Search found 32 matches
- Mon Mar 18, 2024 11:25 am
- Forum: General
- Topic: Has anyone made this?
- Replies: 2
- Views: 439
Re: Has anyone made this?
hello?
- Mon Mar 18, 2024 11:17 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Extras.wad
- Replies: 1
- Views: 2644
Extras.wad
Add the Extras.wad feature to GZDoom as a togglable feature, if you have Extras.wad. The new Secret sound, the weapon select icons, the crosshair, and the secret, kill, and item icons
- Sun Mar 10, 2024 9:52 am
- Forum: Scripting
- Topic: Need Help with Unmaker Code
- Replies: 1
- Views: 255
Need Help with Unmaker Code
so I have a unmaker mod, but like Here is the issue. The lasers dont spawn from the muzzle of the unmaker, it spawns from above the player or below the player, and moves weirdly when the player moves. Does anyone know what the issue is? class Unmaykr : Doomweapon { const CHAN_HUM = 14; Default ...
- Wed Mar 06, 2024 1:00 pm
- Forum: Assets (and other stuff)
- Topic: Colored Brightmaps
- Replies: 4
- Views: 845
Re: Colored Brightmaps
Colored brightmaps look better. Trust me
- Wed Mar 06, 2024 12:34 pm
- Forum: General
- Topic: Commissioning Spriters
- Replies: 12
- Views: 785
Re: Commissioning Spriters
This is the current "Tier 0" or non-upgraded sprite for the Unmaker I am using
- Wed Mar 06, 2024 12:30 pm
- Forum: Assets (and other stuff)
- Topic: Add Unmaker to Ultimate Doom Builder
- Replies: 8
- Views: 2249
Re: Add Unmaker to Ultimate Doom Builder
If you have any suggestions to improve it lmk
- Tue Mar 05, 2024 6:10 am
- Forum: Assets (and other stuff)
- Topic: Add Unmaker to Ultimate Doom Builder
- Replies: 8
- Views: 2249
Re: Add Unmaker to Ultimate Doom Builder
Im working on a unmaker mod that adds the demon keys as well, and is upgradable. It works with UDB. If you want I can send it over to you, but be sure to credit me in the map! (Its a classic doom styled doom 64 one, rather than a direct rip of the one from doom 64, so it looks like it fits in the ...
- Mon Mar 04, 2024 4:14 pm
- Forum: Assets (and other stuff)
- Topic: Add Unmaker to Ultimate Doom Builder
- Replies: 8
- Views: 2249
Re: Add Unmaker to Ultimate Doom Builder
I've tried this before but didn't quite perfect it. All I want is to add the Doom 64 Unmaker and those upgrade tokens to a regular Doom 2 custom map. Closest thing I managed was adding something called "D64StuffGZ.pk3", but for some reason that stopped working, and even when in it did, it changed ...
- Mon Mar 04, 2024 4:13 pm
- Forum: General
- Topic: Commissioning Spriters
- Replies: 12
- Views: 785
Re: Commissioning Spriters
Will this work? unmaker_fire.png unmaker.png Its very good but unfortunately no. Too high resolution, and not doom paletted (i think) Im looking for one that feels like it could belong in the vanilla game without feeling out of place. like matching the style and resolution of the other weapons ...
- Mon Mar 04, 2024 10:19 am
- Forum: General
- Topic: Commissioning Spriters
- Replies: 12
- Views: 785
Commissioning Spriters
Looking for spriters to make some Classic Doom styled Unmaker/Unmaykr for my mod I am working on 
I will pay you for it.

I will pay you for it.
- Mon Feb 26, 2024 4:05 pm
- Forum: General
- Topic: Has anyone made this?
- Replies: 2
- Views: 439
Has anyone made this?
Has anyone made a GZDoom Port of the Extras.wad features from Unity doom? Mainly the weapon select icons, the crosshairs, Secret Sound, and the Automap icons?
- Thu Feb 22, 2024 6:13 pm
- Forum: Graphic/Audio Patches
- Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
- Replies: 399
- Views: 181921
Re: Fullscreen Statusbar Mod [ON HOLD]
You didnt code this mod?
- Sun Feb 18, 2024 12:52 pm
- Forum: Assets (and other stuff)
- Topic: Colored Brightmaps
- Replies: 4
- Views: 845
Colored Brightmaps
Would somebody be interested in making Colored brightmaps for Doom 1 and 2? Possibly using Brightmaps Plus as a base?
- Fri Feb 16, 2024 6:15 pm
- Forum: Graphic/Audio Patches
- Topic: Brightmaps Plus v1.92
- Replies: 140
- Views: 103197
Re: Brightmaps Plus v1.92
Any chance these brightmaps get colored to look even better?
- Thu Feb 15, 2024 2:45 pm
- Forum: Gameplay Mods
- Topic: Relighting v4.0165b - blurry shadows w/ rlassets
- Replies: 596
- Views: 149440
Re: Relighting v4.0165b - blurry shadows w/ rlassets
Grass is reflective. is it supposed to be reflective? it looks really ugly with 3d skies