Search found 15 matches
- Fri May 09, 2025 2:46 am
- Forum: Resources
- Topic: Standalone Game Template
- Replies: 23
- Views: 25702
Re: Standalone Game Template
Don't know if it's right or proper but I fixed this by recreating dummy sprites for all the errors, now it all works nice...
- Tue Apr 29, 2025 11:28 pm
- Forum: Resources
- Topic: Standalone Game Template
- Replies: 23
- Views: 25702
Re: Standalone Game Template
I am starting a new standalone game in Ultimate Doom Builder using this template, I have chosen "GZDoom Doom2 (UDMF)" format. I get these errors, I realize it's because I am not using the Doom 2 wad as a resource. Is there a setting I can use to not need the Doom 2 wad? Unable to find sprite lump ...
- Thu Feb 06, 2025 4:34 am
- Forum: Gameplay Mods
- Topic: Universal Rain and Snow
- Replies: 78
- Views: 88529
Re: Universal Rain and Snow
Nobody answers questions about this mod so good luck.
- Thu Jul 18, 2024 2:21 pm
- Forum: Assets (and other stuff)
- Topic: How To Make Switchable Model Light Source
- Replies: 1
- Views: 2502
Re: How To Make Switchable Model Light Source
I was hoping this was possible. After a lot more messing about, I got this to work how I wanted. Not sure if it's the best way but it works none the less... Solution Decorate //--- Scifi Celing Light 1 ---// actor scifilight1 : SwitchableDecoration { //$Category Model Light Sources //$Title Scifi ...
- Mon Jul 15, 2024 7:20 pm
- Forum: Assets (and other stuff)
- Topic: How To Make Switchable Model Light Source
- Replies: 1
- Views: 2502
How To Make Switchable Model Light Source
I have a model ceiling light that I would like to be able to turn on and off with a switch but I can't find any information about doing it. I did try a bit of ACS, but my knowledge of ACS is very limited at this stage. Any help would be appreciated. Modeldef //=== Scifi Celing Light===// model ...
- Sun Jun 02, 2024 10:26 pm
- Forum: Mapping
- Topic: Weird UDB(?) Problem with corrupted visuals
- Replies: 6
- Views: 991
Re: Weird UDB(?) Problem with corrupted visuals
Don't know if it'll help but I had the same problem when I was running windows 7, switched to windows 10, now 11 and none of this problem anymore.
- Mon May 20, 2024 3:54 pm
- Forum: Assets (and other stuff)
- Topic: Add Unmaker to Ultimate Doom Builder
- Replies: 8
- Views: 2242
Re: Add Unmaker to Ultimate Doom Builder
The pk3 contains both decorate and zscript, I used only the zscript and it works perfectly. I added the files to my own pk3, I didn't use the original as a resource.
- Tue Mar 05, 2024 1:13 pm
- Forum: Assets (and other stuff)
- Topic: Add Unmaker to Ultimate Doom Builder
- Replies: 8
- Views: 2242
Re: Add Unmaker to Ultimate Doom Builder
Thank you for that, I'll have a play around with it 

- Mon Mar 04, 2024 10:37 pm
- Forum: Assets (and other stuff)
- Topic: Add Unmaker to Ultimate Doom Builder
- Replies: 8
- Views: 2242
Re: Add Unmaker to Ultimate Doom Builder
Im working on a unmaker mod that adds the demon keys as well, and is upgradable. It works with UDB. If you want I can send it over to you, but be sure to credit me in the map! (Its a classic doom styled doom 64 one, rather than a direct rip of the one from doom 64, so it looks like it fits in the ...
- Wed Dec 20, 2023 5:53 am
- Forum: Mapping
- Topic: Door from line
- Replies: 4
- Views: 938
Re: Door from line
Not sure if this is what your asking but I searched for a long time to find this kind of thing. I made a basic wad to show a gate from a line.
- Sun Dec 17, 2023 9:31 pm
- Forum: Requests
- Topic: Model of a burnt out car
- Replies: 5
- Views: 4984
- Sat Dec 09, 2023 4:49 pm
- Forum: ZDoom.org Bugs
- Topic: "The solution you provided was incorrect"
- Replies: 14
- Views: 5286
Re: "The solution you provided was incorrect"
Hellser wrote:
> Curious. What adblocker are you using? Been using ublock Origin for ages
> without any problems...
I use AdBlock and AdBlockPlus together on Firefox, I had to whitelist ZDoom on both to be able to post here.
> Curious. What adblocker are you using? Been using ublock Origin for ages
> without any problems...
I use AdBlock and AdBlockPlus together on Firefox, I had to whitelist ZDoom on both to be able to post here.
- Fri Dec 08, 2023 3:38 pm
- Forum: ZDoom.org Bugs
- Topic: "The solution you provided was incorrect"
- Replies: 14
- Views: 5286
Re: "The solution you provided was incorrect"
In case it might help anybody, I had to turn of my ad blockers to be able to post here.
- Wed Nov 29, 2023 3:49 pm
- Forum: Gameplay Mods
- Topic: Universal Rain and Snow
- Replies: 78
- Views: 88529
Re: Universal Rain and Snow
Hello, great mod I have been using for a while now.
I have noticed that it no longer works for me while testing in Ultimate Doom Builder, still works great outside of the builder though.
Was wondering if there is a way to get it to work while testing in Doom builder?
I have noticed that it no longer works for me while testing in Ultimate Doom Builder, still works great outside of the builder though.
Was wondering if there is a way to get it to work while testing in Doom builder?
- Wed Sep 06, 2023 10:16 pm
- Forum: Requests
- Topic: Model of a burnt out car
- Replies: 5
- Views: 4984
Model of a burnt out car
Hello, I have been looking for a model of a burnt out car or cars and other vehicles for a project I'm working on, I don't have the knowledge to convert models to a format I can put into slade. Any help would be appreciated.