Search found 18 matches

by TheDeeGee
Mon Jul 21, 2025 9:48 am
Forum: Closed Bugs [Raze]
Topic: [0.3.4-11-g5d8f00814] [PowerSlave] Pretty messed up
Replies: 7
Views: 717

Re: [0.3.4-11-g5d8f00814] [PowerSlave] Pretty messed up

Guess this is still an issue, because it's crashing all the time.
by TheDeeGee
Sat May 17, 2025 10:03 am
Forum: Technical Issues
Topic: Raze and *.MID files.
Replies: 0
Views: 93

Raze and *.MID files.

Is there any way to get Raze to play these custom MIDI tracks some mods use?

Like in French Meat 2 and Fate of the Damned for example.
by TheDeeGee
Fri May 16, 2025 3:33 am
Forum: General
Topic: Can you recommend me some mods for Raze?
Replies: 16
Views: 5253

Re: Can you recommend me some mods for Raze?

Just keep in mind some of these mods use extended features which Raze doesn't support.

Eviction for example is nBlood exclusive.
by TheDeeGee
Sun Apr 27, 2025 5:25 am
Forum: Feature Suggestions [Raze]
Topic: Is there anyway to get Raze working with the new update for Eviction?
Replies: 4
Views: 3315

Re: Is there anyway to get Raze working with the new update for Eviction?

Yeah, it's a shame Raze doesn't support advanced scripts to expand to more Mods.

I tried nBlood but it has terrible mouse lag, where as Raze is super snappy.
by TheDeeGee
Wed Apr 23, 2025 10:44 am
Forum: TCs, Full Games, and Other Projects
Topic: Venturous 1.6.5 Episode 6 Release
Replies: 159
Views: 94216

Re: Venturous 1.6 Release

Thanks for the comment. As for the sprites, maybe one day there will be a voxel pack for your fantastic mod :) PS. After finishing it, I was still in a good mood for days. It simply blew me away. I haven't played something this good in a long time. I play every day and often come across great ...
by TheDeeGee
Mon Jan 06, 2025 1:23 pm
Forum: General
Topic: The new OpenGL ES Renderer... WOW!
Replies: 35
Views: 11649

Re: The new OpenGL ES Renderer... WOW!

Sadly doesn't support Anti-Aliasing.

I run regular OpenGL with 4x MSAA and 4x SSAA to fully eliminate shimmering, but this has no effect in OpenGL ES, not even the built-in 32x Multisampling.
by TheDeeGee
Sun Dec 22, 2024 5:46 am
Forum: TCs, Full Games, and Other Projects
Topic: Venturous 1.6.5 Episode 6 Release
Replies: 159
Views: 94216

Re: Venturous 1.6 Release

Yep, 1.6 and 1.6.1 simply refuse to run in the latest GZDoom Dev Build of December 17. Getting 3 errors and 27 warnings: The errors appear to be from the weapon wheel's scripts. Ah well. I may have to strip it out again :( Or at least supply a version without it for people running the latest GZDoom ...
by TheDeeGee
Wed Dec 18, 2024 4:12 am
Forum: TCs, Full Games, and Other Projects
Topic: Venturous 1.6.5 Episode 6 Release
Replies: 159
Views: 94216

Re: Venturous 1.6 Release

Yep, 1.6 and 1.6.1 simply refuse to run in the latest GZDoom Dev Build of December 17. Getting 3 errors and 27 warnings: OS: Windows 10 (NT 10.0) Build 19045 GZDoom version g4.15pre-1-gd61ec1722 W_Init: Init WADfiles. adding C:/Games/GZDoom/gzdoom.pk3, 689 files adding C:/Games/GZDoom/game_support ...
by TheDeeGee
Sat Aug 10, 2024 3:35 am
Forum: Off-Topic
Topic: John Romero or Gabe Newell?
Replies: 7
Views: 3174

Re: John Romero or Gabe Newell?

Ron Llewen
by TheDeeGee
Tue Jul 23, 2024 3:09 am
Forum: TCs, Full Games, and Other Projects
Topic: Venturous 1.6.5 Episode 6 Release
Replies: 159
Views: 94216

Re: Venturous 1.5 Release

Does the difficulty ramp up significantly throughout the game?

Because the hardest feels really just fine in the first level.
by TheDeeGee
Sat Jul 20, 2024 10:06 am
Forum: TCs, Full Games, and Other Projects
Topic: Re-Blood | Relase | v 0.1
Replies: 75
Views: 83753

Re: Re-Blood | Relase | v 0.1

Maxi_Clouds wrote: Mon Jun 17, 2024 1:10 am Hello, dev is here, soon i will upload a new version with few new map!
Until how far is 0.3 playable, episode wise?
by TheDeeGee
Wed Apr 24, 2024 5:57 am
Forum: ZDoom (and related) News
Topic: Raze 1.10.1 Released
Replies: 1
Views: 3673

Re: Raze 1.10.1 Released

It appears the enemy behaviour setting is broken for Blood.

Regardless of the setting (Default/Original) the zombies fall down each time you hit them with the pitchfork. In 1.9.1 having it set to "Original" the zombies only got pushed back until death.
by TheDeeGee
Wed Mar 27, 2024 4:44 am
Forum: Gameplay Mods
Topic: FlexiHUD - a universal, extremely flexible HUD mod (3.0.0 released)
Replies: 147
Views: 44261

Re: FlexiHUD - a universal, extremely flexible HUD mod (3.0.0 released)

The armor icon (Helmet) for Brutal Wolfenstein 3D doesn't seem to scale up, it's really tiny.
by TheDeeGee
Mon Mar 25, 2024 11:06 am
Forum: Gameplay Mods
Topic: Brutal Wolfenstein 3D 6.0-"Confrontation" Update!
Replies: 452
Views: 213803

Re: Brutal Wolfenstein 3D 6.0-"Confrontation" Update!

Any fix for the HUD not working properly on a 16:10 monitor?

EDIT: fixed it myself by editing values in SBARINFO.txt, everything needed a 22 offset.
by TheDeeGee
Sat Oct 07, 2023 8:50 am
Forum: Technical Issues
Topic: Raze no longer detecting Blood and Shadow Warrior.
Replies: 5
Views: 2018

Re: Raze no longer detecting Blood and Shadow Warrior.

Blood Fresh Supply did get some updates recently i believe, so may as well be because of that.

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