to make GZDoom recognize a .pk3
- Replies: 10
- Views: 3743
Re: How to make GZDoom recognize a .pk3
GAMEINFO is a separate lump from MAPINFO. That's why you get this error message. https://imgur.com/a/Tk0SbqJ Damn, I really thought I was close. Even remembered to add ".Pk3" to GameInfo when it first didn't work. Still just an exclamation point. Do you see any other mistakes I've made? I really ...
- Tue Jul 16, 2024 10:52 am
- Forum: Assets (and other stuff)
- Topic: How to make GZDoom recognize a .pk3
- Replies: 10
- Views: 3743
- Tue Jul 16, 2024 4:33 am
- Forum: Assets (and other stuff)
- Topic: How to make GZDoom recognize a .pk3
- Replies: 10
- Views: 3743
Re: How to make GZDoom recognize a .pk3
A pk3 is a zip file, which is a different type of archive from a wad -- the way the resources are organized within the archive are completely different, as a pk3/zip contains files that are in folders, just like on your harddrive; while a wad contains lumps that are just purely sequential. However ...
- Mon Jul 15, 2024 1:32 pm
- Forum: Assets (and other stuff)
- Topic: How to make GZDoom recognize a .pk3
- Replies: 10
- Views: 3743
Re: How to make GZDoom recognize a .pk3
A pk3 is a zip file, which is a different type of archive from a wad -- the way the resources are organized within the archive are completely different, as a pk3/zip contains files that are in folders, just like on your harddrive; while a wad contains lumps that are just purely sequential. However ...