Search found 53 matches
- Thu Aug 15, 2024 2:41 pm
- Forum: Off-Topic
- Topic: Questions about how the doom shotgun sound was made
- Replies: 1
- Views: 2459
Questions about how the doom shotgun sound was made
So the doom shotgun sound uses a modified version of the explosion sound (according to perkristians site and the doom wiki), my question is, how was it modified? what was done to it to make it into the shotgun sound we all know and love? ive tried messing with the explosion sound to recreate it ...
- Wed May 08, 2024 5:54 pm
- Forum: Gameplay Mods
- Topic: Jetteboys Splatter Gore v1.5 plus Jetteboys Water Splashes v1.0
- Replies: 13
- Views: 3707
- Mon May 06, 2024 11:12 am
- Forum: Gameplay Mods
- Topic: Jetteboys Splatter Gore v1.5 plus Jetteboys Water Splashes v1.0
- Replies: 13
- Views: 3707
Re: Jetteboys Splatter Gore v1.4
added new update, Corrected minor problems and added extra gib sounds Amy chance you could make a HD version? We have so many 3D mods by now, all, or almost all, using those low red sprites, killing the whole immersion. im sorry but, probably not, i havent ever really worked with any hd sprites in ...
- Sat Apr 27, 2024 5:56 pm
- Forum: Gameplay Mods
- Topic: Jetteboys Splatter Gore v1.5 plus Jetteboys Water Splashes v1.0
- Replies: 13
- Views: 3707
Re: Jetteboys Splatter Gore v1.4
added new update, Corrected minor problems and added extra gib sounds
- Wed Apr 24, 2024 4:53 pm
- Forum: Gameplay Mods
- Topic: Jetteboys Splatter Gore v1.5 plus Jetteboys Water Splashes v1.0
- Replies: 13
- Views: 3707
Re: Jetteboys Splatter Gore v1.3
added a new update, added small corrections.
- Mon Apr 22, 2024 9:05 pm
- Forum: Gameplay Mods
- Topic: Jetteboys Splatter Gore v1.5 plus Jetteboys Water Splashes v1.0
- Replies: 13
- Views: 3707
- Mon Apr 22, 2024 5:15 pm
- Forum: Gameplay Mods
- Topic: Jetteboys Splatter Gore v1.5 plus Jetteboys Water Splashes v1.0
- Replies: 13
- Views: 3707
Re: Jetteboys Splatter Gore
Just added a small update, added blood spurt sound effects
- Mon Apr 22, 2024 3:51 pm
- Forum: Gameplay Mods
- Topic: Jetteboys Splatter Gore v1.5 plus Jetteboys Water Splashes v1.0
- Replies: 13
- Views: 3707
Re: Jetteboys Splatter Gore
its all red currently, but im working on adding colored bloodAliciaPendragon wrote: ↑Sun Apr 21, 2024 6:55 pm Is there also colored blood for things like Cacos, the Hell Knights and Baron, some other monsters that use colored blood.
Or is it all red?
- Sun Apr 21, 2024 4:49 pm
- Forum: Gameplay Mods
- Topic: Jetteboys Splatter Gore v1.5 plus Jetteboys Water Splashes v1.0
- Replies: 13
- Views: 3707
Jetteboys Splatter Gore v1.5 plus Jetteboys Water Splashes v1.0
So, i decided to make a gore mod for DooM, all sprites were made by me and the sprites are free to use for anything you want to use it for. Please tell me anything i need to fix or need to correct. Any credits are in the pk3. Have fun! Download: 1.0: https://drive.google.com/file/d/1n3hK49yTgjF9m_Y ...
- Mon Apr 01, 2024 11:44 am
- Forum: Scripting
- Topic: A_spawnitemex wont work
- Replies: 2
- Views: 185
Re: A_spawnitemex wont work
You have an A_Jump call in the first frame of the Spawn state, so you need to add NoDelay for it to work. Currently, the jump is never triggered and A_SpawnItemEx("StretchyGibs") is not called. States { Spawn: TNT1 A 0 NoDelay A_Jump(128, "stretchygib") ... } thanks, it works now!
- Wed Mar 27, 2024 8:21 pm
- Forum: Scripting
- Topic: A_spawnitemex wont work
- Replies: 2
- Views: 185
A_spawnitemex wont work
Im currently working on a gore mod, and i have it set up where when a corpse is crushed, it spawns a stretchy gib that stretches and squishes under a door/crusher, the problem is that the crushed gib wont spawn the stretchy gib, how do i fix this? Crushed gib code (decorate): ACTOR CrushedGibs ...
- Sat Mar 23, 2024 1:29 pm
- Forum: Scripting
- Topic: [zscript] How do i make a gib that stretches and squishes under a crusher or door, kinda like the ones in nashgore?
- Replies: 6
- Views: 337
Re: [zscript] How do i make a gib that stretches and squishes under a crusher or door, kinda like the ones in nashgore?
the stretchy gib wont spawn from the crushed gibs for some reason, am i doing anything wrong? code: ACTOR CrushedGibs { +NOBLOCKMAP +MISSILE +NOTELEPORT +THRUACTORS +MOVEWITHSECTOR +CLIENTSIDEONLY +BLOODLESSIMPACT +FLOORCLIP Radius 3 Height 3 gravity 0.5 Speed 6 Scale 1.0 Mass 1 +IsMonster +Corpse ...
- Sat Mar 23, 2024 11:56 am
- Forum: Scripting
- Topic: [zscript] How do i make a gib that stretches and squishes under a crusher or door, kinda like the ones in nashgore?
- Replies: 6
- Views: 337
Re: [zscript] How do i make a gib that stretches and squishes under a crusher or door, kinda like the ones in nashgore?
And you think someone else wil solve it for you, or what? Just start digging through it, you'll learn something new. Yoy know, learning takes some time, so be patient. i just fucked around in nashgore and found out that the 'nashgorestatistics' stuff isnt needed for stretchy gibs, and i think i ...
- Sat Mar 23, 2024 12:37 am
- Forum: Scripting
- Topic: [zscript] How do i make a gib that stretches and squishes under a crusher or door, kinda like the ones in nashgore?
- Replies: 6
- Views: 337
Re: [zscript] How do i make a gib that stretches and squishes under a crusher or door, kinda like the ones in nashgore?
i looked through it, but im confused by the 'NashGoreStatics' stufframon.dexter wrote: ↑Sat Mar 23, 2024 12:28 am Just open nashgore and take a look how nash done it. He did it in zscript, so you can get inspirated by his approach.
- Fri Mar 22, 2024 7:08 pm
- Forum: Scripting
- Topic: [zscript] How do i make a gib that stretches and squishes under a crusher or door, kinda like the ones in nashgore?
- Replies: 6
- Views: 337
[zscript] How do i make a gib that stretches and squishes under a crusher or door, kinda like the ones in nashgore?
How do i make a gib that stretches and squishes under a crusher or door, kinda like the ones in nashgore?