Search found 15 matches

by Magnus1972
Fri May 09, 2025 2:46 am
Forum: Resources
Topic: Standalone Game Template
Replies: 23
Views: 25702

Re: Standalone Game Template

Don't know if it's right or proper but I fixed this by recreating dummy sprites for all the errors, now it all works nice...
by Magnus1972
Tue Apr 29, 2025 11:28 pm
Forum: Resources
Topic: Standalone Game Template
Replies: 23
Views: 25702

Re: Standalone Game Template

I am starting a new standalone game in Ultimate Doom Builder using this template, I have chosen "GZDoom Doom2 (UDMF)" format. I get these errors, I realize it's because I am not using the Doom 2 wad as a resource. Is there a setting I can use to not need the Doom 2 wad? Unable to find sprite lump ...
by Magnus1972
Thu Feb 06, 2025 4:34 am
Forum: Gameplay Mods
Topic: Universal Rain and Snow
Replies: 78
Views: 88529

Re: Universal Rain and Snow

Nobody answers questions about this mod so good luck.
by Magnus1972
Thu Jul 18, 2024 2:21 pm
Forum: Assets (and other stuff)
Topic: How To Make Switchable Model Light Source
Replies: 1
Views: 2502

Re: How To Make Switchable Model Light Source

I was hoping this was possible. After a lot more messing about, I got this to work how I wanted. Not sure if it's the best way but it works none the less... Solution Decorate //--- Scifi Celing Light 1 ---// actor scifilight1 : SwitchableDecoration { //$Category Model Light Sources //$Title Scifi ...
by Magnus1972
Mon Jul 15, 2024 7:20 pm
Forum: Assets (and other stuff)
Topic: How To Make Switchable Model Light Source
Replies: 1
Views: 2502

How To Make Switchable Model Light Source

I have a model ceiling light that I would like to be able to turn on and off with a switch but I can't find any information about doing it. I did try a bit of ACS, but my knowledge of ACS is very limited at this stage. Any help would be appreciated. Modeldef //=== Scifi Celing Light===// model ...
by Magnus1972
Sun Jun 02, 2024 10:26 pm
Forum: Mapping
Topic: Weird UDB(?) Problem with corrupted visuals
Replies: 6
Views: 991

Re: Weird UDB(?) Problem with corrupted visuals

Don't know if it'll help but I had the same problem when I was running windows 7, switched to windows 10, now 11 and none of this problem anymore.
by Magnus1972
Mon May 20, 2024 3:54 pm
Forum: Assets (and other stuff)
Topic: Add Unmaker to Ultimate Doom Builder
Replies: 8
Views: 2242

Re: Add Unmaker to Ultimate Doom Builder

artofthefruit wrote: Sun May 19, 2024 3:14 pm how do i get this to work? im receiving errors :(
The pk3 contains both decorate and zscript, I used only the zscript and it works perfectly. I added the files to my own pk3, I didn't use the original as a resource.
by Magnus1972
Tue Mar 05, 2024 1:13 pm
Forum: Assets (and other stuff)
Topic: Add Unmaker to Ultimate Doom Builder
Replies: 8
Views: 2242

Re: Add Unmaker to Ultimate Doom Builder

Thank you for that, I'll have a play around with it :)
by Magnus1972
Mon Mar 04, 2024 10:37 pm
Forum: Assets (and other stuff)
Topic: Add Unmaker to Ultimate Doom Builder
Replies: 8
Views: 2242

Re: Add Unmaker to Ultimate Doom Builder

Im working on a unmaker mod that adds the demon keys as well, and is upgradable. It works with UDB. If you want I can send it over to you, but be sure to credit me in the map! (Its a classic doom styled doom 64 one, rather than a direct rip of the one from doom 64, so it looks like it fits in the ...
by Magnus1972
Wed Dec 20, 2023 5:53 am
Forum: Mapping
Topic: Door from line
Replies: 4
Views: 938

Re: Door from line

Not sure if this is what your asking but I searched for a long time to find this kind of thing. I made a basic wad to show a gate from a line.
by Magnus1972
Sun Dec 17, 2023 9:31 pm
Forum: Requests
Topic: Model of a burnt out car
Replies: 5
Views: 4984

Re: Model of a burnt out car

ReX wrote: Fri Dec 15, 2023 9:57 am Paranoid has a burnt-out SUV (Sport Utility Vehicle). If you're interested, I'll extract the relevant resources and send them to you. (I realize it's been 3 months since you posted your request.)
That would be fantastic, thank you.
by Magnus1972
Sat Dec 09, 2023 4:49 pm
Forum: ZDoom.org Bugs
Topic: "The solution you provided was incorrect"
Replies: 14
Views: 5286

Re: "The solution you provided was incorrect"

Hellser wrote:
> Curious. What adblocker are you using? Been using ublock Origin for ages
> without any problems...

I use AdBlock and AdBlockPlus together on Firefox, I had to whitelist ZDoom on both to be able to post here.
by Magnus1972
Fri Dec 08, 2023 3:38 pm
Forum: ZDoom.org Bugs
Topic: "The solution you provided was incorrect"
Replies: 14
Views: 5286

Re: "The solution you provided was incorrect"

In case it might help anybody, I had to turn of my ad blockers to be able to post here.
by Magnus1972
Wed Nov 29, 2023 3:49 pm
Forum: Gameplay Mods
Topic: Universal Rain and Snow
Replies: 78
Views: 88529

Re: Universal Rain and Snow

Hello, great mod I have been using for a while now.
I have noticed that it no longer works for me while testing in Ultimate Doom Builder, still works great outside of the builder though.
Was wondering if there is a way to get it to work while testing in Doom builder?
by Magnus1972
Wed Sep 06, 2023 10:16 pm
Forum: Requests
Topic: Model of a burnt out car
Replies: 5
Views: 4984

Model of a burnt out car

Hello, I have been looking for a model of a burnt out car or cars and other vehicles for a project I'm working on, I don't have the knowledge to convert models to a format I can put into slade. Any help would be appreciated.

Go to advanced search