Search found 12 matches

by PartiallyInvisible
Sat Jun 21, 2025 5:49 am
Forum: General
Topic: Weird but really cool way to play gzdoom
Replies: 2
Views: 226

Weird but really cool way to play gzdoom

VIxoNorvpVk I added the engine as a non steam game and set my controllers gyro control to as mouse in the layout editor and i use the right stick for more precise looking, it actually improved my accuracy alot, i think it i turned off freelook i could probably be even more accurate. I also use my ...
by PartiallyInvisible
Tue May 20, 2025 12:05 am
Forum: Scripting
Topic: How do i make this detect enemies?
Replies: 1
Views: 144

How do i make this detect enemies?

i have this state in my weapon and i want to make it enter the hit state when an enemy is hit, im new to this and im pretty sure there is a very simple solution to this but. AltFire: PUNG D 4; //we are gonna make this throw us forward later. PUNG D 0 A_CheckBlock("ChargeHit", CBF_SETTARGET, AAPTR ...
by PartiallyInvisible
Wed May 07, 2025 12:54 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: "NoRestart" on skill definition.
Replies: 3
Views: 285

Re: "NoRestart" on skill definition.

Rachael wrote: Fri May 02, 2025 4:16 am This won't work with the infrastructure in place for saving/loading and the too many things that would have to be changed to accommodate such a feature that would in best case scenario be quite contentious.
Understandable
by PartiallyInvisible
Thu May 01, 2025 5:12 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: "NoRestart" on skill definition.
Replies: 3
Views: 285

"NoRestart" on skill definition.

A "NoRestart" flag for skill definitions. Like Doom 2016 or Eternals "Ultra nightmare" difficulty, where the game restarts (starts from the first map) when the player dies. That would be pretty cool.
by PartiallyInvisible
Mon Apr 21, 2025 5:59 pm
Forum: General
Topic: Need help finding a lost mod
Replies: 0
Views: 161

Need help finding a lost mod

I dont know if this is the right fourm but i cant find this mod that has this arcade machine where you can play e1m1 on an arcade machine inside doom, you could go into the level if you noclip out of bounds. Its super weird and i dont have any screenshots but i remember it existing. There was also a ...
by PartiallyInvisible
Sat Nov 02, 2024 9:03 am
Forum: Scripting
Topic: Replacing doomplayer doesnt work?
Replies: 2
Views: 187

Re: Replacing doomplayer doesnt work?

Blue Shadow wrote: Sat Nov 02, 2024 2:22 am Player pawns cannot be replaced with the replaces keyword like any other actor. To replace them, use MAPINFO:

Code: Select all

gameinfo
{
	PlayerClasses = "newplayer"
}
Wow, I cant believe that i didnt know that beforehand. Thanks!
by PartiallyInvisible
Fri Nov 01, 2024 10:29 pm
Forum: Scripting
Topic: Replacing doomplayer doesnt work?
Replies: 2
Views: 187

Replacing doomplayer doesnt work?

I have no idea what im doing wrong, im using zscript, this is my code: class newplayer : Doomplayer Replaces DoomPlayer { Default { Player.StartItem "Clip", 100; } States { Death: PLAY H 10 A_SkullPop("PlayerHead"); PLAY I 10 A_PlayerScream; PLAY J 10 A_NoBlocking; PLAY KLM 10; PLAY N -1; Stop ...
by PartiallyInvisible
Sun Oct 20, 2024 2:48 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Crispy Doom Esc Cosmetic Changes
Replies: 4
Views: 2589

Re: Crispy Doom Esc Cosmetic Changes

Hellser wrote:
> [url=viewtopic.php?t=66117]Death Flip by M8F[/url]
> to start you off...
Thats awesome. ill be on the look for more of these. :D
by PartiallyInvisible
Sat Oct 05, 2024 4:48 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Crispy Doom Esc Cosmetic Changes
Replies: 4
Views: 2589

Re: Crispy Doom Esc Cosmetic Changes

Gez wrote:
> All of those can be implemented as mods, so they're probably not going to
> be put directly into the engine.
Now only if someone would make those...
by PartiallyInvisible
Fri Oct 04, 2024 4:53 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Crispy Doom Esc Cosmetic Changes
Replies: 4
Views: 2589

Crispy Doom Esc Cosmetic Changes

What im talking about are these:
- Randomly mirrored corpses
- Show Kills, Items, and Secrets above status bar
- Weapon recoil effects
These are some of my favorite cosmetic changes in crispy and i would love to see them added to gzdoom.
Thanks!
by PartiallyInvisible
Fri Sep 29, 2023 8:58 am
Forum: Gameplay Mods
Topic: Stray Doom (Early Access)
Replies: 13
Views: 4164

Re: Stray Doom (Early Access)

Hellser wrote:
> [quote=PartiallyInvisible post_id=1245548 time=1695957432 user_id=38708]
> How the hell do i run the mod?
> [/quote]
>
> Drag the .zip file onto GZDoom.exe or use a launcher like ZDL or ZDE.
> :lol:
Thanks dude!
by PartiallyInvisible
Thu Sep 28, 2023 9:17 pm
Forum: Gameplay Mods
Topic: Stray Doom (Early Access)
Replies: 13
Views: 4164

Re: Stray Doom (Early Access)

How the hell do i run the mod?

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