Search found 89 matches
- Tue Jul 05, 2016 3:21 pm
- Forum: Gameplay Mods
- Topic: D4D - Announcement in 1st post (Jan 4th 2017)
- Replies: 2116
- Views: 318340
Re: D4D - BETA TESTERS NEEDED, pg14
I usually just lurk the ZDoom forums and such but if you need testers I can help
- Thu Jan 08, 2015 2:30 pm
- Forum: Gameplay Mods
- Topic: [Release] The Trailblazer - 1.5e
- Replies: 1537
- Views: 489514
Re: [Release] The Trailblazer
Well Zhs2 I have to say, the Chrome(Pump action shotgun right?) doesn't seem to deal with a crowd as well as the sawed offs. I mostly use the T-Rex rifle to hit archviles but it feels pretty tough to hit these things due to how accurate it has to be. The pump action shotgun and the T-Rex rifle just ...
- Thu Jan 08, 2015 1:56 pm
- Forum: Gameplay Mods
- Topic: [Release] The Trailblazer - 1.5e
- Replies: 1537
- Views: 489514
Re: [Release] The Trailblazer
After playing this on a few slaughtermaps and just some somewhat difficult mapsets like Speed of Doom I think it's great and I really like this mod. I have a couple of questions though. Is the pump shotgun supposed to feel kind of weak? Just doesn't seem to stand up to the dual shotguns even if I ...
- Mon Oct 13, 2014 2:25 pm
- Forum: Gameplay Mods
- Topic: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
- Replies: 1163
- Views: 282711
Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/ - 0.72 N
From my experience I've never really ran low on any ammo type even if I'm actively shooting a lot. Even on Slaughtermaps, which I feel that the sword and Iron Maiden mode really shine on much more than the guns. On smaller mapsets I have even more bullets, shells and grenades. I think all the guns ...
- Fri Oct 10, 2014 1:23 pm
- Forum: Gameplay Mods
- Topic: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
- Replies: 1163
- Views: 282711
Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/ - 0.72 N
I always play on Facing Hell, it feels like the right balance of difficulty for every mapset I've ran Demonsteele with.
Although sometimes it's a little too easy since you can do a lot with 4 tokens and the invincibility period.
Although sometimes it's a little too easy since you can do a lot with 4 tokens and the invincibility period.
- Fri Oct 10, 2014 1:00 pm
- Forum: Gameplay Mods
- Topic: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
- Replies: 1163
- Views: 282711
Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/ - 0.72 N
What difficulty are you on? You could give up some life tokens to kill Hell Knights then use forward specials to kill the Barons then shoot grenades are the Archviles. For levels where I get completely swarmed I try to basically push through everything and keep them all on one side. Side specials ...
- Fri Oct 10, 2014 12:48 pm
- Forum: Gameplay Mods
- Topic: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
- Replies: 1163
- Views: 282711
Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/ - 0.72 N
I think Armor pickups are normal. Now that I think about it, there's nothing really in the shotgun slot so nothing important comes from shotgun spawns. That might need to be fixed. Also Special moves are incredibly powerful, especially the back special(Down > Down > Fire). That blocks projectiles ...
- Fri Oct 10, 2014 12:34 pm
- Forum: Gameplay Mods
- Topic: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
- Replies: 1163
- Views: 282711
Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/ - 0.72 N
Are you talking about the Iron Maiden armor when you mention the powerup? Because that is basically it's own weapon when you turn it on. It gives super punches, a new projectile attack(Which is a bit weak) and all special moves cost less meter to use. Demonsteele is also very very compatible with ...
- Thu Aug 01, 2013 11:08 pm
- Forum: Gameplay Mods
- Topic: [WIP] The Trailblazer
- Replies: 103
- Views: 37685
Re: [WIP] The Trailblazer
Holy crap those weapons.
I was pretty impressed with all these guns, then that minigun showed up.
It all looks amazing.
I was pretty impressed with all these guns, then that minigun showed up.
It all looks amazing.
- Mon Jul 22, 2013 5:10 pm
- Forum: Abandoned/Dead Projects
- Topic: Cyberrunner - 0.11 - No longer in progress
- Replies: 39
- Views: 25430
Re: [WIP] Cyberrunner - 0.11 - Polish and extra stuff.
That is amazing.
I didn't even think Doom could handle movement like that.
I didn't even think Doom could handle movement like that.
- Mon Jul 08, 2013 4:03 pm
- Forum: Gameplay Mods
- Topic: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!
- Replies: 983
- Views: 219481
Re: [WIP] Project MSX - Beta 2 released!
You need to change the resolution to something else.
- Mon Jul 08, 2013 6:47 am
- Forum: Gameplay Mods
- Topic: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!
- Replies: 983
- Views: 219481
Re: [WIP] Project MSX - Beta 2 released!
So after extensive playing of Beta 2 all I can say is holy cow. It's fantastic. I really like the changes to the Autocannon, making it an even more amazing weapon than in the first beta. The pulse rifle was pretty neat and I ended up really liking the Shock mode. That Gauss Rifle is absolutely ...
- Sun Jul 07, 2013 2:10 pm
- Forum: Gameplay Mods
- Topic: Crossfire ~ v0.81 (5/1/2019)
- Replies: 159
- Views: 36920
Re: [WIP] Crossfire - Alpha 1 released
Well I just tried this mod and it seems like it's on the road to being really really awesome. There are a few problems I have with it though. The shotgun in slot 4 feels like it has less stopping power than the pistol in slot 2 for example. The sniper rifle also has the same issue. I'm pretty sure ...
- Sun Jun 16, 2013 6:41 am
- Forum: Abandoned/Dead Projects
- Topic: [Stopped for now] DN Brutal Doom Pack
- Replies: 391
- Views: 102480
Re: [TestRelease_3] DN Brutal Doom Pack HAMMERTIME
Now that it's becoming it's own standalone mod, will we still be seeing a cool lever action shotgun? Or did you have other plans in mind?
- Sat Jun 15, 2013 6:32 pm
- Forum: Abandoned/Dead Projects
- Topic: [Stopped for now] DN Brutal Doom Pack
- Replies: 391
- Views: 102480
Re: [TestRelease_3] DN Brutal Doom Pack HAMMERTIME
The spritework is fantastic, and you fixed the revolver animation so it looks proper when reloading. Kind of wish the revolver had a more satisfying sound to it though, the gunshot sound feels a tad weak even though it's actually a pretty strong weapon. The weak sledgehammer hit also looks a bit ...