Search found 32 matches

by PhoenixCyanFire
Mon Mar 18, 2024 11:25 am
Forum: General
Topic: Has anyone made this?
Replies: 2
Views: 439

Re: Has anyone made this?

hello?
by PhoenixCyanFire
Mon Mar 18, 2024 11:17 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: Extras.wad
Replies: 1
Views: 2644

Extras.wad

Add the Extras.wad feature to GZDoom as a togglable feature, if you have Extras.wad. The new Secret sound, the weapon select icons, the crosshair, and the secret, kill, and item icons
by PhoenixCyanFire
Sun Mar 10, 2024 9:52 am
Forum: Scripting
Topic: Need Help with Unmaker Code
Replies: 1
Views: 255

Need Help with Unmaker Code

so I have a unmaker mod, but like Here is the issue. The lasers dont spawn from the muzzle of the unmaker, it spawns from above the player or below the player, and moves weirdly when the player moves. Does anyone know what the issue is? class Unmaykr : Doomweapon { const CHAN_HUM = 14; Default ...
by PhoenixCyanFire
Wed Mar 06, 2024 1:00 pm
Forum: Assets (and other stuff)
Topic: Colored Brightmaps
Replies: 4
Views: 845

Re: Colored Brightmaps

Colored brightmaps look better. Trust me
by PhoenixCyanFire
Wed Mar 06, 2024 12:34 pm
Forum: General
Topic: Commissioning Spriters
Replies: 12
Views: 785

Re: Commissioning Spriters

This is the current "Tier 0" or non-upgraded sprite for the Unmaker I am using
by PhoenixCyanFire
Wed Mar 06, 2024 12:30 pm
Forum: Assets (and other stuff)
Topic: Add Unmaker to Ultimate Doom Builder
Replies: 8
Views: 2249

Re: Add Unmaker to Ultimate Doom Builder

Magnus1972 wrote: Tue Mar 05, 2024 1:13 pm Thank you for that, I'll have a play around with it :)
If you have any suggestions to improve it lmk
by PhoenixCyanFire
Tue Mar 05, 2024 6:10 am
Forum: Assets (and other stuff)
Topic: Add Unmaker to Ultimate Doom Builder
Replies: 8
Views: 2249

Re: Add Unmaker to Ultimate Doom Builder

Im working on a unmaker mod that adds the demon keys as well, and is upgradable. It works with UDB. If you want I can send it over to you, but be sure to credit me in the map! (Its a classic doom styled doom 64 one, rather than a direct rip of the one from doom 64, so it looks like it fits in the ...
by PhoenixCyanFire
Mon Mar 04, 2024 4:14 pm
Forum: Assets (and other stuff)
Topic: Add Unmaker to Ultimate Doom Builder
Replies: 8
Views: 2249

Re: Add Unmaker to Ultimate Doom Builder

I've tried this before but didn't quite perfect it. All I want is to add the Doom 64 Unmaker and those upgrade tokens to a regular Doom 2 custom map. Closest thing I managed was adding something called "D64StuffGZ.pk3", but for some reason that stopped working, and even when in it did, it changed ...
by PhoenixCyanFire
Mon Mar 04, 2024 4:13 pm
Forum: General
Topic: Commissioning Spriters
Replies: 12
Views: 785

Re: Commissioning Spriters

Will this work? unmaker_fire.png unmaker.png Its very good but unfortunately no. Too high resolution, and not doom paletted (i think) Im looking for one that feels like it could belong in the vanilla game without feeling out of place. like matching the style and resolution of the other weapons ...
by PhoenixCyanFire
Mon Mar 04, 2024 10:19 am
Forum: General
Topic: Commissioning Spriters
Replies: 12
Views: 785

Commissioning Spriters

Looking for spriters to make some Classic Doom styled Unmaker/Unmaykr for my mod I am working on :)

I will pay you for it.
by PhoenixCyanFire
Mon Feb 26, 2024 4:05 pm
Forum: General
Topic: Has anyone made this?
Replies: 2
Views: 439

Has anyone made this?

Has anyone made a GZDoom Port of the Extras.wad features from Unity doom? Mainly the weapon select icons, the crosshairs, Secret Sound, and the Automap icons?
by PhoenixCyanFire
Thu Feb 22, 2024 6:13 pm
Forum: Graphic/Audio Patches
Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
Replies: 399
Views: 181921

Re: Fullscreen Statusbar Mod [ON HOLD]

You didnt code this mod?
by PhoenixCyanFire
Sun Feb 18, 2024 12:52 pm
Forum: Assets (and other stuff)
Topic: Colored Brightmaps
Replies: 4
Views: 845

Colored Brightmaps

Would somebody be interested in making Colored brightmaps for Doom 1 and 2? Possibly using Brightmaps Plus as a base?
by PhoenixCyanFire
Fri Feb 16, 2024 6:15 pm
Forum: Graphic/Audio Patches
Topic: Brightmaps Plus v1.92
Replies: 140
Views: 103197

Re: Brightmaps Plus v1.92

Any chance these brightmaps get colored to look even better?
by PhoenixCyanFire
Thu Feb 15, 2024 2:45 pm
Forum: Gameplay Mods
Topic: Relighting v4.0165b - blurry shadows w/ rlassets
Replies: 596
Views: 149440

Re: Relighting v4.0165b - blurry shadows w/ rlassets

Grass is reflective. is it supposed to be reflective? it looks really ugly with 3d skies

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