Search found 58 matches

by Spaceshiporion
Mon May 26, 2025 5:50 pm
Forum: Assets (and other stuff)
Topic: Making a little buddy [Answered]
Replies: 3
Views: 495

Re: Making a little buddy

You can make a custom monster and give it the +FRIENDLY flag. If you search for a mod called bfriends.pk3 (brutal friends) you can see how this works. You can make them follow the player and shoot at enemies and you can even make them stand still to guard a spot. An easy way to make a custom ...
by Spaceshiporion
Wed May 07, 2025 10:33 am
Forum: Assets (and other stuff)
Topic: Making a little buddy [Answered]
Replies: 3
Views: 495

Making a little buddy [Answered]

I'm only a casual map creator, but this is a question I've wondered about for a while. I wondered if it's possible to make a script that spawns an NPC next to the player that can't be hurt by the player, and shoots enemies for you. Ideally, he sticks around in the space around the player. I don't ...
by Spaceshiporion
Thu Dec 05, 2024 5:17 pm
Forum: Mapping
Topic: Kind of a dumb question about lowering doors
Replies: 5
Views: 2495

Kind of a dumb question about lowering doors

I've been trying Doombuilder on and off for a while now, and it's clear I need a lot more help than previously anticipated. All I wanted was a door/wall to lower rather than raise, but I just can't seem to figure out which action to use. ideally the switch opens a door, and then the switch lowers ...
by Spaceshiporion
Sun Aug 25, 2024 3:36 am
Forum: Assets (and other stuff)
Topic: How to add more textures from Doom-like games
Replies: 1
Views: 2748

How to add more textures from Doom-like games

I want to make a level win Ultimate Doom Builder and use textures from Duke Nukem 3D & Blood: Fresh supply.

How do I add every texture from these games easily?

Thank you!!
by Spaceshiporion
Sun Aug 25, 2024 3:27 am
Forum: Assets (and other stuff)
Topic: Question regarding the game Blood & Doomcutes
Replies: 2
Views: 2865

Question regarding the game Blood & Doomcutes

I want to explore how to make my Doom levels look nicer, And I loved how the graves looked in Blood: Fresh Supply. Do those count as what people call "Doomcutes"? If I can make a room with a table and some 3d objects it would add a ton, and I understood that's what Doomcutes are for. Again, are the ...
by Spaceshiporion
Sun Aug 25, 2024 3:19 am
Forum: General
Topic: Ambitious question about Hardware/Engines [Answered]
Replies: 2
Views: 638

Re: Ambitious question about Hardware/Engines

dpJudas wrote: Sat Aug 24, 2024 2:16 pm If you want something to work from DOS and be playable from floppy's then you need to stick to the limitations of Doom source ports that work in DOS. If Boom was one of those, then you should be able to use the boom mapping subset of UDB.
Thanks for answering.
by Spaceshiporion
Sat Aug 24, 2024 10:32 am
Forum: General
Topic: Ambitious question about Hardware/Engines [Answered]
Replies: 2
Views: 638

Ambitious question about Hardware/Engines [Answered]

How many of Ultimate Doom builder's functions are theoretically compatible with DOS? Specifically I'm talking about stuff like Polyobject Anchors, and the engines you select at the start. I am an enthusiastic beginner level creator, not even close to experienced. I might not make it as a level ...
by Spaceshiporion
Tue Aug 20, 2024 1:50 am
Forum: Technical Issues
Topic: I want to add Legacy of Rust into Wadsmoosh.
Replies: 3
Views: 1202

Re: I want to add Legacy of Rust into Wadsmoosh.

yum13241 wrote: Mon Aug 19, 2024 9:19 am Try to imitate the way other episodes are smooshed in. You can either do it manually through SLADE or try to modify the source code. Either way, LoR isn't 100% supported by GZDoom AFAICT.
Hmm ok. Thanks for telling me. Guess I should just be patient or play on Steam instead.
by Spaceshiporion
Mon Aug 19, 2024 4:38 am
Forum: Technical Issues
Topic: I want to add Legacy of Rust into Wadsmoosh.
Replies: 3
Views: 1202

I want to add Legacy of Rust into Wadsmoosh.

This question is probably being received all the time right now. But I would love a way to add the new Legacy of Rust Wads into JP LeBreton's Wadsmoosh. I heard the original creator couldn't continue developing anymore, but shared the source code. If there is anyone that can tell me if I can just ...
by Spaceshiporion
Tue Jul 16, 2024 3:27 pm
Forum: Assets (and other stuff)
Topic: How to make GZDoom recognize a .pk3
Replies: 10
Views: 3743

Re: How to make GZDoom recognize a .pk3

axredneck wrote: Tue Jul 16, 2024 3:02 pm UNMAKYR vs UNMAYKR
???????

...i
i have a lot of practice to do.

Thank you. The Unmakyr shows up now.
by Spaceshiporion
Tue Jul 16, 2024 2:42 pm
Forum: Assets (and other stuff)
Topic: How to make GZDoom recognize a .pk3
Replies: 10
Views: 3743

Re: How to make GZDoom recognize a .pk3

Do you have unmaykr.pk3 in the same folder as your wad? Not inside the wad, mind you, a separate file. There's no mechanism for loading a pk3 from within a wad. You can open the console and scroll up to see what files GZDoom loaded. It should be at the top, first you have a line with the OS and ...
by Spaceshiporion
Tue Jul 16, 2024 12:56 pm
Forum: Assets (and other stuff)
Topic: How to make GZDoom recognize a .pk3
Replies: 10
Views: 3743

Re: How to make GZDoom recognize a .pk3

GAMEINFO is a separate lump from MAPINFO. That's why you get this error message. https://imgur.com/a/Tk0SbqJ Damn, I really thought I was close. Even remembered to add ".Pk3" to GameInfo when it first didn't work. Still just an exclamation point. Do you see any other mistakes I've made? I really ...
by Spaceshiporion
Tue Jul 16, 2024 10:52 am
Forum: Assets (and other stuff)
Topic: How to make GZDoom recognize a .pk3
Replies: 10
Views: 3743

Re: How to make GZDoom recognize a .pk3

Gez wrote: Tue Jul 16, 2024 7:50 am GAMEINFO is a separate lump from MAPINFO. That's why you get this error message.
Haha, I'm such a dummy. I'll try again soon, then.
Thanks again.
by Spaceshiporion
Tue Jul 16, 2024 4:33 am
Forum: Assets (and other stuff)
Topic: How to make GZDoom recognize a .pk3
Replies: 10
Views: 3743

Re: How to make GZDoom recognize a .pk3

A pk3 is a zip file, which is a different type of archive from a wad -- the way the resources are organized within the archive are completely different, as a pk3/zip contains files that are in folders, just like on your harddrive; while a wad contains lumps that are just purely sequential. However ...
by Spaceshiporion
Mon Jul 15, 2024 1:32 pm
Forum: Assets (and other stuff)
Topic: How to make GZDoom recognize a .pk3
Replies: 10
Views: 3743

Re: How to make GZDoom recognize a .pk3

A pk3 is a zip file, which is a different type of archive from a wad -- the way the resources are organized within the archive are completely different, as a pk3/zip contains files that are in folders, just like on your harddrive; while a wad contains lumps that are just purely sequential. However ...

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