Search found 53 matches

by JetteboyTV
Thu Aug 15, 2024 2:41 pm
Forum: Off-Topic
Topic: Questions about how the doom shotgun sound was made
Replies: 1
Views: 2459

Questions about how the doom shotgun sound was made

So the doom shotgun sound uses a modified version of the explosion sound (according to perkristians site and the doom wiki), my question is, how was it modified? what was done to it to make it into the shotgun sound we all know and love? ive tried messing with the explosion sound to recreate it ...
by JetteboyTV
Wed May 08, 2024 5:54 pm
Forum: Gameplay Mods
Topic: Jetteboys Splatter Gore v1.5 plus Jetteboys Water Splashes v1.0
Replies: 13
Views: 3707

Re: Jetteboys Splatter Gore v1.4

New update, added some sounds, most likely this will be the last update. also i packed in a water splash mod i made.
by JetteboyTV
Mon May 06, 2024 11:12 am
Forum: Gameplay Mods
Topic: Jetteboys Splatter Gore v1.5 plus Jetteboys Water Splashes v1.0
Replies: 13
Views: 3707

Re: Jetteboys Splatter Gore v1.4

added new update, Corrected minor problems and added extra gib sounds Amy chance you could make a HD version? We have so many 3D mods by now, all, or almost all, using those low red sprites, killing the whole immersion. im sorry but, probably not, i havent ever really worked with any hd sprites in ...
by JetteboyTV
Sat Apr 27, 2024 5:56 pm
Forum: Gameplay Mods
Topic: Jetteboys Splatter Gore v1.5 plus Jetteboys Water Splashes v1.0
Replies: 13
Views: 3707

Re: Jetteboys Splatter Gore v1.4

added new update, Corrected minor problems and added extra gib sounds
by JetteboyTV
Wed Apr 24, 2024 4:53 pm
Forum: Gameplay Mods
Topic: Jetteboys Splatter Gore v1.5 plus Jetteboys Water Splashes v1.0
Replies: 13
Views: 3707

Re: Jetteboys Splatter Gore v1.3

added a new update, added small corrections.
by JetteboyTV
Mon Apr 22, 2024 9:05 pm
Forum: Gameplay Mods
Topic: Jetteboys Splatter Gore v1.5 plus Jetteboys Water Splashes v1.0
Replies: 13
Views: 3707

Re: Jetteboys Splatter Gore

I added a new update, COLORED BLOOD!!!

by JetteboyTV
Mon Apr 22, 2024 5:15 pm
Forum: Gameplay Mods
Topic: Jetteboys Splatter Gore v1.5 plus Jetteboys Water Splashes v1.0
Replies: 13
Views: 3707

Re: Jetteboys Splatter Gore

Just added a small update, added blood spurt sound effects
by JetteboyTV
Mon Apr 22, 2024 3:51 pm
Forum: Gameplay Mods
Topic: Jetteboys Splatter Gore v1.5 plus Jetteboys Water Splashes v1.0
Replies: 13
Views: 3707

Re: Jetteboys Splatter Gore

AliciaPendragon wrote: Sun Apr 21, 2024 6:55 pm Is there also colored blood for things like Cacos, the Hell Knights and Baron, some other monsters that use colored blood.

Or is it all red?
its all red currently, but im working on adding colored blood
by JetteboyTV
Sun Apr 21, 2024 4:49 pm
Forum: Gameplay Mods
Topic: Jetteboys Splatter Gore v1.5 plus Jetteboys Water Splashes v1.0
Replies: 13
Views: 3707

Jetteboys Splatter Gore v1.5 plus Jetteboys Water Splashes v1.0

So, i decided to make a gore mod for DooM, all sprites were made by me and the sprites are free to use for anything you want to use it for. Please tell me anything i need to fix or need to correct. Any credits are in the pk3. Have fun! Download: 1.0: https://drive.google.com/file/d/1n3hK49yTgjF9m_Y ...
by JetteboyTV
Mon Apr 01, 2024 11:44 am
Forum: Scripting
Topic: A_spawnitemex wont work
Replies: 2
Views: 185

Re: A_spawnitemex wont work

You have an A_Jump call in the first frame of the Spawn state, so you need to add NoDelay for it to work. Currently, the jump is never triggered and A_SpawnItemEx("StretchyGibs") is not called. States { Spawn: TNT1 A 0 NoDelay A_Jump(128, "stretchygib") ... } thanks, it works now!
by JetteboyTV
Wed Mar 27, 2024 8:21 pm
Forum: Scripting
Topic: A_spawnitemex wont work
Replies: 2
Views: 185

A_spawnitemex wont work

Im currently working on a gore mod, and i have it set up where when a corpse is crushed, it spawns a stretchy gib that stretches and squishes under a door/crusher, the problem is that the crushed gib wont spawn the stretchy gib, how do i fix this? Crushed gib code (decorate): ACTOR CrushedGibs ...
by JetteboyTV
Sat Mar 23, 2024 1:29 pm
Forum: Scripting
Topic: [zscript] How do i make a gib that stretches and squishes under a crusher or door, kinda like the ones in nashgore?
Replies: 6
Views: 337

Re: [zscript] How do i make a gib that stretches and squishes under a crusher or door, kinda like the ones in nashgore?

the stretchy gib wont spawn from the crushed gibs for some reason, am i doing anything wrong? code: ACTOR CrushedGibs { +NOBLOCKMAP +MISSILE +NOTELEPORT +THRUACTORS +MOVEWITHSECTOR +CLIENTSIDEONLY +BLOODLESSIMPACT +FLOORCLIP Radius 3 Height 3 gravity 0.5 Speed 6 Scale 1.0 Mass 1 +IsMonster +Corpse ...
by JetteboyTV
Sat Mar 23, 2024 11:56 am
Forum: Scripting
Topic: [zscript] How do i make a gib that stretches and squishes under a crusher or door, kinda like the ones in nashgore?
Replies: 6
Views: 337

Re: [zscript] How do i make a gib that stretches and squishes under a crusher or door, kinda like the ones in nashgore?

And you think someone else wil solve it for you, or what? Just start digging through it, you'll learn something new. Yoy know, learning takes some time, so be patient. i just fucked around in nashgore and found out that the 'nashgorestatistics' stuff isnt needed for stretchy gibs, and i think i ...
by JetteboyTV
Sat Mar 23, 2024 12:37 am
Forum: Scripting
Topic: [zscript] How do i make a gib that stretches and squishes under a crusher or door, kinda like the ones in nashgore?
Replies: 6
Views: 337

Re: [zscript] How do i make a gib that stretches and squishes under a crusher or door, kinda like the ones in nashgore?

ramon.dexter wrote: Sat Mar 23, 2024 12:28 am Just open nashgore and take a look how nash done it. He did it in zscript, so you can get inspirated by his approach.
i looked through it, but im confused by the 'NashGoreStatics' stuff

Go to advanced search