Search found 18 matches
- Mon Jul 21, 2025 9:48 am
- Forum: Closed Bugs [Raze]
- Topic: [0.3.4-11-g5d8f00814] [PowerSlave] Pretty messed up
- Replies: 7
- Views: 717
Re: [0.3.4-11-g5d8f00814] [PowerSlave] Pretty messed up
Guess this is still an issue, because it's crashing all the time.
- Sat May 17, 2025 10:03 am
- Forum: Technical Issues
- Topic: Raze and *.MID files.
- Replies: 0
- Views: 93
Raze and *.MID files.
Is there any way to get Raze to play these custom MIDI tracks some mods use?
Like in French Meat 2 and Fate of the Damned for example.
Like in French Meat 2 and Fate of the Damned for example.
- Fri May 16, 2025 3:33 am
- Forum: General
- Topic: Can you recommend me some mods for Raze?
- Replies: 16
- Views: 5253
Re: Can you recommend me some mods for Raze?
Just keep in mind some of these mods use extended features which Raze doesn't support.
Eviction for example is nBlood exclusive.
Eviction for example is nBlood exclusive.
- Sun Apr 27, 2025 5:25 am
- Forum: Feature Suggestions [Raze]
- Topic: Is there anyway to get Raze working with the new update for Eviction?
- Replies: 4
- Views: 3315
Re: Is there anyway to get Raze working with the new update for Eviction?
Yeah, it's a shame Raze doesn't support advanced scripts to expand to more Mods.
I tried nBlood but it has terrible mouse lag, where as Raze is super snappy.
I tried nBlood but it has terrible mouse lag, where as Raze is super snappy.
- Wed Apr 23, 2025 10:44 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Venturous 1.6.5 Episode 6 Release
- Replies: 159
- Views: 94216
Re: Venturous 1.6 Release
Thanks for the comment. As for the sprites, maybe one day there will be a voxel pack for your fantastic mod :) PS. After finishing it, I was still in a good mood for days. It simply blew me away. I haven't played something this good in a long time. I play every day and often come across great ...
- Mon Jan 06, 2025 1:23 pm
- Forum: General
- Topic: The new OpenGL ES Renderer... WOW!
- Replies: 35
- Views: 11649
Re: The new OpenGL ES Renderer... WOW!
Sadly doesn't support Anti-Aliasing.
I run regular OpenGL with 4x MSAA and 4x SSAA to fully eliminate shimmering, but this has no effect in OpenGL ES, not even the built-in 32x Multisampling.
I run regular OpenGL with 4x MSAA and 4x SSAA to fully eliminate shimmering, but this has no effect in OpenGL ES, not even the built-in 32x Multisampling.
- Sun Dec 22, 2024 5:46 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Venturous 1.6.5 Episode 6 Release
- Replies: 159
- Views: 94216
Re: Venturous 1.6 Release
Yep, 1.6 and 1.6.1 simply refuse to run in the latest GZDoom Dev Build of December 17. Getting 3 errors and 27 warnings: The errors appear to be from the weapon wheel's scripts. Ah well. I may have to strip it out again :( Or at least supply a version without it for people running the latest GZDoom ...
- Wed Dec 18, 2024 4:12 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Venturous 1.6.5 Episode 6 Release
- Replies: 159
- Views: 94216
Re: Venturous 1.6 Release
Yep, 1.6 and 1.6.1 simply refuse to run in the latest GZDoom Dev Build of December 17. Getting 3 errors and 27 warnings: OS: Windows 10 (NT 10.0) Build 19045 GZDoom version g4.15pre-1-gd61ec1722 W_Init: Init WADfiles. adding C:/Games/GZDoom/gzdoom.pk3, 689 files adding C:/Games/GZDoom/game_support ...
- Sat Aug 10, 2024 3:35 am
- Forum: Off-Topic
- Topic: John Romero or Gabe Newell?
- Replies: 7
- Views: 3174
Re: John Romero or Gabe Newell?
Ron Llewen
- Tue Jul 23, 2024 3:09 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Venturous 1.6.5 Episode 6 Release
- Replies: 159
- Views: 94216
Re: Venturous 1.5 Release
Does the difficulty ramp up significantly throughout the game?
Because the hardest feels really just fine in the first level.
Because the hardest feels really just fine in the first level.
- Sat Jul 20, 2024 10:06 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Re-Blood | Relase | v 0.1
- Replies: 75
- Views: 83753
Re: Re-Blood | Relase | v 0.1
Until how far is 0.3 playable, episode wise?Maxi_Clouds wrote: ↑Mon Jun 17, 2024 1:10 am Hello, dev is here, soon i will upload a new version with few new map!
- Wed Apr 24, 2024 5:57 am
- Forum: ZDoom (and related) News
- Topic: Raze 1.10.1 Released
- Replies: 1
- Views: 3673
Re: Raze 1.10.1 Released
It appears the enemy behaviour setting is broken for Blood.
Regardless of the setting (Default/Original) the zombies fall down each time you hit them with the pitchfork. In 1.9.1 having it set to "Original" the zombies only got pushed back until death.
Regardless of the setting (Default/Original) the zombies fall down each time you hit them with the pitchfork. In 1.9.1 having it set to "Original" the zombies only got pushed back until death.
- Wed Mar 27, 2024 4:44 am
- Forum: Gameplay Mods
- Topic: FlexiHUD - a universal, extremely flexible HUD mod (3.0.0 released)
- Replies: 147
- Views: 44261
Re: FlexiHUD - a universal, extremely flexible HUD mod (3.0.0 released)
The armor icon (Helmet) for Brutal Wolfenstein 3D doesn't seem to scale up, it's really tiny.
- Mon Mar 25, 2024 11:06 am
- Forum: Gameplay Mods
- Topic: Brutal Wolfenstein 3D 6.0-"Confrontation" Update!
- Replies: 452
- Views: 213803
Re: Brutal Wolfenstein 3D 6.0-"Confrontation" Update!
Any fix for the HUD not working properly on a 16:10 monitor?
EDIT: fixed it myself by editing values in SBARINFO.txt, everything needed a 22 offset.
EDIT: fixed it myself by editing values in SBARINFO.txt, everything needed a 22 offset.
- Sat Oct 07, 2023 8:50 am
- Forum: Technical Issues
- Topic: Raze no longer detecting Blood and Shadow Warrior.
- Replies: 5
- Views: 2018
Re: Raze no longer detecting Blood and Shadow Warrior.
Blood Fresh Supply did get some updates recently i believe, so may as well be because of that.